[1.13c] Monster resists cap

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oli25
Posts: 84
Joined: Sun Sep 18, 2011 9:38 pm

[1.13c] Monster resists cap

Post by oli25 » Sun Apr 11, 2021 11:26 pm

I would like to cap max resistances for monsters to 95%, does anyone know where I can set it?

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Juas
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Location: Argentina
Argentina

Re: [1.13c] Monster resists cap

Post by Juas » Mon Apr 12, 2021 12:57 pm

Yes, I did the same thing. You have to go to MonStats and find the collumn DZ. There you will find the resistances for Normal, Nightmare (N), and Hell (H) for each monster. I don't remember what Dm resistance is (if someone can refresh my memory). The others are obvious: Magic, Fire, Lightning, Cold, Poison.
I believe the numbers are literal, so if a monster has a "30" on ResFi that means it has 30 fire resistance, I just changed every number on those collumns that were higher than a 100 to my desired number.

jessedazebra
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Paladin
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Zimbabwe

Re: [1.13c] Monster resists cap

Post by jessedazebra » Mon Apr 12, 2021 2:04 pm

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Last edited by jessedazebra on Sat Feb 19, 2022 9:42 am, edited 1 time in total.

oli25
Posts: 84
Joined: Sun Sep 18, 2011 9:38 pm

Re: [1.13c] Monster resists cap

Post by oli25 » Mon Apr 12, 2021 4:30 pm

Thank you so much jassedazebra!!!

So monster with 95 res will still have immune text even though he is not immune? If that's the case I can just change the text to "resist to x" and it will be fine

sack4ra
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Joined: Wed May 05, 2021 11:07 pm

Re: [1.13c] Monster resists cap

Post by sack4ra » Tue May 11, 2021 2:11 pm

Hi, Any chance of getting something similar for 1.14d? my D2Game.dll ends at c3FFC and i cannot find the mentioned lines in it.

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