[1.10] Physical Damage Cap

This forum is for discussions on how to edit what can not be edited through the txt files, needless to say this isn't about battle net hacking.

Moderators: Nefarius, Havvoric

Post Reply
kenet
Posts: 23
Joined: Mon Jul 14, 2014 11:08 pm
Ukraine

[1.10] Physical Damage Cap

Post by kenet » Wed Aug 14, 2019 7:21 pm

Hello! :)

Does anyone know how to increase the cap for physical damage to 2^23? Elemental damage and physical damage from skills (like Tornado) works fine, but weapons and minions still have cap around ~85k.

I am newbie in Code Editing, but i think i can edit D2Common if an expert will help me.

Thank you in advance!
P.S. Sorry for my bad English. :oops:

User avatar
Psycrono7
Posts: 78
Joined: Tue Nov 05, 2013 10:42 pm

Re: [1.10] Physical Damage Cap

Post by Psycrono7 » Thu Aug 15, 2019 3:35 pm

What hex editing program would you use to fix the rollover cap of damages?
Image
Miniguns Assault!

kenet
Posts: 23
Joined: Mon Jul 14, 2014 11:08 pm
Ukraine

Re: [1.10] Physical Damage Cap

Post by kenet » Thu Aug 15, 2019 6:07 pm

Psycrono7 wrote:
Thu Aug 15, 2019 3:35 pm
What hex editing program would you use to fix the rollover cap of damages?
I am modding an abandoned mod. This change was made by the previous author.

Gobo
Posts: 9
Joined: Tue Mar 12, 2019 10:00 pm

Re: [1.10] Physical Damage Cap

Post by Gobo » Wed May 27, 2020 7:54 pm

I'm late to the party but AFAIK 1.10 does not have any damage cap. My minions in my mod have hit for 500k

Post Reply

Return to “Code Editing”