hi all, i could not seem to find what is causing this error #496 nDifficultyLevels > MAX_DIFFICULTY_LEVELS if i am not mistaken
i think the code fetches difficultylevels.txt and compares the number of rows, but i already checked and double checked this text file, what's odd is that i never touched this file.
a client code seems to run every 50-60 frames then does this check, i really have no clue what's causing the error as the calling codes seems a top level function or perhaps i am just to rusty to read em right
anyhow, this started appearing when i was working the waypoint expansion client-side
any ideas guys?
thanks in advanced
D2CLIENT Error Line Number 496
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D2CLIENT Error Line Number 496
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Re: D2CLIENT Error Line Number 496
Well, this error can only happen when the client's current difficulty global is corrupted; you need to do a memory-bp-on-write and see what is setting it above 2. Also make sure D2Client.0x6FAAC090 hasn't been broken.
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Re: D2CLIENT Error Line Number 496
thank you for these insights sir, i'll check em out as soon as i can
thanks !
edit:
ok, i think i may have solved the issue, here is what i did, i just added a *eol column in DifficultyLevels.txt and the error seemed to be fixed, needs further testing though. but so far so good
line 496 seems to be packet-related, will hunt down what's causing this when i have the chance
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "
~Mark Twain
~Mark Twain