I'd need help with sub-tile flags

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seltsamuel
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Re: I'd need help with sub-tile flags

Post by seltsamuel » Wed Apr 05, 2017 6:35 pm

Hi,

here you can find what you are looking for:

http://paul.siramy.free.fr/_divers/dt1_doc/

Greetings

Seltsamuel


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jetaman
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Re: I'd need help with sub-tile flags

Post by jetaman » Wed Apr 05, 2017 8:16 pm

Here this will help you!
Info on flags.zip
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SpiKe.
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Re: I'd need help with sub-tile flags

Post by SpiKe. » Wed Apr 05, 2017 8:38 pm

1.Block player / hireling / flying units walk
-> you can set a flag called "walk" i think to 0 or 1 to block it.

2.Allow missiles
-> i only know how to block teleport, don't think its possible without codedit.
What you could do is to make hidden walls for open areas like flameriver to restrict missiles abit

3.Allow Line of Sight
-> you can adjust the light radius in areas (i think levels.txt)

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Ogodei
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Re: I'd need help with sub-tile flags

Post by Ogodei » Fri Apr 07, 2017 7:27 am

Thanks for the replies guys :)
Unfortunately, It seems I can't achieve what I wanted. The "Jump Over" flag in Paul Siramy's documentation handles flying units and missiles indistinctly. I think Code edit is the only solution to that problem, and i don't know where to start ^^'

I'll stick with flag #01 , and remove flying units from that specific level for now

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