pets/mercs

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pets/mercs

Post by mjj_jjv » Tue Mar 30, 2004 10:59 pm

Just wondering if this mod is going to use the pet system as it was proposed in CW? Or has it been scrapped along with CW?

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Re: pets/mercs

Post by DeClineD » Tue Mar 30, 2004 11:19 pm

[quote=mjj_jjv";p="164144"]
Just wondering if this mod is going to use the pet system as it was proposed in CW? Or has it been scrapped along with CW?
[/quote]

I don't know the pet system from CW 8-O
Could anyone explain? :)
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Re: pets/mercs

Post by kingpin » Tue Mar 30, 2004 11:22 pm

You had "pets" instead of hirelings. Each class had its own pet if I remember it right.

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Re: pets/mercs

Post by DeClineD » Tue Mar 30, 2004 11:43 pm

Very cool... :mrgreen:
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Re: pets/mercs

Post by mjj_jjv » Wed Mar 31, 2004 2:52 am

There was a different "pet" for each act of the fifteen for every fifth act the pet was the same in basis (birds of prey, predetors, fairys, etc.) but had a different look along with different skills (ex. A1 had a hawk, A6 had a griffin and A11 had a pheonix if i remember correctly)

They also had "pet items" designed specificly for pets that altered their AI or something like that so they would help you more.(Not sure how much of the AI altering Joel got working)

(Sorry about the spelling and/or anything i got wrong)
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Re: pets/mercs

Post by Joel » Wed Mar 31, 2004 8:28 am

That's a good question :scratchhead:
we'll surely discuss this sooner or later :)
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Post by mjj_jjv » Thu May 27, 2004 10:20 pm

**sigh** i suppose since nothing has been said on this topic for a while that the pet idea won't be implimented :(

or maybe you're just keeping it for a surprise ;)
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Post by Xexus » Thu May 27, 2004 10:25 pm

You had "pets" instead of hirelings. Each class had its own pet if I remember it right.
:twisted: i think this sounds like a pretty cool idea i hope its used :twisted:
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Post by Joel » Fri May 28, 2004 8:35 am

[quote=mjj_jjv";p="175383"]**sigh** i suppose since nothing has been said on this topic for a while that the pet idea won't be implimented :(

or maybe you're just keeping it for a surprise ;)[/quote]

Hireling will get reworked. You may notice i have brought back the old CWAT topic on this subject and added new comments.
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