[Any Versions] sprite limit

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thaison
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[Any Versions] sprite limit

Post by thaison » Wed Oct 25, 2017 12:49 am

How to removed the sprite limit. Objects, Players, Monsters, etc will no longer go invisible when there are a lot of missiles / sprites on the screen.

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Re: [Any Versions] sprite limit

Post by Necrolis » Wed Oct 25, 2017 11:28 am

This requires rewriting the ptView constructor to allocate more than 3000 slots (they are shared between tiles/shadows/units), and then you need to shift all the references to the members after the slot pool as well. An alternative is to rewrite the render chain builder and walker for shadows so that a unit only occupies 1 slot for itself and its shadow (instead of 2 separate slots). As a plus the builder is also the place to rewrite if you want to support drawing farther into the world.
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Re: [Any Versions] sprite limit

Post by P.J. » Wed Dec 06, 2017 6:40 pm

It was done in last Eastern Sun patch, you can ask AlphA for a starting point i think.

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Re: [Any Versions] sprite limit

Post by AlphA - The Real One » Thu Dec 07, 2017 3:44 pm

:mrgreen: :mrgreen: :mrgreen: Thats gold right there. It was thaison who did it for Eastern Sun Rises.

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Re: [Any Versions] sprite limit

Post by P.J. » Thu Dec 07, 2017 5:50 pm

:D Ok, so, Thaison probably can help with starting point :D

P.S. I'm also interested how to rid of sprite limit.

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