i want a question about it
can i make it load health & mana each dc6 / char
each orb / dc6
thansk so much
sorry my bad english

Moderators: Nefarius, Havvoric
i hope with ce : 7 char loaded 7 HP MP dc6 celfile as diablo 3
please keep your replies to english, or offer an english translation alongside, as we are an english forum.thaison wrote: ↑Mon Nov 26, 2018 6:09 ammã nguồn đã được đăng bở kidpaddle94, bạn có thể thực hiện trong dự án của bạn 1 cách dễ dàng: https://d2mods.info/forum/viewtopic.php?t=62177
Sorry, I will fix itNecrolis wrote: ↑Mon Nov 26, 2018 7:10 amplease keep your replies to english, or offer an english translation alongside, as we are an english forum.thaison wrote: ↑Mon Nov 26, 2018 6:09 ammã nguồn đã được đăng bở kidpaddle94, bạn có thể thực hiện trong dự án của bạn 1 cách dễ dàng: https://d2mods.info/forum/viewtopic.php?t=62177
lovesick00 wrote: ↑Mon Nov 26, 2018 3:42 ami hope with ce : 7 char loaded 7 HP MP dc6 celfile as diablo 3
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There are no tutorials, you have to learn everything by yourself.
jessedazebra wrote: ↑Tue Nov 27, 2018 7:53 amThere are no tutorials, you have to learn everything by yourself.
Well done.devurandom wrote: ↑Thu Dec 06, 2018 2:32 amI reversed the original draw orb code and its working as of now.
Animation code not added yet, but shouldn't be that hard.
I'm not very good at graphics, but If someone will post/send some animated
vanilla DC6 orb graphics, I could test animation and release working code in BaseMod.
If I get animation working it will be one animation for all classes,
so don't expect different animations for each class.
That's some good news. Would be awesome to see this in BaseMod. I guess I can help with animation graphics, gonna try to convert it from D3 with these D2 palettes.devurandom wrote: ↑Thu Dec 06, 2018 2:32 amI reversed the original draw orb code and its working as of now.
Animation code not added yet, but shouldn't be that hard.
I'm not very good at graphics, but If someone will post/send some animated
vanilla DC6 orb graphics, I could test animation and release working code in BaseMod.
If I get animation working it will be one animation for all classes,
so don't expect different animations for each class.
thanks . no problem , hope it work fine with your base modsdevurandom wrote: ↑Sat Dec 08, 2018 7:16 amI'm not sure if this will help you, BaseMod isn't coded for 1.10.
Animation working for LifeOrb, LifeOrbPoisoned and Mana. Transparency working on those too. Need to do more testing.
Both worked already. mix/match.jessedazebra wrote: ↑Sat Dec 08, 2018 8:36 amDo you still need just separated orbs or thaison's orbs with overlays will be okay for your BaseMod? Just let me know.