Hello, I'd like to know if there is a specifig sub tile flag to achieve the following stuffs:
1.Block player / hireling / flying units walk
2.Allow missiles
3.Allow Line of Sight
Thanks for your time!
I'd need help with sub-tile flags
Moderator: Paul Siramy
I'd need help with sub-tile flags
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Fixing the Shadow Master's AI
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
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Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
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My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
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Re: I'd need help with sub-tile flags
Hi,
here you can find what you are looking for:
http://paul.siramy.free.fr/_divers/dt1_doc/
Greetings
Seltsamuel
here you can find what you are looking for:
http://paul.siramy.free.fr/_divers/dt1_doc/
Greetings
Seltsamuel
Re: I'd need help with sub-tile flags
Hello
Thanks for your reply, but there is no flag that could help me there. I'm stuck for now ^^
Thanks for your reply, but there is no flag that could help me there. I'm stuck for now ^^
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: I'd need help with sub-tile flags
Here this will help you!
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Re: I'd need help with sub-tile flags
1.Block player / hireling / flying units walk
-> you can set a flag called "walk" i think to 0 or 1 to block it.
2.Allow missiles
-> i only know how to block teleport, don't think its possible without codedit.
What you could do is to make hidden walls for open areas like flameriver to restrict missiles abit
3.Allow Line of Sight
-> you can adjust the light radius in areas (i think levels.txt)
-> you can set a flag called "walk" i think to 0 or 1 to block it.
2.Allow missiles
-> i only know how to block teleport, don't think its possible without codedit.
What you could do is to make hidden walls for open areas like flameriver to restrict missiles abit
3.Allow Line of Sight
-> you can adjust the light radius in areas (i think levels.txt)
Re: I'd need help with sub-tile flags
Thanks for the replies guys
Unfortunately, It seems I can't achieve what I wanted. The "Jump Over" flag in Paul Siramy's documentation handles flying units and missiles indistinctly. I think Code edit is the only solution to that problem, and i don't know where to start ^^'
I'll stick with flag #01 , and remove flying units from that specific level for now
Unfortunately, It seems I can't achieve what I wanted. The "Jump Over" flag in Paul Siramy's documentation handles flying units and missiles indistinctly. I think Code edit is the only solution to that problem, and i don't know where to start ^^'
I'll stick with flag #01 , and remove flying units from that specific level for now
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I