Old Skills Post

Information and teasers from the upcoming mod, Shadow Empires.

Moderators: Black Heart, Joel

0
No votes
 
Total votes: 0

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay
Contact:

Hand-picked

Re: [Character] - The Beastmaster

Post by Joel » Fri Apr 02, 2004 9:11 am

Again :
-> Beastmaster is a melee player oriented toward minion
-> Stampede is a large AoE ranged skills
-> SO : giving stampede to the Beastmaster eqauls to make all ppl
drop down any other skills and make ONLY BM based on stampede.

'Nuff Said.
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

User avatar
Brother Laz
Forum Legend
Dominion
Posts: 6715
Joined: Mon Jun 03, 2002 10:06 am
Location: Fallen Like Lightning
Contact:

Hand-picked

[Character] - Caelmara

Post by Brother Laz » Fri Apr 02, 2004 4:10 pm

Caelmara are women of deeds. Born in the High Elves' forets country, they were trained to become the 'Champion of the Sun' (aka Caelmara), holy elvish warrior dedicated to fight against evil. For centuries, there were one or two Caelmara over the whole realm, preventing evil to grow rampant or to slay it where it dare to show. After the destruction of the Oblivion Stone by the Druid of Morgoth, the Caelmara duty get harder. The large number of abominations that fleed from the Fringe and invaded the nearby lands. Suddenly, the number of Caelmara raised to a very large amount, turning this somewhat discrete ordr into a true war force.

Caelmara are half mage, half warrior elvish woman. They master melee and ranged attacks and spice them up with magic spells inscribed on their wirst or ankles tatoos. Another parts of their powers lies in their alchemy knowledge. Blessed by the Sun Goddess*, they are able to craft various magical stone, the Sunstones, that bear of the attribute of elvish deities.

* : elvish langauges refers to the sun as a 'she' and to the moon as a 'he

COMBAT SKILLS

BARRAGE
:fires arrows at all nearby enemies, like a D1 chain lightning, or an instant strafe. Does 50% of normal attack damage. Starts at 2 targets, plus 1 per skill level.

CONQUEST
:melee attack that gives you a few frames of immunity to everything while swinging. Starts at 5 frames, +1 frame per skill level.

GUIDING LIGHT
:fires a hunting arrow that chases down multiple nearby enemies. Every 5 skill points you get another arrow [hunting multishot], and the AR also goes up with skill points.

INNER FIRE
:self-buff that gives you elemental damage reduction, but also decreases your physical damage reduction, the opposite of the Shadowpriest's and Templar's etherealize effect.

ELVEN WINGS
:a charge attack at 50% of your normal run speed. Adds a gosu amount of enhanced damage to compensate.

SUNDANCE
:fires a lot of arrows in random directions. Fires one arrow every 3 frames. Duration starts at 12 frames, plus 3 frames per skill level.

SUNSPEAR
:fires a train of piercing arrows in a straight line at the target. Starts at 4 arrows, +1 per skill level.

RICOCHET
:fires an arrow that goes through enemies without doing damage, but explodes on walls and emits arrows at all nearby enemies. Does 100% of normal attack damage. Starts at 3 arrows, +1 per skill level.

LIGHTFLOOD
:a melee attack that emits a narrow wave of light that inflicts your normal attack damage to multiple enemies. Added points increase range of the wave.

PHALANX
:similar to Stampede, causes arrows to go across the screen and inflict your normal attack damage on enemies in their path, but does not pierce. Fires one arrow per 3 frames, starts at 30 frames, up by 6 frames per skill level.

OFFENSIVE SUNSTONES
_these [passive] skills enable cube recipes that generate charm-like objects that go in your inventory and add a chance to cast skill bonus to your attacks, or occasionally something else. You can give sunstones to other party members as well. You can only have ONE sunstone of each type in your inventory, so a max of 20 sunstones.

SUNSTONE:BLAST
:gives a 25+2*slvl% chance to cast a small fireball explosion on striking, inflicting fire damage in a radius. Not much fire damage, but hey level 1 skill.

SUNSTONE:NEMESIS
:gives a 25+2*slvl% chance to cast a poison cloud on the target on striking, inflicting poison damage [no really?]. Low level, low damage skill.

SUNSTONE:FAERIE FIRE
:gives a 20+2*slvl% chance to cast a curse on the target, which greatly decreases its red-mag but increases its red-dmg. Does not stack with the other two curses.

SUNSTONE:CHANT OF POWER
:gives a 5+slvl% chance to cast a self-buff on striking. The buff lasts for 2 seconds and increases your damage output by 200%. Does not stack with other Chant sunstones.

SUNSTONE:CASCADE
:gives a 20+2*slvl% chance to fire an arrow from the character to the target on striking. At high levels, this can trigger several times in a row, because the arrow hit also sets off hit-skills. Woot. :D

SUNSTONE:PHOENIX
:gives a 15+slvl% chance to cast a 'hunting phoenix' on striking, chasing down nearby enemies before exploding with a fiery blast that sets the ground on fire.

SUNSTONE:SUNFIRE
:gives a 20+2*slvl% chance to cast a curse on the target, which greatly decreases its attack rating but increases its damage. Does not stack with the other two curses.

SUNSTONE:CHANT OF TONGUES
:gives a 5+slvl% chance to cast a self-buff on striking. The buff lasts for 2 seconds and increases your elemental skill damage by 100%. Does not stack with other Chant sunstones.

SUNSTONE:WIZBANG
:gives a 15+slvl% chance to cast a meteor on striking. The meteor does not do as much damage as the sorceress skill, but with a large area effect arrow skill or Lightflood and a fast attack speed you can spam out multiple meteors per second. :D

SUNSTONE:CYCLE OF LIFE
:gives a 20+2*slvl% chance to cast a curse on the target, which greatly decreases its red-dmg% but also increases its regeneration rate. There's always something. Does not stack with the other two curses.

DEFENSIVE SUNSTONES

SUNSTONE:ETHER SHIELD
:gives a 40+3*slvl% chance to turn ethereal when struck, which greatly increases your damage reduction but decreases your elemental damage reduction for 25 frames.

SUNSTONE:SUNWELL
:a stat boosting sunstone that gives 5+2*slvl% bonus to all attributes. At level 20, this gives a nice 43% bonus.

SUNSTONE:CHANT OF VENGEANCE
:gives a 5+slvl% chance to cast a self-buff when struck. The buff lasts for 2 seconds and adds stun duration to your attack. Does not stack with other Chant sunstones.

SUNSTONE:BLINK SHIELD
:gives a 10+slvl% chance to teleport when struck. The teleport goes in a random direction, but can still save your life. :)

SUNSTONE:RAINBOW
:a stat boosting sunstone that gives 7+3*slvl% bonus to all resistances. At level 20, this gives 64% bonus to all. Neat.

SUNSTONE:SPIKE SHIELD
:gives a 10+slvl% chance to emit a spike nova when struck, inflicting 50% of your normal attack damage to all surrounding enemies. And if you are lucky, the hit-skill sunstones in your inventory go off as well when the spike nova hits and they get a couple of meteors on their head too. :D

SUNSTONE:CHANT OF SERENITY
:gives a 5+slvl% chance to cast a self-buff when struck. The buff lasts for 2 seconds and greatly increases your red-dmg%. Does not stack with other Chant sunstones.

SUNSTONE:DIVINE SHIELD
:gives a 30+2*slvl% chance to cast a healing spell on yourself when struck. The healing spell is a shield that lasts 25 frames and quickly regenerates life. Nanana. :p

SUNSTONE:CAELRAN
:a stat boosting sunstone that gives Slow Target 5+2*slvl% to all attributes. At level 20, this gives Slow by 43%. Subject to balance changes.

SUNSTONE:HEROISM
:the only sunstone skill that generates a 'random' sunstone, this makes a sunstone with +to a random skill from another class on it. Passives and skills that can't be used [such as the beastmaster's dual wield skills] are excluded. The skill level of the oskill starts at 1, +1 per two skill levels in Heroism. You can for example generate a sunstone with +to Stampede on it, and give it to the beastmaster - happy now? :D
Last edited by Brother Laz on Thu Apr 08, 2004 11:19 am, edited 2 times in total.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

User avatar
Brother Laz
Forum Legend
Dominion
Posts: 6715
Joined: Mon Jun 03, 2002 10:06 am
Location: Fallen Like Lightning
Contact:

Hand-picked

Re: [Character] - The Beastmaster

Post by Brother Laz » Fri Apr 02, 2004 4:38 pm

Stampede worked for the beastmaster in Warcraft 3 because there are no spells in Warcraft 3 that are based on weapon damage, even stuff that should be, such as Bladestorm.

The beastmaster in SE is a *combat character* with no non-physical skills [did anyone even notice that?] and no direct damage skills not based on weapon damage. Stampede is not based on weapon damage and it makes no sense to have it be based on weapon damage. Thusly, no Stampede for the beastmaster.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

User avatar
Vendanna
Hosted Forum Moderator
Arch-Angel
Posts: 1387
Joined: Sun Nov 24, 2002 4:55 pm
Location: Cartagena (Spain)

Re: [Character] - High Elf

Post by Vendanna » Fri Apr 02, 2004 5:27 pm

I'm really happy with the sunstones idea, its awesome! congrats to all the modding team for bringing here that wonderful theme (elven artisans :))

for the Combat tree... too much arrow skills lets see...

Barrage, Guiding light, Sundance, sunspear, Ricochet and Phalanx --->

6 arrow attacks

Conquest, Lightflood, Elven wings ---> only three melee skills?

Inner fire ---> Buff skill

That makes this character a Ranged character type, the melee attacks are good and the inner fire is a nice idea, now my point of view on the range skills.

Barrage ---> Multiple hits
Guiding light ---> Multiple hits
Sundance ---> Multiple hits

Sunspear ---> Posible multiple hits, but the name sounds more like a spear skill not an arrow based one :?:

Ricochet ---> Multiple hits
Phalanx ---> Multiple hits

At first glace looks like a lot of AoE skills on the same character, where are the "Only one shot" skill for Ranger builds? (like old fire arrow) because all the above skills shoots more than one arrow.

Elvens are supposed to be awesome archers (LOTR movies as example) so I ask if its possible to give him an arrow based attack that deals more damage based on the distance of the target (aka double damage if the target is off screen as example) thus his damage is near 0% on melee range =P

Guiding light its an awesome skill cheers for it :mrgreen:

the other two threes are awesome and see nothing wrong with them (except the chance to cast are HUGE with all the above arrow skill that affect multiple enemies)

look at the % to cast the skill, if you shoot two arrows the chance to get the effect is doubled (and increase with every arrow you add on each attack) giving the archer build more ¿advantage? than his counterpart melee one.

only to inform you about that fact, the arrow skills are well defined and had variate effects that can allow multiple builds (like the paladin ones)

but I had the sense of looking a multishot/lightning fury/chain lightning/nova/frozen orb skill tree =/ (hmm maybe im to biased over the templar character ;))
"Mysteries are revealed in the light of reason."

Black Omen's production

User avatar
Brother Laz
Forum Legend
Dominion
Posts: 6715
Joined: Mon Jun 03, 2002 10:06 am
Location: Fallen Like Lightning
Contact:

Hand-picked

Re: [Character] - High Elf

Post by Brother Laz » Fri Apr 02, 2004 6:44 pm

Vendanna" wrote:Sunspear ---> Posible multiple hits, but the name sounds more like a spear skill not an arrow based one :?:
Actually, it is an arrow skill. It's just a fancy name and I took it from UT2004. :D
Vendanna" wrote:At first glace looks like a lot of AoE skills on the same character, where are the "Only one shot" skill for Ranger builds? (like old fire arrow) because all the above skills shoots more than one arrow.
That's because I did the high elf and Joel did the ranger. We just have different opinions about skills. :)
Vendanna" wrote:Elvens are supposed to be awesome archers (LOTR movies as example) so I ask if its possible to give him an arrow based attack that deals more damage based on the distance of the target (aka double damage if the target is off screen as example) thus his damage is near 0% on melee range =P
Yes, if you make a chain of MoltenBoulderEmerges and can live with it piercing 100% which is silly and metagamey. :-|
Vendanna" wrote:look at the % to cast the skill, if you shoot two arrows the chance to get the effect is doubled (and increase with every arrow you add on each attack) giving the archer build more ¿advantage? than his counterpart melee one.
Naah, Lightflood is a major AoE spell, and the meleelf actually has a big advantage over the rangelf when it comes to spamming sunstone effects on single targets: the Sunstone:Cascade skill. It shoots arrows at targets you hit, whether it is a melee attack that sets it off or a ranged attack. And the closer the target is to you [ie. in melee range], the sooner the arrow gets there, and has about one in two chance to set off another arrow. And another one. And another one. And the closer they are, the faster it goes.

Cue sound of 15 meteors falling down simultaneously. :twisted:
Vendanna" wrote:but I had the sense of looking a multishot/lightning fury/chain lightning/nova/frozen orb skill tree =/ (hmm maybe im to biased over the templar character ;))
'Everything can be balanced, if only by making it suck'. The Twister Mantra. :)
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

User avatar
Vendanna
Hosted Forum Moderator
Arch-Angel
Posts: 1387
Joined: Sun Nov 24, 2002 4:55 pm
Location: Cartagena (Spain)

Re: [Character] - High Elf

Post by Vendanna » Fri Apr 02, 2004 7:12 pm

Brother Laz";p="164818" wrote:Actually, it is an arrow skill. It's just a fancy name and I took it from UT2004. :D
then all is clear :p
Brother Laz" wrote:That's because I did the high elf and Joel did the ranger. We just have different opinions about skills. :)
as you said the ranger depends on the person doing the skills, and maybe I'm more biased to one shot wonders because I played about fite to seven Inconditional Paladin Rangers (abusing the Vigor aura to run fast)
Brother Laz" wrote:Yes, if you make a chain of MoltenBoulderEmerges and can live with it piercing 100% which is silly and metagamey. :-|
well its only a minor drawback... j/k :p in that case better not, prefer to see different builds at the same power level than cookiecutters all the way =/
Brother Laz" wrote:Naah, Lightflood is a major AoE spell, and the meleelf actually has a big advantage over the rangelf when it comes to spamming sunstone effects on single targets: the Sunstone:Cascade skill. It shoots arrows at targets you hit, whether it is a melee attack that sets it off or a ranged attack. And the closer the target is to you [ie. in melee range], the sooner the arrow gets there, and has about one in two chance to set off another arrow. And another one. And another one. And the closer they are, the faster it goes.
time will tell us this, I remember on Xyrax Nefarius nerfed the Amazon but was still more powerful than the necro on the tests =/
Cue sound of 15 meteors falling down simultaneously. :twisted:
duck! Covers! (then dies by lava burst :lol: )
Brother Laz" wrote:'Everything can be balanced, if only by making it suck'. The Twister Mantra. :)
well the perfect balance is hard to reach, and also variates about the person tastes (not the same balance for a PvM oriented character that goes to PvP for fun)

hmm... possible to add a flare arrow? (arrow that get slower until it stops and then explodes to iluminate& blind enemies?) but seems a bit offtheme =[

lastly, thanks for working on the mod this way the fans shall be satisficed?
"Mysteries are revealed in the light of reason."

Black Omen's production

User avatar
DeClineD
Retired staff
Angel
Posts: 883
Joined: Mon Dec 01, 2003 11:09 pm
Location: Denmark

Re: [Character] - High Elf

Post by DeClineD » Sat Apr 03, 2004 2:46 am

As usual, Very nice indeed... Now you guys hurry up and release something... I Wanna play SE now!

Or at least look at some more screenshots... :)
Terms of Service
Beginner's guide v1.4 (Word|PDF)
Avatar by Go][um

User avatar
pmpch
Forum Legend
Arch-Angel
Posts: 1171
Joined: Thu Dec 19, 2002 12:21 am
Location: Switzerland
Contact:

Re: [Character] - High Elf

Post by pmpch » Sat Apr 03, 2004 5:08 am

Those skill ideas are awesome. Time to register lazfans.net ;)

[quote=Vendanna";p="164823"]
well the perfect balance is hard to reach, and also variates about the person tastes (not the same balance for a PvM oriented character that goes to PvP for fun)[/quote]

Lim(time -> infinite) = perfect balance


I suggest playing SE over DVR open bnet once a release is out. This mod should rule in Multi like none before. :thumb:
Bedevere: Well, now, uh, Launcelot, Galahad, and I, uh, wait until nightfall, and then leap out of the RABBIT, taking the French, uh, by surprise. Not only by surprise, but totally unarmed!
King Arthur: Who leaps out?

User avatar
Vendanna
Hosted Forum Moderator
Arch-Angel
Posts: 1387
Joined: Sun Nov 24, 2002 4:55 pm
Location: Cartagena (Spain)

Re: [Character] - The Feyling

Post by Vendanna » Tue Apr 06, 2004 12:56 am

The Star Fall looks great! its a beauty to see pesky fetished die too (style points for the screenshot)

there is a Shooting star in some part? (maybe a %chance to get a shooting star between those nice falling ones) :)

a thing that makes me scratch my head, from where you got the Fayling name? Oo
"Mysteries are revealed in the light of reason."

Black Omen's production

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay
Contact:

Hand-picked

Re: [Character] - The Feyling

Post by Joel » Tue Apr 06, 2004 8:38 am

Fey is a celtic word for Faerie.
ling is the short for broodling.

So feyling are brood of faeries.
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

User avatar
Black Heart
Retired staff
Angel
Posts: 748
Joined: Tue Sep 10, 2002 11:58 pm
Contact:

Re: [Character] - The Feyling

Post by Black Heart » Tue Apr 06, 2004 9:49 am

Just a quick note they are not fetishes ;)
Sometimes we win with greater firepower, through sheer numbers or more powerful weapons, but for the most part it is knowledge that defines our victories. Know something and it has lost its power over you.

The Shadow Has risen!!!! Warped Tiles

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay
Contact:

Hand-picked

Re: [Character] - The Feyling

Post by Joel » Tue Apr 06, 2004 10:02 am

Well, they sound slike :p

These are Grinder, little troglodytic monsters that roams caves and basements in search of easy meal.
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

User avatar
Vendanna
Hosted Forum Moderator
Arch-Angel
Posts: 1387
Joined: Sun Nov 24, 2002 4:55 pm
Location: Cartagena (Spain)

Re: [Character] - The Feyling

Post by Vendanna » Tue Apr 06, 2004 12:34 pm

[quote=Black Heart";p="165616"]Just a quick note they are not fetishes ;)[/quote]

nice to know, but no matter how you call them, I will consider they fetishes... giant knives... die fetish... @_@

I think I took too much time on my diablo career killing those little men :lol:

Edit: Glad to see more skills, they look awesome, poor monsters they will suffer them soon :twisted:
Last edited by Vendanna on Tue Apr 13, 2004 9:17 pm, edited 1 time in total.
"Mysteries are revealed in the light of reason."

Black Omen's production

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay
Contact:

Hand-picked

Re: [Character] - The Vampyre

Post by Joel » Thu Apr 08, 2004 11:50 am

How does Necrosophy works ?

Necrosophy allows you to get Guts from corpse.
From this guts, you may extract some organs randomly
chosen from the following list :

Fang,Eye,Heart,Spleen,Brain.

Each organ can be retrieved in three state : damaged,normal or good.
The odds to get a specific organs in a given state is tied to the organ frequency (fang is common, brain is not) and Necrosophy skill level. Each guts comes in various flavor, represented by the Guts color. From best to worse, the flavor are :

black,purple,dark green,dark blue ,dark red ,orange,bright green,bright blue,bright yellow,white

You can transmute guts of the same flavor to produce one higher or one lower :

2 x Guts of same flavor => 1 x Guts of higher flavor.
2 x Guts of same flavor + 1 x Healing Potion => 1 x Guts of lower flavor.

Once you're done with your guts, you can try to extract an organ from it.
While doing this, take care that the guts quality AND Necrosophy skill level are taken into account. The best guts flavor and the higher Necrosophy skill level increase the odds of getting a better organ.

Guts => random organ

one drawback is that, combining good guts and high level necrosophy will end in a lack of low level organs. To counterbalance that, you can deteriorate an organ by mixing it with guts.

Guts + any organ => organ of one grade lower.

So what to do with Organs ? Well, we'll see later that organs are used to customize vampyre specific items.
Last edited by Joel on Thu Apr 08, 2004 11:50 am, edited 2 times in total.
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

User avatar
WhiteRhymes
Posts: 85
Joined: Wed Mar 31, 2004 9:41 am
Location: ohio
Contact:

Re: [Character] - The Vampyre

Post by WhiteRhymes » Fri Apr 09, 2004 10:53 pm

ive got 2 say.. that r a CRAZY idea! lolz very unique! gg
Blackened Stuffs:
Forums|Hamachi Servers!

User avatar
DeClineD
Retired staff
Angel
Posts: 883
Joined: Mon Dec 01, 2003 11:09 pm
Location: Denmark

Re: [Character] - The Vampyre

Post by DeClineD » Sat Apr 10, 2004 1:12 am

[quote=WhiteRhymes";p="166480"]ive got 2 say.. that r a CRAZY idea! lolz very unique! gg[/quote]

Crazy? I would call it brilliant... But, every person have their own point of view... :)
Terms of Service
Beginner's guide v1.4 (Word|PDF)
Avatar by Go][um

User avatar
Sengir
Junior Member
Paladin
Posts: 178
Joined: Mon Jun 30, 2003 1:49 pm
Location: Parla (Madrid)

Re: [Character] - The Vampyre

Post by Sengir » Sat Apr 10, 2004 12:28 pm

Congratulations Joel, I've read the full post and everyone's expecting you to release your new mod
I hope I have time soon to make mine... I'm adding quite few things, little ideas, but this idea ROCKS !!!

Have you thought about adding some skills of some disciplines of Vampire The Masquerade?

Like Obtenebration (Those Shadow Tentacles like Baal's tentacles) or Valeren Level 5 (Flamming Agravated Sword or something like that)

Just something I was wondering

As i have said, I CAN'T WAIT TO SEE THI CHARACTER IN ACTION :mrgreen: !!!

(I hope I learn how to create new skills and new states soon, 'casuse I have a lot of ideas; but I don't know how to do them...)
Last edited by Sengir on Sat Apr 10, 2004 12:31 pm, edited 1 time in total.
SENGIR, the Semi-Vampire Paladin
"There's ALWAYS Hope, Even if you cannot see it"
Still don't know how to create a new Skill...
(Just want to make a Nova of Fireballs to start)
(u_u)

User avatar
BrotherDog
Junior Member
Paladin
Posts: 183
Joined: Sun Jun 09, 2002 11:37 am
Location: Cheyenne, WY
Contact:

Re: [Character] - The Vampyre

Post by BrotherDog » Sat Apr 10, 2004 8:47 pm

[quote=DeClineD";p="166495"][quote=WhiteRhymes";p="166480"]ive got 2 say.. that r a CRAZY idea! lolz very unique! gg[/quote]

Crazy? I would call it brilliant... But, every person have their own point of view... :)[/quote]

I would say "insane", which is the highest level of genius, and a compliment in many circles.

User avatar
Fortitude
Posts: 55
Joined: Wed Jan 15, 2003 7:06 am

Re: [Character] - The Vampyre

Post by Fortitude » Sun Apr 11, 2004 3:25 am

So what to do with Organs ? Well, we'll see later that organs are used to customize vampyre specific items.
Definately a cool idea! How does it work?
Do you cube the organs with the weapon? socket them (that'd be weird)? Or use them like an enchant-type limited duration spell?

Well however way it works I hope there is a limit to customization so the vamp weapons don't get too powerful.
Happiness is a beltfed weapon

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay
Contact:

Hand-picked

Re: [Character] - The Vampyre

Post by Joel » Sun Apr 11, 2004 11:14 am

Basically, there is no class specific items per se.
You have to craft them from a limited set of basic items.
Thus giving players a large and customizable way to get a nice
specific items. No more whining because this sword is really nice but doesn't have any good stuff for your class.

I'll reveal later these recipes, but for the Vampire case, there is small variations including organs as reagents that adds bonus to the item that are a little different than plain +skill.

As for the power level, each of this recipes are doable only a few times, up to a given amount of bonus (roughly 7-9 times max.)
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

User avatar
sPoT
Forum Regular
Angel
Posts: 811
Joined: Sat Jun 21, 2003 9:10 am
Location: Poland

Re: [Character] - Shadow Priest

Post by sPoT » Tue Apr 20, 2004 9:34 pm

Hehe Neverwinter Nights' logo :) What this spell is?
Do you know that every modding question has an answer? Just use the power, click me!
"The Defile" - Forum - currently closed
The best guide for every modmaker!

User avatar
BrotherDog
Junior Member
Paladin
Posts: 183
Joined: Sun Jun 09, 2002 11:37 am
Location: Cheyenne, WY
Contact:

Re: [Character] - Shadow Priest

Post by BrotherDog » Thu Apr 22, 2004 11:49 am

Wow, love those screenshots. That forbidance spell looks beautiful. :mrgreen:

User avatar
WhiteRhymes
Posts: 85
Joined: Wed Mar 31, 2004 9:41 am
Location: ohio
Contact:

Re: [Character] - The Dark Hunter

Post by WhiteRhymes » Mon Apr 26, 2004 6:40 pm

that was a bug n 09.. that was fixd n 1.10 so dont even worry bout it..
Blackened Stuffs:
Forums|Hamachi Servers!

User avatar
Vendanna
Hosted Forum Moderator
Arch-Angel
Posts: 1387
Joined: Sun Nov 24, 2002 4:55 pm
Location: Cartagena (Spain)

Re: [Character] - Shadow Priest

Post by Vendanna » Wed Apr 28, 2004 8:51 pm

I like the aspect you give to the faer (undead warriors) :)

heck, the shadow priest will be one of the most flavorful for me, congrats and keep up the good work :mrgreen:
"Mysteries are revealed in the light of reason."

Black Omen's production

User avatar
Brother Laz
Forum Legend
Dominion
Posts: 6715
Joined: Mon Jun 03, 2002 10:06 am
Location: Fallen Like Lightning
Contact:

Hand-picked

Re: [Character] - Shadow Priest

Post by Brother Laz » Fri Apr 30, 2004 2:04 pm

Hmmm, I suppose that means the highest level shadowpriest set makes you look like the lowest level 1 SP minions? :) It's back to rust_state, I guess :D

......

Me wonders how the Slayer would look in that color scheme. :D [hint: pic pic :D]
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

Locked

Return to “Shadow Empires”