1.13a bugs

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1.13a bugs

Post by Vegabond_635 » Thu Jul 14, 2005 1:48 am

Known Issues:

Killing Cleece Tenai in this version 1.13a may cause you to crash in the throne room.
Last edited by Vegabond_635 on Wed Jul 27, 2005 6:36 pm, edited 1 time in total.
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Siberys
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Post by Siberys » Thu Jul 14, 2005 8:11 am

One-

Magic Missle tablets in ANY armor or weapon, make magic missle completly erased from your skill selection. I wasted quite a chunk of money on this, so I think I will possibly cheat to get that money back. (Noticed that you put "Dragon" at 1 gold in 1.13 and like 200,000 gold in 1.12 which I have both of.

Not usually a cheater, but wow that made me mad. Meh, prolly not your fault Vega. No worries on you. I'll just use the unsocket recipe if it works. HOPEFULLY, that won't erase the properties of the item I have. (Desert Gear Helm with 4 sockets)

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Re: 1.13a bugs

Post by booter » Thu Jul 14, 2005 2:01 pm

I have downloaded KoT 4 times from your 1.13a post. I also put in a fresh install of D2 with new 1.10 patch. Everything fresh.

Problem is-I can create a character, but when I try to enter my game I get the following message:


ASSERTIAN FAILURE
LOCATION: D2Common\DATATBLS\DataTbls.cpp, line#2190
EXPRESSION: pbData



Any suggestions? I am really looking forward to playing this mod. Thanks.
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Post by Siberys » Fri Jul 15, 2005 6:32 am

Two-

"Dragon" the rune sells for 1 gold. With that insane of a bonus, should it not be the usual 2,500,000?

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Post by supersonic666 » Fri Jul 15, 2005 7:57 am

my game crashes after killing that tenai guy in throne room:/

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Post by ffej311 » Fri Jul 15, 2005 11:19 pm

Are skill tablets supposed to give +5 to a skill when inserted into a socket?

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Post by Vegabond_635 » Sat Jul 16, 2005 5:40 am

1.13a fixes the crash and the 1 gold, and yes +5 is real.
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Re: 1.13a bugs

Post by whitejesus » Sat Jul 16, 2005 5:59 am

Well first I figured I would put some +5's on my orb with my sorc, but they only added +1... Then I decided I would finish up nightmare, I got to act5, just running through stuff trying to get to the end and I am lvl 146...?? I thought the max lvl was 150. I didn't even do players 8... Then I struggle through the tenais, and I get to flower tenai, he/she is almost dead and then the game closes...

Just a few things I have encountered.

thanks

/edit tried it again, stupid flower tenai made the game crash... Is there anyway to get past this?
Last edited by whitejesus on Sat Jul 16, 2005 4:10 pm, edited 1 time in total.
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Post by ffej311 » Sat Jul 16, 2005 8:12 am

Okay tis wierd.

I was doing norm anceints with a buddy, and we killed them (woot). I used a TP, left town and when i left a Blue Ancient Dragon Worrior (name wrong?) spawned. It only had a sliver of life left but it was invincible. We managed to escape to Baals dungeon, but it was rather wierd.

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Re: 1.13a bugs

Post by KickimusButamus » Sat Jul 16, 2005 9:01 am

HEY VEGA!!!
ok have the passives been dissabled ??? cause for sum reason mine are not workin i gotta level 1.11 sorc and a level 12 1.13 sorc neither of the passives work SKILL TREE PASSIVES that is the chars work fine its just the passives u get when u level do not......


is this suppose to be ran in direct text or what
if this is an EZ fix plz tell me

if did you take my advice from a long damn time ago and remove the passives ^.^ completely

i only been playing 1.13 for like 1 hour but i played other versions a long damn time (devoted fan) ^.^
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Re: 1.13a bugs

Post by MiszA » Sat Jul 16, 2005 9:10 am

Some error in item description I think.
In passive skills charm it's written that to activate skills you must lift it and put into inv again. But to work it must be transformed in cube (with no other items, only passive skills charm). This must be done every time a char levels up after distributing skill poits.
Mine works well.
Text fix would be appreciated.

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Re: 1.13a bugs

Post by Jerkwaterbox » Sat Jul 16, 2005 4:54 pm

[quote=MiszA";p="234181"]Some error in item description I think.
In passive skills charm it's written that to activate skills you must lift it and put into inv again. But to work it must be transformed in cube (with no other items, only passive skills charm). This must be done every time a char levels up after distributing skill poits.
Mine works well.
Text fix would be appreciated.[/quote]

You must only cube the charm once. After that, picking it up and putting it in your inventory after distrubting skill points will suffice.

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Re: 1.13a bugs

Post by Bronn » Wed Jul 20, 2005 4:27 pm

horadric cube bug: :victory:

put any weapon, armor, ring, amulett or charm in the horadric cube and push transmute to get the next better item ( normal -> exceptional -> elite) and then get the unique elite version of this item, only by pushing the button again. You can circle throug all unique rings, amuletts and charms by pushing the transmute-button again and again. you dont need unique goblets and golden scarabs.

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Re: 1.13a bugs

Post by Leghar » Wed Jul 20, 2005 7:45 pm

gosh Bronn thats something you are supposed to hide.... jeez
Last edited by Leghar on Wed Jul 20, 2005 7:46 pm, edited 1 time in total.

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Post by Vegabond_635 » Thu Jul 21, 2005 3:33 am

Its not a bug, I have my own set of recipes for testing, I just forgot to disable for the fast fix 1.13a, use it while you can, play around, have fun. Not using it wont hurt you if you wana be 'legit'.
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Re: 1.13a bugs

Post by whitejesus » Thu Jul 21, 2005 10:05 pm

Whirlwind bug for barbarians, this has happened to me twice now, he just sits there whirlwinding in one spot attacking nothing, but you are locked there and cant do anything but exit game and start a new game. this happaned after a while, I got from dry hills to maggot layer 2 before it happened.
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Post by Vegabond_635 » Fri Jul 22, 2005 5:56 am

Its not a KoT bug its a LoD bug, can't fix it sorry.
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Re: 1.13a bugs

Post by new_avatar » Fri Jul 22, 2005 11:30 am

Gamble bug. In nm act1 every elite item is supposed to be gambled out.
After more then 1000 tries i got 0 of class speci elites. Did you vega do something about that gambling or is it bugged? I just CAN'T be that unlucky

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Post by tcr » Fri Jul 22, 2005 3:44 pm

@new avatar: in KoT elite items start being available in nm act5/ hell act 1...

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Re: 1.13a bugs

Post by new_avatar » Fri Jul 22, 2005 4:12 pm

Then how come i gambled out colossus girdle, mirrmidon greaves, ward, sacred armor and a lot of other stuff, but no class speci. Also elites are dropping just as usual. It was just wierd for me. I gambled out every elite item but no class speci elites.

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Re: 1.13a bugs

Post by geitje » Fri Jul 22, 2005 5:07 pm

when my druid is transformed into dae-hauq and he kicks a barrel, he disapears and can do nothing but save & exit, happened three times now

when he hits 32.8xx life, it falls back to 100 or so and wont get up till i lower my total life again
Last edited by geitje on Fri Jul 22, 2005 5:45 pm, edited 1 time in total.

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Post by Vegabond_635 » Fri Jul 22, 2005 5:16 pm

Thats cuz he has no kick animation, dont kick barrels ! :)
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Post by supersonic666 » Fri Jul 22, 2005 6:31 pm

also with titans set on a baeb, when u lvl while u whirlwind u get stuck in ww animation and there is nothing u can do sept save and exit.


also will u remove life cap in next patch?

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Post by Vegabond_635 » Sat Jul 23, 2005 6:29 am

Can't remove life cap, thats why its a life 'cap'.
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Post by supersonic666 » Sat Jul 23, 2005 7:10 pm

but with those items and all the transformations(angelic knight, warewolf) etc ppl will go over 40k life><. i mean taht is just weird><. and that means barbs with 30k life cant use abtle orders :( anf high life paladin cant transform in to angelic knight :( ..

thats the problem i have

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