Features List *1.13*

Information and updates for the Kingdom of Tenai mod. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.

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Features List *1.13*

Post by Vegabond_635 » Sat Mar 20, 2004 10:01 am

Features
1.13


What to do

When you first start you'll have the 4 new items you've never seen before, you need to combine your skill stone with one of the 3 other ones, which one you pick will depict your subclass, and what skills you can learn later in the game, to learn new skills, go to the shops and look around, they all label which class can use them, what you do is buy one, and transmute it with your skill stone, of that chosen subclass. If you check your skill trees you'll notice you don't have any of your old skill to choose from, these 51 new passives are the same on all 7 characters and are more like backgrounds, childhood masteries, in a way. You'll also notice a few skills on your left hand side, you cant place point into those, and you gain skill in them in the same fashion as the rest of your skills, the reason they are there is for information and synergies

features list

[X]=Done [P]=In progress [O]=Not started


GENERAL:
[X]1.New Start items for barbarian (dual hand axes) and paladin (targe)
[X]2.Level 150 Cap
[X]3.Revised Monster Stats
[X]4.Revised Act Bosses Stats
[X]5.Resists: -100 Normal, -200 Nightmare, -300 Hell
[X]6.Twice the hit points for vitality and leveling
[X]7.Twice the mana points for energy and leveling
[P]8.Some maps have been changed
[P]9.Some monsters have been changed
[X]10.Skill on starting item for each class
[X]11.Start with cube
[X]12.Enlarged cube, stash, inventory
[X]13.New bottom panel and life/mana orbs
[X]14.New town portal graphic
[X]15.Waypoint to cow level
[X]16.Teleport and "friendly" warcries allowed in town
[X]17.More then one of the same unique can spawn per game
[X]18.No exp loss when dying
[X]19.Some Color changes in text
[X]20.New Teleportation Animation
[X]21.Teleportation not allowed in boss levels

Hirelings:
[X]Revised Stats/Experience/Defense/Resist
[X]Hirelings are Allowed a full inventory of equipment
-Act1:
[X]Fire- Fire Arrow, Inner Sight, Strafe, Fire Strafe
[X]Cold- Cold Arrow, Inner Sight, Multiple Shot, Multi Ice Arrow
-Act2:
[X]Combat/Normal- Jab, Vengeance, Prayer
[X]Defensive/Normal- Jab, Impale, Defiance
[X]Offensive/Normal- Jab, Fend, Holy Fire
[X]Combat/Nightmare- Jab, Vengeance, Thorns
[X]Defensive/Nightmare- Jab, Impale, Holy Freeze
[X]Offensive/Nightmare- Jab, Fend, Might
[X]Combat/Hell- Jab, Vengeance, Conviction
[X]Defensive/Hell- Jab, Impale, Salvation
[X]Offensive/Hell- Jab, Fend, Fanaticism
-Act3:
[X]Fire- Fire Bolt, Fire Ball, Fire Wall, Meteor, Hydra, Blaze
[X]Cold- Ice Bolt, Frost Nova, Glacial Spike, Blizzard, Frozen Orb, Frozen Armor
[X]Lightning- Charged Bolt, Nova, Lightning, Static Field, Chain Lightning, Thunder Storm
-Act5:
[X]Barbarian- Bash, Stun, Bombard, Air Strike, Berserk, Thunder Clap

SKILLS:
Totally new skill system.
-51 Passives on each character that are the same
-3 Sub-Classes for each character, limiting what kinds of skills they can learn
-15+ Skills each sub-class can gain through they're cube
-New Magic Missile spell for all characters
-Amazon:
[X]1.Fire Strafe
[X]2.White Wyrm summon
[X]3.Multi-Ice Arrow
[x]4.Hunter Killer
[x]5.Nova Strike
[X]6.Hyper Jab
[X]7.Hypno Thrust
[X]8.Plague Cross
[O]9.Black Arrow
[O]10.Lightning Arrow
[X]11.Light of the Goddess
[O]12.Huntress Transformation
[O]13.Dark Lancer Transformation
[O]14.Fire Fury
[O]15.Acid Arrow
[O]16.Splinter Shot
[O]17.Charged Arrow
[O]18.Lightning Discharge Arrow
-Necromancer
[X]1.New Golem Graphics and minion icons
[X]2.Skeletons stats and max # have changed
[X]3.Revives stats and max # have changed
[X]4.Golems are cast independently (you can have clay/iron out), Max golems increases with golem mastery (except iron)
[X]5.Revised skill stats
[X]6.Poison Mastery
[X]7.Raise Ghosts
[O]8.Vampire Bats
[O]9.Call Master Vampire
[O]10.Giant Bone Golem
[X]11.Amplify Damage gives greater lower resist as its leveled
[X]12.Poison Spray
[X]13.Transform: Vampire
[X]14.Blood Kiss
[X]15.Vicious Bite
[X]16.Spellbind
[O]17.Raise Mummy
[O]18.Summon Ghouls
[X]19.Transform: Demon Form
[O]20.Ravage
[O]21.Infection
[O]22.Razor Claws
[X]23.Blight of Tortured Souls
[O]24.Summon Balor
-Sorceress:
[X]1.Hydra revised
[X]2.Revises Spell damages
[X]3.Fire bolt is a lot like Charged bolt now
[X]4.Ice bolt is a lot like Charged bolt now
[X]5.Flamewave
[X]6.Super Nova
[X]7.Frost Storm
[X]8.Electrify (Lightning Enchant)
[X]9.Frost (Cold Enchant)
[X]10.Immolation
[O]11.Ice Familar
[O]12.Fire Familiar
[O]13.Lightning Familar
[O]14.Ice Barrier
[O]15.Ring of Fire
[O]16.Lightning Wall
[O]17.Glacial Barrage
[O]18.Meteor Storm
[O]19.Storm of Chaos
[X]20.Orb of Cold
[X]21.Orb of Fire
[X]22.Orb of Lightning
-Paladin:
[X]1.Meditation gives fast cast
[X]2.Defiance gives damage reduction (not %)
[X]3.Revised skill stats
[X]4.Black Knight transformation
[O]5.Tri-Force
[O]6.Omni-Defense
[X]7.Silver Knight transformation
[X]8.Angelic Knight transformation
[X]10.Prayer enhanced quite a bit
[X]11.Tears of the Heavens
[X]12.Undead Hunter
[X]13.Demon Hunter
[X]14.Absorb FIre
[X]15.Absorb Cold
[X]16.Absorb Lightning
[O]17.Ki Strike
[O]18.Life Drain
[O]19.Knighthood
[O]20.Infuse (Magic Enchant)
[O]21.Energy Drain
[O]22.Call Deva
[O]23.Divine Light
[O]24.Tri-Force
[O]25.Omni Defense
-Barbarian:
[X]1.Increased speed gives attack speed
[X]2.Revised skill stats
[X]3.Stone Skin
[X]4.Thunder Clap
[X]5.Red Drake Summon
[X]6.Air Slash
[X]7.Bow Mastery
[X]8.Double Shot
[X]9.Triple Shot
[O]10.Wild Arms
[O]11.Command Presence
[X]12.Bombard
[X]13.Bloodlust
[O]14.Defender Mastery
[O]15.Warrior Mastery
[O]16.Gladiator Mastery
[O]17.Avatar
-Druid:
[X]1.Fury can hit 6 times
[X]2.Elemental skills can be cast in shapeshift form
[X]3.Firestorm gains "streams" as its leveled and has increased damage
[X]4.New Werewolf shapeshift graphic
[X]5.New bear shapeshift graphic and name, Earth Elemental
[X]6.Ice Elemental summon
[X]7.Behemoth shapeshift
[X]8.Aerial Servant summon
[X]9."Totems" Can all be active at once as well as "Animals"
[X]10.Electrified Symbol
[X]11.Frozen Symbol
[X]12.Burning Symbol
[X]13.Call Treant
[X]14.Glabrezu Shapeshift
[X]15.Iron Golem Shapeshift
[O]16.Summon Salamander
[O]17.Wyvern Shapeshift
[O]18.Lesser Water Elemental
[O]19.Resistance Ward
[O]20.Healing Ward
[O]21.Energy Ward
[O]22.Summon Trocopotaca
[O]23.Crusher
[O]24.Water Elemental
-Assassin:
[X]1.Revised skill stats
[X]2.Claw mastery changed to Ninja Mastery
[X]3.Shadow Fiends Summon
[X]4.Dance of Death
[X]6.Acrobatics
[X]7.Shadowboss Transformation
[X]8.Dragon Blade
[X]9.Mind Blade
[X]10.Trap Tinkering
[X]11.Vile Sentry
[X]12.Chain Lightning Sentry
[X]13.Dragon Sentry
[O]14.Stealth
[O]15.Honor
[O]16.Deceit
[O]17.Parry
[O]18.Multiple Shuriken
[O]19.Death Shuriken
[O]20.Blade Dive
[O]21.Unknown

ITEMS:
[X]1.Golem Manual: Found on andariel
[P]2.Golem Pages
Normal - Stone from Duriel/Mephisto/Diablo - Mage from Baal
Nightmare - Juggernaught from Duriel/Mephisto/Diablo - Mage from Baal
Hell - Adamantium from Duriel/Mephisto/Diablo - Colossus from Baal
-Normal:
[X]1.Skill Books (2x2 charms) for each class
[X]2.Six kinds of paladin only swords for each difficulty
-Swift, Pierce, Fire, Air, Ice, Ruin
[X]3.Three kinds each of Barbarian only swords/2h swords, morning star/flail, and axes/throwing axes for each difficulty (6 maces/swords/throwing axes)
-Dire, Ceremonial, Death
[X]4.Six kinds each of Druid only scythes and great mauls for each difficulty
-Giant, Nature, Elemental, Reaper, Golden, Union
[X]5.Five kinds each of Assassin Katana's for each difficulty and classified as "ninja"
-Apprentice, Novice, Expert, Master, Ancient
[X]6.Claws changed to "ninja"-class weapons
[X]7."Dragon" Armors for each class:
[X]-Amazon: White
[X]-Necromancer: Zombie
[X]-Sorceress: Faerie
[X]-Paladin: Gold
[X]-Barbarian: Turtle
[X]-Druid: Forest
[X]-Assassin: Shadow
[P]8.New Crafting supplies
[X]9.New Necromancer dagger class weapon
[X]10.Scepters, Wands, and Staves are class specific
[X]11.Staves have auto-Mods
[X]12.Class Specific Rings
[X]13.Class Specific Amulets
[X]14.3 New paladin only scepters, Mana, Warp, Jester's
[P]15.1 New Amazon Spear and bow class weapons, 2 new javelin class weapons

-Sets:
1.Generic-------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X]
2.Amazon------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X]
3.Sorceress---------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X]
4.Necromancer--level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X]
5.Paladin------------level 30 [X], level 45 [X], level 60 [X], level 75 [X], level 90 [X]
6.Barbarian--------level 30 [X], level 45 [X], level 60 [P], level 75 [P], level 90 [X]
7.Druid----------------level 30 [P], level 45 [P], level 60 [P], level 75 [P], level 90 [X]
8.Assassin------------level 30 [P], level 45 [P], level 60 [P], level 75 [P], level 90 [X]
9.Mercinary-------Act 1 [X], Act 2 [X], act 3 [X], Act 5 [X]
10.Greek----------level 100 [X]
-Uniques:
[X]1.New Graphic for every Elite Unique (Minus some of the 'new' items)
[X]2.Elite names
[P]3.Elite stats [P]=78%+
[X]4.Eight rings with graphics
[X]5.Eight amulets with graphics
[X]6.Six jewels with graphics
[X]7.Three small charms with graphics
[X]8.Three large charms with graphics
[X]9.Three grand charms with graphics
[X]10.Seven skill books, themed to each class, with graphics
[P]11.Amazon only fusion weapons
[X]12.Paladin only fusion weapons
[X]13.Barbarian only fusion weapons
[O]14.Druid only fusion weapons
[X]15.Assassin only fusion weapons
[P]16.Necromancer only fusion weapons
[X]17.Dragon Armor Upgrades
[X]18.Unique Class rings
[X]19.Unique Class amulets
-Runes:
[X]1.Double stats for all runes
[O]2.Rune Jewels
[X]3.Skill Tablets
[X]4.24 New "Greek" Runes.
-Gems:
[X]1.Fully revised stats
[X]2.Aura gems: sixth grade gems, with an aura and character skill
-Rune/Gem Words:
[P]1.New Rune words
[X]2.Gemwords
-Cube Recipes:
[P]1.New Recipes
Last edited by Vegabond_635 on Wed Jul 13, 2005 6:10 am, edited 13 times in total.
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Re: Features List

Post by Malachai29 » Sun Mar 21, 2004 12:47 pm

Will you be including the PlugY for the stash in your mod? Just surious more than anything, so far, looks like it will be a great mod....

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Re: Features List

Post by kingpin » Sun Mar 21, 2004 1:44 pm

Will you be including the PlugY for the stash in your mod? Just surious more than anything, so far, looks like it will be a great mod....

Malachai
PlugY can be added afterwards to any mod and the modmaker doesn't specificy need to add it for you to be able to use it :)

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Re: Features List

Post by Malachai29 » Sun Mar 21, 2004 2:08 pm

Thanks Kingpin, that was so obvious I didnt even think of it...

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Re: Features List

Post by mouse » Mon Mar 22, 2004 11:20 pm

Malachai29";p="162258" wrote:Thanks Kingpin, that was so obvious I didnt even think of it...

Malachai
lol, don't feel bad, i had the same reaction at first. took me a day or two to realize i didn't have to build it into the mod.

plus, its much easier to set up a closed realm if you are not shipping your mod with plugy default installed :P

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Re: Features List

Post by geneticsk8er987 » Mon Mar 29, 2004 4:44 am

hey just ahve to say i still love the mod BUT i was thinking whats up with the sets we need more try and finish them first and dont worry about the other stuff b/c byfar your mod is the most along and has great playability and isnt totally unable to play ahem wont mention any names *cough*eastern sun*cough* so kee up the good work. :mrgreen:

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Re: Features List

Post by Vegabond_635 » Mon Mar 29, 2004 7:40 am

Hey hush about ES, its a great mod, I played it myself alot during the time I was off realm.

And ya ya, I'll work on sets, just dont like spending to much time on 'one' thing.
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Re: Features List

Post by HexenLord » Wed Mar 31, 2004 5:49 pm

Your goofed slightly on your cube recipes.

Hammer of Thunder Bolts + Gauntlets of Ogre Power + Girdle of Frost Giant Strength + Forge Hammer + Anvil of Power = Crom Faeyr

I ended up getting ahold of these items in single player, and noticed that the Gauntlets of Ogre Power and Girdle of Frost Giant Strength were not even completed and have no mods. I tried putting them in the cube to get the Crom Faeyr, and had no luck. I double checked to see if I had everything right.. still no luck.

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Re: Features List

Post by Vegabond_635 » Wed Mar 31, 2004 9:02 pm

My bad, takes a fusion orb as well.
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Re: Features List

Post by DargoBLKDragon » Fri Apr 09, 2004 12:26 am

Hi, in one of the replies somebody said that the plugy can be added to anny mod. How is this done(I downloaded it but if i try to use it the game wont start.

please explain how its supposed to be activated.
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Re: Features List

Post by Vegabond_635 » Fri Apr 09, 2004 12:44 am

Sorry bud, I dont support plugY, so I can't trouble shoot it, if you do want to use it, its going to involve code editing.
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Re: Features List

Post by YurikaiX » Sat Apr 10, 2004 1:33 am

Nice features...yes... New enemy features...were good. I found it funny after awhile but at first I wanted to wring your neck for giving those guys nova when they died lol. Kills me everytime >.< =p.
Afraid to ask what instores me if I can ever manage to get out of act 2.
This is dumb to ask, but any chance sometime late in the future of adding a weapon or armor that has a skill that turns you into a cow? Would be funny as crap. be like swinging at things going Moo! I dunno Im a nut.

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Re: Features List

Post by XVampireX » Sat Apr 10, 2004 10:26 am

Some of these features were stolen from my mod while i was talking with Vegabond, i hope you put credits...
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Re: Features List

Post by Vegabond_635 » Sat Apr 10, 2004 11:13 am

Excusemoi? Stolen? This features list hasn't changed much in the last 3-4 versions. You didn't even say what features.
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Re: Features List

Post by kingpin » Sat Apr 10, 2004 11:33 am

Some of these features were stolen from my mod while i was talking with Vegabond, i hope you put credits...
Please, continue this discussion in private with the modmaker. Othervise there is a chance all end up bad.

Generally its very hard to avoid using same ideas as others. Even if you think you are alone by using it. You two can have come up with the same idea without knowing about each other.

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Re: Features List

Post by Vegabond_635 » Sat Apr 10, 2004 11:35 am

Like my skill system and the new game sacred, in which i made the skill system before i even knew about sacred.

But PM me, or come on IRC chat, I honestly dont remember talking to you, so you're gona need to refresh my memory, if think you're due credit, i really dont care about writing a name down, the mod is still mine :mrgreen:
Last edited by Vegabond_635 on Sat Apr 10, 2004 11:36 am, edited 1 time in total.
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Post by GOD » Sun May 09, 2004 7:08 pm

sacred is a d2-ripoff, my friends only play it cuz they didnt know d2 it was too hard n they gave up, no original d2 player would switch
this mod is uniq in its own special way, if it wasnt id play sacred instead n not legitimately lvl my char to lvl 150 and catalog all the items
if this mod's bugs r fixed n the items balanced, no game (computer) can compete (im an svc mvc2 veteran)

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Re: Features List

Post by JrEye » Sat Jul 17, 2004 1:09 pm

Hey Vega keep up the good work glad to see progress on this mod, quite fun to play and cant wait to see whats in store for the future
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Re: Features List

Post by Mesingel » Tue Oct 05, 2004 5:56 pm

Vega, I really like this mod, u got great ideas! The only shame is that there are still too many items that aren't fully processed yet, like Assa & Dru sets ... :(

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Re: Features List *1.11*

Post by Quickening-soy » Mon Oct 25, 2004 6:51 pm

do you have any idea when the new version will be ready?

and also, do you have an idea if you can solve the passive bug..??

tnx in advance

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Post by Nevbo » Tue Oct 26, 2004 7:33 am

what is changed in 1.11? it all looks pretty much the same :O

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Post by Vegabond_635 » Tue Oct 26, 2004 8:20 am

well its about filling in the O/P's with X's isn't it :) I need to finish SOME stuff. The main changes in 1.11 are sorc/nec sets, and all 5 baal waves are done.
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Re: Features List *1.11*

Post by Artemina » Fri Nov 05, 2004 4:19 pm

Vega, looks great! Can't wait to try the new Sets. How about some Screenshots while we wait!

Oh...and what is the New Druid Skill "Summon Trocopotaka"? So curious!!???
Last edited by Artemina on Sun Nov 07, 2004 9:07 pm, edited 2 times in total.

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Post by Vegabond_635 » Mon Nov 08, 2004 3:28 am

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Re: Features List *1.11*

Post by T_r_i_x » Mon Nov 08, 2004 12:37 pm

kinda looks like one of my ex girlfriends, sorry to dis you mum like that ............. hehe i was gonna take the {filtered} out of someone but that is dangerous.

looks kool, make it really hard to like lots of health like HEAPS
Last edited by T_r_i_x on Mon Nov 08, 2004 12:39 pm, edited 1 time in total.

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