Dragons' Uprising

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Dragons' Uprising

Post by Alkalund » Sun Sep 28, 2003 5:31 am

Brought to us by reiyo_oki, a new project:

Dragons' Uprising

Title: Dragons' Uprising
Coordinator: reiyo_oki reiyo_oki@yahoo.com
Website: none as of yet
Credits to, and much help thus far from: Onyx, Vendanna
Game Version: LoD 1.10s

Mod Details:

Storyline:
The dragons have been persecuted and hunted by humans throughout the times, hunted nearly to extinction, treated as slaves. Well no more! The high council of dragons has elected 7 elite champions, 1 from each of the clans, to end the humans' tormenting ways and return freedom and safety to their people.

Player Classes:
Stats are the same for all classes to start:
Strength: 25
Dexterity: 25
Energy: 25
Vitality: 25
8 points per level up

All dragons have special skills that are only useable while in dragonic form

Gold Dragon (Sorceress) (General Spellcaster)
Red Dragon (Barbarian) (Warrior Class)
White Dragon (Paladin) (Holy Spellcaster)
Brown Dragon (Amazon) (Hunter Class)
Blue Dragon (Assassin) (Stealthy Class)
Black Dragon (Necromancer) (Unholy Spellcaster)
Green Dragon (Druid) (Summoner)

Skill Changes/Additions:

Skill Level Requirement Breaking Points:
1 (Very weak skills, and basic transformations)
50 (Weak Skills)
100 (Weak-Average Skills, Mediocre Transformations)
250 (Average-Strong Skills)
500 (Strong Skills)
1500 (Very Strong Skills, Ultimate Transformations)

NOTE ON TRANSFORMATION SKILLS:
Dragons always attempt to keep away from humans at all costs, though if they do need to mingle with them, then usually they do so in human form using magic to disguise themselves.)

NOTE ON SECOND AND THIRD TRANSFORMATIONS:
all Elder and Ancient transformations are placeholders, I have yet to decide on the final names for them, thoug I have a few ideas.

NOTE ON TRANSFORMATION SKILL LEVELS:
all transformations have only 1 skill level, otherwise they would become too powerful

Transformations:
Gold Dragon (New) (Added) (Transformation) (Diablo Sounds)
Elder Gold Dragon (DragonMage?)
Ancient Gold Dragon (Dragon Queen?)
Red Dragon (New) (Added) (Transformation) (Diablo Sounds)
Elder Red Dragon (Battle Dragon?)
Ancient Red Dragon (Destruction Dragon?)
White Dragon (New) (Added) (Transformation) (Diablo Sounds)
Elder White Dragon (Holy Dragon?)
Ancient White Dragon (Nova Dragon?)
Brown Dragon (New) (Added) (Transformation) (Diablo Sounds)
Elder Brown Dragon (Earth Dragon?)
Ancient Brown Dragon (Dragon Guardian?)
Blue Dragon (New) (Added) (Transformation) (Diablo Sounds)
Elder Blue Dragon (Water Dragon?)
Ancient Blue Dragon (Sky Dragon?)
Black Dragon (New) (Added) (Transformation) (Diablo Sounds)
Elder Black Dragon (Death Dragon?)
Ancient Black Dragon (Chaos Dragon?)
Green Dragon (New) (Added) (Transformation) (Diablo Sounds)
Elder Green Dragon (Wind Dragon?)
Ancient Green Dragon (Jade Dragon?)

Require Dragon Form:
Fire Breath (Inferno) (Changed, needs to be added to all classes)
Ice Breath (Arctic Blast) (Changed, needs to be added to all classes)
Lightning Breath (Lightning Inferno (Diablo)) (not changed, but will be, and must be added)
Venom Breath (Inferno changed to poison) (not changed, but will be, and must be added)
Bahamut's Breath (Fist of the Heavens) (Changed, needs elemtal tweaking, needs to be added to all classes)
Tiamat's Breath (Modified Fist of the Heavens (Burning, Freezing, and Stun damage)) (not changed or added)
Fire Claws (Enchant) (Changed, needs to be added)
Hurricane (damage needs to be boosted, must be made dragon specific)
Armageddon (damage needs to be boosted, must be made dragon specific)
Firestorm (damage needs to be boosted, must be made dragon specific)
Volcano (damage needs to be boosted, must be made dragon specific)
Pestilence Claws (Venom) (Changed, needs to be made dragon specific)
Tornado (damage needs to be boosted, must be made dragon specific)
Twister (damage needs to be boosted, must be made dragon specific)
Frenzy (needs to be given to all classes, needs to be made dragon specific)
Cyclone Armor (not implemented) (added damage reduction, and time limit)

Weapon Masteries:
Sword Mastery
Axe Mastery
Spear Mastery
Polearm Mastery
Throwing Mastery
Mace Mastery
Bow Mastery (New) (Added)
Crossbow Mastery (New) (Added)
Dagger Mastery (New) (Added)
Staff Mastery (New) (Added)

Defensive Skills:
Iron Skin (needs to be given to all classes)
Natural Resistance (needs to be given to all classes)
Dodge (needs to be given to all classes)
Avoid (needs to be given to all classes)
Evade (needs to be given to all classes)
Fade (needs to be given to all classes)

Summons:
Elementals:
Fire (Fire Golem) (Fast, low damage, low life)
Earth (Clay Golem) (Slow, High Damage, High Life)
Air (Iron Golem) (Very Fast, Average Damage, Low Life)
Water (Blood Golem) (Average Speed, Average Damage, High Life)
Familiars:
Essence of Dragon (Oak Sage) (+% life, +% mana, +% defense, + all resists)
Spirit of Battle (Heart of Wolverine) (Faster Hit Recovery, Increased Attack Speed, +% enhanced damage)
Spirit of Life (Spirit of Barbs) (gives redemption aura to party)
Other Summons:
Wyvern (Raven) (need graphjics, needs to be made killable, all classes need access)
Basilisk (Dire Wolf) (will use claw viper graphics, add high poison dmg, chance to scare away enemy, and stunning attack)
Drake (Summon Spirit Wolf) (Need graphics, probably use large foul crow if no new graphic are found)
Whelp (Summon Grizzly) (need graphics, if none are found, I may use small versions of the Red Dragon, and simply recolor them.)

Levels:
Max Level: 5000

Monsters:
Life: x5
Damage: x5
Experience: x5
Removed: All Foul Crow types and their nests, fallens, fallen shaman types
Bosses: All will be changed to Shadow Master Body (Used for Dragon Hunter, Slayer, Tamer, Destroyer, and Maimer)

Items:
Removed: All Class-Specific items
Added: None
Changed: Weapon and Armor names to fit theme of dragons (e.g. quilted armor is now "Skin", and Short Sword is now "Dragon Fang")
Modifiers:
Added: none thus far
Changed: names to fit theme
Removed: All level based modifiers (since the levels can get so incredibly high, the monsters would simply be no challenge otherwise.)
Uniques:
There will be VERY rare unique charms and jewels that will have level based bonuses, though you will most likely not find them until you are almost at max level, unless you are extremely lucky
Each of the major dragon gods will have a unique elite item designated to them. (Bahamut, Tiamat, Trang-Oul, Myrmidon)
Sets:
Same as above, there will also be a set designed for each character class at the same breaking points as the skills

Plugins used:
CryptForge Giga-Inventory
BG2 Red Dragon
IWD2 Air Elemental
IWD2 Fire Elemental
IWD2 Earth Elemental
IWD2 Water Elemental
Missile Recolor Pack

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Re: Dragons' Uprising

Post by Vendanna » Sun Sep 28, 2003 10:26 am

Congrats! I wish you good luck with your mod.

the idea is nice and it can be good to see dragons on D2 :)

on a note, the Drakes I know where the following:

FireDrake: Similar in form to the other drakes but it can breath fire or cast lowly fire spells.

IceDrake: Similar as the fireDrake but with ice breath & spells.

there was other that I don't remember at the moment that can cause serious diseases when they attack.

Wyverns had a Highly venomous Tails, so remember to add that little effect on them (by a innate skill or a item on them with low chance of cast that skill on attack)
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Re: Dragons' Uprising

Post by 50 Cent » Sun Sep 28, 2003 6:52 pm

good luck. This sounds like a good mod, and im lookin forward to playin it.

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Re: Dragons' Uprising

Post by reiyo_oki » Mon Sep 29, 2003 2:03 am

Skill Trees:

Dragonic:
Basic Transformation
Mediocre Transformation
Ultimate Transfomration
Class Based Dragonic Skills
Bahamut's Breath
Tiamat's Breath

Combat:
Weapon Masteries:Sword
Axe
Mace
Spear
Polearm
Throwing
Dagger
Bow
Crossbow
Staff
Defensive:
Dodge
Avoid
Evade
Iron Skin
Natural Resistance
Salvation
Fade
Cloak of Shadows

Magical/Summoning:
Summoning:
Differs based on class, each will have a whelp of its own type, as well as a drake of its own type. Blue will get water elemental, red will get fire, brown earth, and green air. All classes will get the three familiars listed above.
Magical:
Will differ depending on class, auras will be given to each class that correspond to the element of that class, as well as some high level skills useable only in human form.

Example skills: (not necesarily added, just for an example)

Auras:
Dragonfire (Holy Fire, higher dmg, smaller delay between attacks.)
Icy Death (Holy Freeze, added damage, delay between hits)
Thunderclap (Holy Shock, higher damage, removed damage from attacks)
Pestilential Presence (Modified Holy FIre, poison damage, 1 second poison duration)
Planet's Might (Modified Holy Fire, high damage, earth damage (magic+physical+stun), very long delay)
Havoc Winds (Modified Holy fire, pure magical damage, very short delay)
Blessed Presence (Modified Holy Fire, added holy effect, magic+physical+lightning damage)

Dragonic skills:
Breath Attacks: (each is a modified version of inferno arctic blast, or lightning inferno)
Fire Breath
Water Breath
Venom Breath
Holy Breath
Wind Breath
Earth Breath
Thunder Breath
Elemtal Attacks:
Firestorm
Blaze
Fire Claws
Lighting
Chain Lightning
Nova
Ice Blast
Glacial Spike
Frozen Orb
Venom Fang
Acid Spit
Pestilence Blast
Ultimate Attacks:
Hurricane
Armageddon
Thunderstorm
Blizzard
Bahamut's Breath
Tiamat's Breath

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by Vendanna » Mon Sep 29, 2003 9:46 pm

you always can use the Izual graphics to make a thing similar to Draconians (see Dragonlance if you don't know about them) and also you can use the VenomLord AI to get it to use both Breath weapon and sword.

only an idea.
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Re: Dragons' Uprising

Post by reiyo_oki » Tue Sep 30, 2003 4:01 am

I like the idea of draconians, vendanna,they might be added as minions or summons. Thx :)

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by ChaoticDeath » Wed Oct 01, 2003 11:52 pm

You should put a Chimera as the main boss ;). He uses fire, ice, and lightning damage with his breaths and spells, since he should have three heads ;).
-A strong man doesn't need to read the future, he makes his own.

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Re: Dragons' Uprising

Post by reiyo_oki » Thu Oct 02, 2003 4:02 am

if you know where to get a Chimera animation then I would add it. I personally love all mythological creatures (hence the mod...) So it would be great to have one more creature to add.

Also a note on Chimeras:

Elements commonly used:
Fire
Lightning
Ice
Death
Poison
Stone
Air

Physical Status:
Head:
Bird or lion
Body:
bird or lion (whichever was not chosen from above)
Legs:
Dragonic (talons, thick muscled...)
Wings:
sometimes, though not always, when they do have them, then they are dragonic or birdlike.

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by Alkalund » Thu Oct 02, 2003 3:31 pm

reiyo_oki";p="130915" wrote:if you know where to get a Chimera animation then I would add it.
I do have a Chimera animation (and a fairly big one :) ). I'm a little short on time currently unfortunately, so I can't put it into the File Center as a plugin right away. Next week perhaps ;)

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Re: Dragons' Uprising

Post by reiyo_oki » Thu Oct 02, 2003 9:51 pm

cool, that would be great Alkalund.

Another animation I would love to get, though I don't think anybody has managed to get it working for d2, is the Giant Wyvern...Oh well, beggers can't be choosers I guess. :)

A note on transformations:
Each character starts out with his/her first transformation at level 1 (which is the maximum for all dragon transformations) this eliminated the need for me to add items to give the characters the skill. (I was having trouble with that anyway, I tried to make a special small charm using the soulstone graphics, which was specific to each character class. Then add the skill as an automagic...didn't work, all I got was the item name, and (Class) Specific....grr...oh well, fixed the problem anyways. :) )

In the future, if there are enough requests, I may add a skill to boost the stats of the dragon transformations, though most likely it won't be needed.

Item Addition:
Elemental Potion:
Throwing potion which does random elemental damage, if the damage uses a duration, it is 1/2 second. There are 3 different versions of the potion, the first doing 25-50 dmg, second doing 50-100, third doing 100-150.

Character Stat Changes:
no life or mana gained after leveling up, each point in energy adds 2 mana, each point in vitality adds 2 hp. This removed the ability for characters to get massive amounts of life, though it WILL still be an issue at extremely high levels.

Area Monster modifications:
boss hp changed from x5 to x3 for reasons of being nearly impossible
subdungeons in act 5 have been changed to house VERY high level monsters that give lots of experience (similar to "The Matrix" in Zy-El) Each of these subdungeons have a new SuperUnique monster in them who will ALWAYS drop a random complete Dragon God Set (Tiamat, Bahamut, Myrmidon, Trang-Oul)...if you can kill them that is... (suggested levels for these areas are as follows:

Normal:
750+

Nightmare:
1500+

Hell:
3000+

Difficulty Names Changed:
Normal: Dragon
Nightmare: Elder Dragon
Hell: Dragon God

Still having trouble with:
Crash on creating asn, (access violation, the usual c00000000005)
Color shifting the dragons...(stupid palletes.... :OI: )

That's all I can think of atm, I'm at school, so I don't have access to my files to see what all i've added since my last update. :( But at least I gave you all something to look forward too.

When I get home I will post a screenshot of the modified titlescreen, and the current skilltrees (note: the backgrounds for the skilltrees have not yet been modified.)

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by Alkalund » Fri Oct 03, 2003 3:02 am

reiyo_oki";p="131045" wrote:cool, that would be great Alkalund.
http://d2mods.xfernet.com/filecenter/pa ... le&id=1000 ;)

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Re: Dragons' Uprising

Post by reiyo_oki » Fri Oct 03, 2003 3:43 pm

Yay! :) thx Alkalund.

For the anyone interested, here is the titlescreen

Link

and if anybody wants to try out the mod as it is, knowing that it is nowhere near complete, post your email and I will send it to you.

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by onyx » Fri Oct 03, 2003 3:59 pm

Hm, this picture looks messed up, at least for me...

Anyways, keep the good work on the mod ;)

I'm watching you :twisted:
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Re: Dragons' Uprising

Post by reiyo_oki » Fri Oct 03, 2003 5:39 pm

I do know about the odd line near the bottom of the image, thats just something wierd that dc6maker did to it...The colors I can't do much about because of the reversal of red and blue, and the shading of the image...but thx for the encouragement, and for noting the image problem. I'll see what I can do about it. :)

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by onyx » Fri Oct 03, 2003 6:18 pm

reiyo_oki";p="131166" wrote: I do know about the odd line near the bottom of the image, thats just something wierd that dc6maker did to it...The colors I can't do much about because of the reversal of red and blue, and the shading of the image...
I don't think you understood me ;)

Here is a screenshot of what I see. Low quality, but don't get mad :)
Last edited by onyx on Fri Oct 03, 2003 6:20 pm, edited 1 time in total.
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Re: Dragons' Uprising

Post by reiyo_oki » Fri Oct 03, 2003 7:47 pm

that's wierd, I don't seem to have that problem, and I've checked the image from 3 different computers... it might just be the way your browser displays the image that is funky. ;) I could send you the mod and you could test it if you like, though if it is your whole computer then that might not make a difference...

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by Vendanna » Fri Oct 03, 2003 8:25 pm

maybe the problem is for the resolution, but its really weird.

and for colors, don't know if there is a tool in one of the programs that let you switch the blue and red colors.

try to ask that on the multimedia forum because its a bit sad to see that color on the image and I think its possible to do that change.

note, the line maybe is because the image you use had more resolution or is higher than the Diablo2 screen so it cut a part of it?

Edit: You can emulate the Magic defense dragons have using a Resist all/resist magic % per level so when they grow they are more resistant.

note that also every dragon used to be more resistent to their breath weapon element (as example red dragons usually are near Volcans so they should have better fire resistance)
Last edited by Vendanna on Fri Oct 03, 2003 8:27 pm, edited 1 time in total.
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Re: Dragons' Uprising

Post by reiyo_oki » Fri Oct 03, 2003 9:05 pm

the line couldn't be caused by that, as I edited the image size to fit the d2 screen.

As for the color issue, it's actually MUCH better then when I first attempted to use it, the shadowed parts of the wings were appearing as bright purple 8-O ! I bet there is an easy way to fix the colors, I will check in multimedia for that.

Note on dragons' natural resistances:
each dragon has a natural resistance to its own element based on character level, but only when in dragonic form. so the player will not get the bonus when they are human. Also, the ultimate transformations have a set level for resist all and magic/physical resist, resist all is at 50, magic is at 50, physical is 25.

I like the idea of the resists per level, but I made the skill only have one level to prevent players from becoming TOO godlike, hehe, but I could base it off the player's level.

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by onyx » Fri Oct 03, 2003 9:50 pm

Yeah, it's because of my browser obviously. But the strange thing is I never had such a problem with other images.

Anyways, hope you keep the good work.
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Re: Dragons' Uprising

Post by reiyo_oki » Sat Oct 04, 2003 2:53 am

Thx for the continued encouragement Onyx, your mod looks good thus far too. :) (a lot better than mine is right now, :oops: )

A few notes on the mod; changes, additions, etc...

Starting Skill changes:
Removed:
Left hand Swing
Left hand Throw

Added:
Basic transformations for each class (e.g. gold, red, white, brown, blue, black, and green dragons in order of size in stories, in the mod they are all the same size)

Transformation changes:
First level transformations add:
-30% attack speed
+50% max life
+50% max stamina
+50% enhanced damage
+25% max mana
+10% resist fire/lightning/cold/poison/magic
+5% resist physical


Second Level transformations add:
-20% attack speed
+100% max life
+100% max stamina
+100% enhanced damage
+50% max mana
+25% resist fire/lightning/cold/poison/magic
+10% resist physical

Third Level Transformations add:
-10% attack speed
+150% max life
+150% max stamina
+150% enhanced damage
+100% max mana
+50% resist fire/lightning/cold/poison/magic
+25% resist physical

I would appreciate any names you could come up with for sets/uniques, as I am running rather short on ideas...[/i]

Reality is different for each person; What one person sees, another does not. It's all a matter of perspective. This is my reality, I'll live it as I choose.

"Qui desiderat pacem, praeparet bellum"
"Who desires peace should prepare for war."
- Vegetius De Rei Militari III

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Re: Dragons' Uprising

Post by onyx » Sat Oct 04, 2003 10:03 am

[quote=reiyo_oki";p="131166"]
The colors I can't do much about because of the reversal of red and blue, and the shading of the image...but thx for the encouragement, and for noting the image problem. I'll see what I can do about it. :)
[/quote]

Try this one:

Start your image editor, create a new image 800x600 with the correct color depth. Then apply the correct palette (I think it's sky.pal) and THEN paste the original image with the dragon. I really don't know why, but sometimes the images look much better if created this way. Save it, use dc6con to make your title screen and test it. Tell me if it looks better ;)

[quote=reiyo_oki";p="131259"]
Thx for the continued encouragement Onyx, your mod looks good thus far too. :) (a lot better than mine is right now, :oops: )
[/quote]

Thanks, but don't forget I already spent much more time than you in modding. I'm sure that your mod will look good after several months too ;)
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Re: Dragons' Uprising

Post by Vendanna » Sat Oct 04, 2003 10:59 am

-30% attack speed is actually a frwaback (aka you attack slower) don't know if this is intended but a 10% of difference between transformations maybe pass without see the effect.

now for life %

if you have 200 life:

1º transformation you end end with 300 life.
2º transformation you end with 400 life
3º transformation you will have 500 life

so unless there is some items that grants + to life it won't be too much bonus unless the monsters actually deal a crap damage.

now, there is actually a problem with dragons and is that they are actually very powerful indeed, that's why players usually can't play with them.

Dragons are capable of at least 4 melee attacks in the same turn (claws + tail + bite or breath) also can fly and throw their breath and lastly they can take a lot of damage, so actually it will be more like a click & destroy if not ask any master of AD&D about power between dragons & other monsters ;)

remember balance is the key and don't worry if you didn't get it at the first attemp, actually is a very hard task were a lot of experience modders actually fail and still try to balance. good luck and have a nice weekend.
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Re: Dragons' Uprising

Post by ShadowLord » Sat Oct 04, 2003 1:49 pm

"now, there is actually a problem with dragons and is that they are actually very powerful indeed, that's why players usually can't play with them."

Just like the players in vanilla D2/LoD ;)
I think balancing will be... well, not easy (balancing is never easy), but not as hard as feared...
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Re: Dragons' Uprising

Post by reiyo_oki » Sun Oct 05, 2003 1:19 am

[quote=Vendanna";p="131293"]
-30% attack speed is actually a frwaback (aka you attack slower) don't know if this is intended but a 10% of difference between transformations maybe pass without see the effect.

now for life %

if you have 200 life:

1º transformation you end end with 300 life.
2º transformation you end with 400 life
3º transformation you will have 500 life

so unless there is some items that grants + to life it won't be too much bonus unless the monsters actually deal a crap damage.

now, there is actually a problem with dragons and is that they are actually very powerful indeed, that's why players usually can't play with them.

Dragons are capable of at least 4 melee attacks in the same turn (claws + tail + bite or breath) also can fly and throw their breath and lastly they can take a lot of damage, so actually it will be more like a click & destroy if not ask any master of AD&D about power between dragons & other monsters ;)

remember balance is the key and don't worry if you didn't get it at the first attemp, actually is a very hard task were a lot of experience modders actually fail and still try to balance. good luck and have a nice weekend.
[/quote]

The reduced attack speed was deliberate, if I kept it normal, or increased it, the sound would be funky, as well as the players being extremely powerful. Also, the 10% difference is VERY noticeable on all the character classes.

With the max level being 5000, and each player getting 2-3 life per vitality, there will not be much of a problem with low life. The only hard part of the mod is the very beginning, since the monsters are all x5 they do more damage, have more life, etc...This mod was really never meant for the weakhearted. :twisted:

[quote=ShadowLord";p="131319"]
"now, there is actually a problem with dragons and is that they are actually very powerful indeed, that's why players usually can't play with them."

Just like the players in vanilla D2/LoD ;)
I think balancing will be... well, not easy (balancing is never easy), but not as hard as feared...
[/quote]

you're right, it won't be too difficult, but it won't be easy either. ;)

[quote=onyx";p="131289"]
[quote=reiyo_oki";p="131166"]
The colors I can't do much about because of the reversal of red and blue, and the shading of the image...but thx for the encouragement, and for noting the image problem. I'll see what I can do about it. :)
[/quote]

Try this one:

Start your image editor, create a new image 800x600 with the correct color depth. Then apply the correct palette (I think it's sky.pal) and THEN paste the original image with the dragon. I really don't know why, but sometimes the images look much better if created this way. Save it, use dc6con to make your title screen and test it. Tell me if it looks better ;)

[quote=reiyo_oki";p="131259"]
Thx for the continued encouragement Onyx, your mod looks good thus far too. :) (a lot better than mine is right now, :oops: )
[/quote]

Thanks, but don't forget I already spent much more time than you in modding. I'm sure that your mod will look good after several months too ;)
[/quote]

Thx onyx, I'll try that image trick, and you're right you have spent more time modding than me, but thx for the encouragement. ;)

Update:
~The site has been updated with a few new screenshots (finally got the colors right, now I just need to adjust the gamma :) )
~Removed Elemental Throwing Potions, as they were crashing the game when I hovered over ANY weapon
~Changed some character skills to the basic breath and nova skills of dragons. (The gold dragon has rainbow breath and nova that does random elemental damage, black dragon has burning, and brown has stun.)
~Tossed the idea of dragon souls out the window
~Added 4 new Unique Small Charms, one for each dragon god (bahamut, tiamat, myrmidon, trang-oul)
~fixed crash when creating blue dragon (assassin) character for the first time
~Still having troubles with: funny red skill icons in the skill tree (skilldesc/skills txt file related I'm sure), colorshifting the dragons
Last edited by reiyo_oki on Tue Oct 07, 2003 3:40 pm, edited 1 time in total.

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Re: Dragons' Uprising

Post by onyx » Wed Oct 08, 2003 9:08 am

[quote=reiyo_oki";p="131453"]
~The site has been updated with a few new screenshots (finally got the colors right, now I just need to adjust the gamma :) )
[/quote]

Yeah, now they look good ;)

You got a shot of the red dragon, or you haven't made the graphics yet? Keep it up.
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