I found this thread with some code edits, but it's for 1.10.
I was able to find this hardcoded table from the thread above:
Code: Select all
6FB416AC 48 DEC EAX 6FB416AD 83F8 08 CMP EAX,8 6FB416B0 0F87 250C0000 JA D2Client.6FB422DB 6FB416B6 FF2485 C823B46F JMP DWORD PTR DS:[EAX*4+6FB423C8]
My goal is to hide item's names for some qualities on the ground, like it was made in MXL Sigma.
Well, I guess it is:
1: 16B46F0C - ITEMQUALITY_CRACKED
2: 17B46F7B - ITEMQUALITY_NORMAL
3: 1AB46F8D - ITEMQUALITY_SUPERIOR
4: 20B46F15 - ITEMQUALITY_MAGIC
5: 1FB46F9E - ITEMQUALITY_SET
6: 1AB46FF0 - ITEMQUALITY_RARE
7: 1AB46F9E - ITEMQUALITY_UNIQUE
8: 1AB46F9E - ITEMQUALITY_CRAFTED
9: 1AB46FCC - ITEMQUALITY_TEMPERED
But when I tried to change 1AB46FF0 (rare) to 20B46F15 (magic) I got an unhandled exception error...