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How to raise max player cap in multiplayer.

Posted: Tue Sep 24, 2019 10:49 am
by eM-Krow
So Karl had figured this out for D2GA and had said it was a simple value he changed from 8 -> 32 and that allowed people past 8 to join. However their life values would be invisible unless they were visible in the player list so he made a player page list using the mute/squelch buttons.

I need to know how to change the max player count from 8 to value X in assembly. I have C++ code I found off of Open D2 but I'm not sure how to even use this.

Anyways anyone with a bit of assembly for this it would be greatly appreciated.

Re: How to raise max player cap in multiplayer.

Posted: Tue Sep 24, 2019 10:54 am
by Burn
same here :P

Re: How to raise max player cap in multiplayer.

Posted: Tue Sep 24, 2019 11:29 am
by Necrolis
Its not as simple as just changing a value from 8 to some other number; there are a HUGE amount of things behind the scenes that rely on there being a max of 8 players (like the AI targeting nodes). Have a look at lolets D2Ex2 on Github, not sure if all the patches are in the base versions, as he seems to have pulled the server version he had up that had almost all the needed patches.

Re: How to raise max player cap in multiplayer.

Posted: Tue Oct 15, 2019 4:18 am
by eM-Krow
Ok so I took a look at that and tested it. Is there a way to make it so people can join with any version without needing modifications from the client? Like per say anyone from 1.12a-1.14d, or at least just 1.14d being able to join the game.