[1.13d] D2Client 25 FPS Limit Break CE issue

This forum is for discussions on how to edit what can not be edited through the txt files, needless to say this isn't about battle net hacking.

Moderators: Nefarius, Havvoric

Post Reply
eleriaqueen
Posts: 9
Joined: Mon Dec 16, 2019 8:49 am
France

[1.13d] D2Client 25 FPS Limit Break CE issue

Post by eleriaqueen » Sat Jan 11, 2020 5:43 am

Hello I tried to apply devurandom's 25 FPS Limit Removal CE on D2Client (1.13d), but in x32dbg I get a message saying "Your Patch overlaps with relocation regions. This can cause your code to be corrupted when you load the patched executable". Is there a way around this issue ?

User avatar
devurandom
Forum Regular
Angel
Posts: 856
Joined: Sat Mar 07, 2015 9:07 pm
United States of America

Re: [1.13d] D2Client 25 FPS Limit Break CE issue

Post by devurandom » Sun Jan 12, 2020 12:02 am

I've only used x32dbg for a few hours to demo it. most coders on the keep use Ollydbg. not sure what to make of the error message, but you could back up your current version of D2Client.dll, then make the patch and save it, then re-open D2Client and see if the patch was applied correctly.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..

User avatar
thaison
Dark Alliance Beta Test
Crusader
Posts: 90
Joined: Fri Apr 03, 2015 11:59 am
Location: Viet Nam
Vietnam

Re: [1.13d] D2Client 25 FPS Limit Break CE issue

Post by thaison » Sun Jan 12, 2020 4:19 am


eleriaqueen
Posts: 9
Joined: Mon Dec 16, 2019 8:49 am
France

Re: [1.13d] D2Client 25 FPS Limit Break CE issue

Post by eleriaqueen » Mon Jan 13, 2020 7:01 am

Will try to use Ollydbg from now on.
Thanks for the help.

Post Reply

Return to “Code Editing”