[1.13c] Monster resists cap
Moderators: Nefarius, Havvoric
[1.13c] Monster resists cap
I would like to cap max resistances for monsters to 95%, does anyone know where I can set it?
Re: [1.13c] Monster resists cap
Yes, I did the same thing. You have to go to MonStats and find the collumn DZ. There you will find the resistances for Normal, Nightmare (N), and Hell (H) for each monster. I don't remember what Dm resistance is (if someone can refresh my memory). The others are obvious: Magic, Fire, Lightning, Cold, Poison.
I believe the numbers are literal, so if a monster has a "30" on ResFi that means it has 30 fire resistance, I just changed every number on those collumns that were higher than a 100 to my desired number.
I believe the numbers are literal, so if a monster has a "30" on ResFi that means it has 30 fire resistance, I just changed every number on those collumns that were higher than a 100 to my desired number.
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Re: [1.13c] Monster resists cap
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Last edited by jessedazebra on Sat Feb 19, 2022 9:42 am, edited 1 time in total.
Re: [1.13c] Monster resists cap
Thank you so much jassedazebra!!!
So monster with 95 res will still have immune text even though he is not immune? If that's the case I can just change the text to "resist to x" and it will be fine
So monster with 95 res will still have immune text even though he is not immune? If that's the case I can just change the text to "resist to x" and it will be fine
Re: [1.13c] Monster resists cap
Hi, Any chance of getting something similar for 1.14d? my D2Game.dll ends at c3FFC and i cannot find the mentioned lines in it.