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[DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Fri Sep 23, 2011 12:37 am
by Drac0
3 town map plugin.

Created by Drac0
Version 1.1
27 Oct 2011

v1.0 (22 Sep 2011) Initial release
v1.1 (25 Oct 2011) Fixed error with an internal wall in Act 2 palace
v1.2 (27 Oct 2011) Fixed walkable tile issue in Harrogath

This plugin contains reworked maps for Lut Gholein, Pandemonium Fortress & Harrogath, along with automaps for them.

Files included:


Lut Gholein:
data\global\tiles\act2\town\lutN.ds1 (map with north exit)
data\global\tiles\act2\town\lutW.ds1 (map with west exit)
data\global\ui\Automap\Act2Map.dc6 (new static Automap - fullscreen)
data\global\ui\Automap\Act2MapS.dc6 (new static Automap - mini-map)

Pandemonium Fortress:
data\global\tiles\act4\fort\fortress.ds1 (map)
data\global\ui\Automap\Act4Map.dc6 (new static Automap - fullscreen)
data\global\ui\Automap\Act4MapS.dc6 (new static Automap - mini-map)

Harrogath:
data\global\tiles\expansion\Town\TownWest.ds1 (map)
data\global\ui\Automap\ExTnMap.dc6 (new static Automap - fullscreen)
data\global\ui\Automap\ExTnMapS.dc6 (new static Automap - mini-map)

3town_ReadMe.txt (this file)



Lut Gholein:
This is just a standard looking Lut Gholein but with a number of changes to make it quicker and easier to get around & do things.
Everyone looks like they are somewhere they belong - I really hate maps where merchants must pull their items out of thin air...

Changes:
Central square made slightly smaller with a new entrance/exit on the east side.
Waypoint moved into cental square.
Spawn point moved near waypoint.
TP point just west of Atma.
Palace moved to former waypoint area.
Sewers trapdoor/Greiz moved to corner just west of Atma.
Warriv moved to just south of Palace.
Drognan now in middle of central square.
Elzix & Meshif just outside central square, through new hole in the wall.
Jerhyn's initial greeting position moved next to new spawn point.
Jerhyn & Atma are always outside now, no running into buildings to find them.
Whole dock area moved west a few tiles.
Stairs to sewers moved north, directly over from the east entrance to the square.
Tavern now has a beer garden on the east side for thirsty adventurers & heros...... ;)

The exits to the town are still in their old positions. The town itself is almost the same size overall that it was, except where I moved the dock, but everything you need is more central.

Pandemonium Fortress:
A more compact version.

Changes:
Got rid of the top section completly.
Slightly expanded the lower section.
Moved Cain, Tyreal, stash, waypoint & TP/spawn point to new area.
Shortened the stairs to the mesa.

Harrogath:
This is a re-edited version of the Harrogath plugin originally created by Xenast. I changed a few things around to make it more compact & quicker to navigate.

Changes:
Moved all the NPC's around.
Moved waypoint, stash, spawn point back inside the walls.
The view was nice but too much out of the way. ;)
Created a small central square where you will find most of what you need.
Added a few cosmetic changes.

Automaps:
I have include new static automaps for the towns. From my testing all seem correct.
The only issue could be that the maps are quite dark with fade turned off
- or maybe I'm just used to always using fade.
They look ok to me when faded.

Install:
Just copy the data folder into your D2 or mod folder.
If you haven't got changed versions of the above maps it should not overwrite anything.
Run the game in -direct -txt mode.

Uninstall:
Just delete the files listed above.

Bug Reports:
I've done a fair amount of testing & everything seems fine but if you find anything please PM me through the Phrozen Forums.

Thanks:
Volf for his tutorial on creating new static maps.
Paul Siramy for his great map editor - makes all this type of stuff possible.
Afj666 for DC6 Creator - simple, effective.
Xenast for his original Harrogath plugin.
Anyone at the Phrozen Keep whose information has help me along (that should cover just about everyone).
Blizzard for the game, still going after over a decade.

If you use ont of these in your mod please give credit where it's due. ;)

*** EDITS ***
26 Oct 2011: Updated to v1.1
28 Oct 2011: Updated to v1.2

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Sun Oct 23, 2011 7:57 pm
by Jase
I know you've done a lot of work on these (thanks a lot!), but could you post a few screenshots? Not just for me - I think a lot of others might like to see what it looks like first.

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Sun Oct 23, 2011 8:13 pm
by mirecek
after reading the first post, I was about to ask for...

so yeah, bumpin for the screenshots :)

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Wed Oct 26, 2011 1:27 am
by Drac0
Ok, a few screenies as requested :)

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Wed Oct 26, 2011 3:58 am
by kidpaddle94
those maps are pretty nice, I like them.
I found a little error in the Act V town map. I thought a screenshot would explain everything.
In red you see the walls that you can go through without any problem, and in green the floor area you can walk on.
Image

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Wed Oct 26, 2011 4:57 am
by Drac0
kidpaddle94" wrote:those maps are pretty nice, I like them.
I found a little error in the Act V town map. I thought a screenshot would explain everything.
In red you see the walls that you can go through without any problem, and in green the floor area you can walk on.
Oops :lol:
Will fix tonight & post update tomorrow.

Thanks

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Wed Oct 26, 2011 5:22 am
by Jase
<3 them! Good job :)

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Fri Oct 28, 2011 3:20 am
by Drac0
Ok, updated original post to v1.2. This fixes the walkable tile issue in Harrogath found by kidpaddle94.
Jase" wrote:<3 them! Good job :)
Thanks.

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Mon Nov 14, 2011 8:20 pm
by Trevor
How did you create the automap for Act 2 Town? IE Did you link the automap entries directly to the DT1 so anyone who created a town using the tile set would automatically get the automap too or did you manually create the automap just for your map?

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Tue Nov 15, 2011 12:45 am
by kidpaddle94
There is a tutorial by Volf on how to create new static automaps in the knowledge base.

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Wed Nov 16, 2011 3:40 am
by Drac0
kidpaddle94" wrote:There is a tutorial by Volf on how to create new static automaps in the knowledge base.
Yep, theres a link to the tutorial at the end of the original post. Any time you change these maps you need to make a new automap as per the tutorial, it can't be generated automatically.

Cheers

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Sun Feb 01, 2015 3:57 am
by wmj0208
专家能不能给我发一下 afj666s map 地图扩展插件?英文不好。。。

Re: [DOWNLOAD] Act 2/4/5 town map plugins with automaps.

Posted: Sun May 31, 2015 12:11 am
by huohuowu2
额滴神,中国人.