Make Dynamic HEalth and mana Orb LOD 1.10

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devurandom
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by devurandom » Sat Dec 15, 2018 5:02 am

sorry I don't develop for 1.10 currently. I shared my code with someone who develops a plugin for 1.10, but its up to them if they want to implement or not.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

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huohuowu2
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by huohuowu2 » Sat Dec 15, 2018 1:20 pm

devurandom wrote:
Sat Dec 15, 2018 5:02 am
sorry I don't develop for 1.10 currently. I shared my code with someone who develops a plugin for 1.10, but its up to them if they want to implement or not.
that all right. :) I will do my next mod with 1.13c.

lovesick00
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by lovesick00 » Sat Dec 15, 2018 8:07 pm

thaison convert
Newbie

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huohuowu2
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by huohuowu2 » Sun Dec 16, 2018 12:29 am

lovesick00 wrote:
Sat Dec 15, 2018 8:07 pm
thaison convert
OMG!
You did it.
Do you mind sharing your dll?

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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by lovesick00 » Thu Dec 20, 2018 6:28 pm

huohuowu2 wrote:
Sun Dec 16, 2018 12:29 am
lovesick00 wrote:
Sat Dec 15, 2018 8:07 pm
thaison convert
OMG!
You did it.
Do you mind sharing your dll?
maybe next time
Newbie

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huohuowu2
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by huohuowu2 » Thu Dec 20, 2018 8:45 pm

lovesick00 wrote:
Thu Dec 20, 2018 6:28 pm
huohuowu2 wrote:
Sun Dec 16, 2018 12:29 am
lovesick00 wrote:
Sat Dec 15, 2018 8:07 pm
thaison convert
OMG!
You did it.
Do you mind sharing your dll?
maybe next time
Thank you.

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flamingfury69
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by flamingfury69 » Fri Dec 21, 2018 8:54 am

huohuowu2 wrote:
Thu Dec 20, 2018 8:45 pm
Thank you.
I have a download link, but I can't give it to you if I don't have a permission of ThaiSon, ask him for that.
You're welcome :)

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Ichikun
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by Ichikun » Fri Sep 18, 2020 8:18 pm

Please make this for 1.13d masters. :cry: i'm not a coder i'm just an ordinary commoner wants to experience something cool... thank you

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Ichikun
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by Ichikun » Fri Sep 18, 2020 8:37 pm

I want to experience like diablo 3

Anyone please, make convert it to 1.13d please bosses?

This is my file http://www.mediafire.com/file/tmmq53yyc ... s.rar/file

I'm just a newbie ....

noobient
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by noobient » Thu Mar 18, 2021 12:04 am

thaison wrote:
Thu Dec 06, 2018 2:20 pm
I did it about 1 year ago

Link Dow: https://www.dropbox.com/s/38k3evjnnojiie2/Orb.rar?dl=0

Thanks a lot for this! Do you also have a generic blue animated ManaOrb.dc6 by any chance? If so, would you be so kind as to share that with us?

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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by palax » Fri Apr 22, 2022 12:48 am

anyone know if the DC6s were ever released from this? signed up for the forum just to ask. ive been on a hunt for about week now and i cant really find anything that lines up correctly with the "normal" gui.

::EDIT::
What i'm trying to correct is the mis-aligned offset from left/bottom of the animated health orb. it juts out too far from the left. idealy i'd be looking for drop in replacements for the orbs without the little demon thing on it, but i realize that its part of the orb animation and not the overlap.dc6.

Image

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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by palax » Thu Jun 01, 2023 1:48 am

A year later, i decided to sit down and adjust all the offsets myself and made sure they all line up. I've zipped up the 'panel' directory that includes all the adjust orbs. There is a 800ctrlpnl7.dc6 included to remove the angel/demon that ships with the original GUI.

You must use BaseMod or some other means of using a different mana orb for each character class.

https://www.mediafire.com/file/80qd3fak ... d.zip/file

Razi198
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Re: Make Dynamic HEalth and mana Orb LOD 1.10

Post by Razi198 » Sat Jul 01, 2023 11:07 am

palax wrote:
Thu Jun 01, 2023 1:48 am
A year later, i decided to sit down and adjust all the offsets myself and made sure they all line up. I've zipped up the 'panel' directory that includes all the adjust orbs.
Looks great. There is a small inaccuracy when a character with 8191 HP (especially an Assassin) has 7600 HP orb looks completely full. As a result, the sphere looks full at 7600 out of 8191 HP and it is not noticeable that the sphere is not completely full. And if the character has up to 600 HP out of 8191, then the sphere looks completely empty. As a result, about 7.5% of HP is not noticeable from the top side of the sphere and about 7.5% is not noticeable from the bottom side of the sphere. Can this be adjusted somehow?
And the Assassin has visually visible small gaps in the upper left part of the sphere when the inventory is opened, screenshot below. In general it looks great, thanks for sharing the files.
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