[Tutorial] Add a new Maze

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MarcoNecroX
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[Tutorial] Add a new Maze

Post by MarcoNecroX » Wed Aug 31, 2016 8:23 am

Creating a maze is easy in theory, however there are certain aspects to each type of maze, so depending on what you are trying to design, you may want to pick a specific type of maze that suits your needs.
Last edited by MarcoNecroX on Sun Aug 01, 2021 10:13 am, edited 2 times in total.

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jetaman
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Re: [Tutorial] Add a new Maze

Post by jetaman » Wed Aug 31, 2016 8:16 pm

Thanks Marco for a nice tutorial. I've been following your latest screenshots about level design in Median. And it's nice that you share you mapping tricks. Can I make a request? Can you do a tutorial on missile chains? Thanks again.

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MarcoNecroX
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Re: [Tutorial] Add a new Maze

Post by MarcoNecroX » Wed Aug 31, 2016 8:37 pm

What exactly do you need to know about missile chains? All you need is a 1-frame long FO missile and then spawn two different missiles using FO hit and move funcs. From there you can create basically any chain of missiles you want.

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jetaman
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Re: [Tutorial] Add a new Maze

Post by jetaman » Wed Aug 31, 2016 8:52 pm

MarcoNecroX" wrote:What exactly do you need to know about missile chains? All you need is a 1-frame long FO missile and then spawn two different missiles using FO hit and move funcs. From there you can create basically any chain of missiles you want.
Yes, you can :D But I can't. It would be very helpful if you could describe this process in more detail. Not all functions can make chains and plus there is not much info about skill functions compared to missile functions.

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MarcoNecroX
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Re: [Tutorial] Add a new Maze

Post by MarcoNecroX » Thu Sep 01, 2016 2:08 am

jetaman" wrote:
MarcoNecroX" wrote:What exactly do you need to know about missile chains? All you need is a 1-frame long FO missile and then spawn two different missiles using FO hit and move funcs. From there you can create basically any chain of missiles you want.
Yes, you can :D But I can't. It would be very helpful if you could describe this process in more detail. Not all functions can make chains and plus there is not much info about skill functions compared to missile functions.
Well again, it comes down to what exactly you're trying to achieve. Whether you are making a character skill or a fancy animation when spawning a monster. There is already a super helpful topic in the PK which describes how to use missiles: viewtopic.php?f=122&t=29595

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Re: [Tutorial] Add a new Maze

Post by P.J. » Sun Jan 08, 2017 9:19 pm

Countess crypt have 5 levels, however when using its not spawn location with Vis1(NextLevel). You also mentioned that there is no any vis. Its hardcoded for Countess tower?

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Re: [Tutorial] Add a new Maze

Post by BackToLife » Sat Nov 14, 2020 6:16 pm

MarcoNecroX wrote:
Wed Aug 31, 2016 8:23 am
: the game won't even bother to give an error message and it will just freeze
- Act 2 Arcane: it works although the red portal from summoner

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