How to globally increase monster density in 1.13c DLL?
Moderators: Nefarius, Havvoric
- wuxiangjinxing
- Posts: 19
- Joined: Thu Jun 28, 2007 4:32 am
How to globally increase monster density in 1.13c DLL?
I hope this would be simpler than modifying every cell in TXT
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- Posts: 5
- Joined: Tue Jul 27, 2021 3:36 am
Re: How to globally increase monster density in 1.13c DLL?
waiting for some idea
Re: How to globally increase monster density in 1.13c DLL?
Levels.txt -> MonDen/MonDen(N)/MonDen(H) -> increase every value by like 50% (this may overpopulate some areas so be warned)
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- Posts: 5
- Joined: Tue Jul 27, 2021 3:36 am
Re: How to globally increase monster density in 1.13c DLL?
Im kind of clueless why would you want to change it with dll if all that it takes is like 5 to minutes of a task with one of the simplest .txt edits.
Also, what do you mean by "random change the monster everygame"?
Also, what do you mean by "random change the monster everygame"?
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- Posts: 5
- Joined: Tue Jul 27, 2021 3:36 am
Re: How to globally increase monster density in 1.13c DLL?
sorry my bad english, i want Imitation of Diablo 2 resurrected , for example, the first game A1 some area increase monster quantity,next game increase the A2 area monster quantity,
Re: How to globally increase monster density in 1.13c DLL?
I see, perhaps you possibly mean an imitation of terror zones?
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- Posts: 5
- Joined: Tue Jul 27, 2021 3:36 am