PlayersX command on normal difficulty

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strafano
Posts: 92
Joined: Mon Feb 19, 2018 12:43 am
Italy

PlayersX command on normal difficulty

Post by strafano » Sat Dec 15, 2018 8:32 pm

Hallo everyone,
i know that the increase in AR and monsters Damage with players1-8 command only applies to nighmare and hell difficulty. I would like to apply it to normal difficulty as well.
Can anyone suggest me how do to it?

PS: I am not expert in CE so please explain it in the simplest way :D

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mmpx222
Junior Member
Paladin
Posts: 154
Joined: Sat Apr 26, 2014 9:19 am
Korea South

Re: PlayersX command on normal difficulty

Post by mmpx222 » Sat Dec 15, 2018 11:13 pm

This might help you: viewtopic.php?p=493970#p493970

It's not a guide, but has some offsets and assembly code to help you through. Specifically, the

Code: Select all

0009C9F0    8A51 6D            MOV DL,BYTE PTR DS:[ECX+6D]
0009C9F3    84D2               TEST DL,DL
0009C9F5    76 05              JBE SHORT 0009C9FC
Here, the first instruction retrieves the difficulty, the second and third checks if it is zero (=Normal), and if so, skips the rest of the code (which increases damage).
D2TXT / D2INI - Python scripts for editing TXT files, or converting between TXT ↔ INI files

strafano
Posts: 92
Joined: Mon Feb 19, 2018 12:43 am
Italy

Re: PlayersX command on normal difficulty

Post by strafano » Tue Dec 18, 2018 12:09 pm

mmpx222 wrote:
Sat Dec 15, 2018 11:13 pm
This might help you: viewtopic.php?p=493970#p493970

It's not a guide, but has some offsets and assembly code to help you through. Specifically, the

Code: Select all

0009C9F0    8A51 6D            MOV DL,BYTE PTR DS:[ECX+6D]
0009C9F3    84D2               TEST DL,DL
0009C9F5    76 05              JBE SHORT 0009C9FC
Here, the first instruction retrieves the difficulty, the second and third checks if it is zero (=Normal), and if so, skips the rest of the code (which increases damage).
Thank you. SOLVED with NOP instruction.

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