[FINAL] Escape from the Afterlife 1.56 - hotfix 2

Information and updates for the EftA mod. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.

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erevos
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[FINAL] Escape from the Afterlife 1.56 - hotfix 2

Post by erevos » Sat Feb 01, 2020 3:15 pm

So... it seems i can't escape from the afterlife!

https://discord.gg/UUv4Bu]EftA's Discord
DL LINK: https://www.moddb.com/mods/escape-from- ... rsion-1-56
Hotfix: https://www.moddb.com/mods/escape-from- ... 6-hotfix-2

Everything about Escape from the Afterlife 1.56 here: https://docs.google.com/document/d/16gT ... TVFPM/edit

Escape From The Afterlife v1.56 is a mod version that brings a new take on various D2 systems and it is not made with the casual player in mind. Everything in EftA, is implemented to deliver a steady flow and an immersive experience.Don’t expect flashy skills, massive kills or facetank everything. EftA is brutal and that's why the satisfaction of a boss kill or a Brute kill is a great feeling. Now, let's go with what the mods hold for you.

INSTALLATION
(Delete any previous EftA installation. Characters of previous versions are not compatible)
1. Make sure you have D2SE installed
2. Extract EftA-final-1-56.rar to your desktop
2. Run EftA-final-1-56.exe, press the “...” button and select the Diablo II\MODS folder
3. Press OK and then Extract
4. Run D2SE and Run EftA - Paths 1.56
(don’t change glide settings)

Only some of the additions:

Loot-Lifebound Items

This is where the mod fleshes out the power of D2 and brings something fresh. First of all we have the Lifebound Item mechanic.

When an item is Lifebound, it means that one or more of its attributes have rolled with a +20% of what they would roll normally. Lifebound items are the stronger ones, but this isn't without a price. If you die, all your Lifebound gear will be vanquished from your equipped slots, your inventory and your stash.

Now, this system not only brings a thrill to each battle, each choice of skill, stat and strategy, but also adds a freshness to your gear. You will be changing your gear often, and this will make you try different styles of play and stats. The non-lifebound gear is not downgraded at any way, you will find a ton of powerful unbound gear to use if you choose too.

To make the loot even more exciting, new affixes have been added, such as Stun Strike, for blunt weapons, which can stun a single or a group of enemies. Or Swipe Strike, that enables swords to have a chance to hit more than one enemy. They are many more that you read about them in the change log.

Skills

Many skills have changed and new ones have been added based on expanding the builds variety and survivability of each build. An important addition is the 80+ powerful non class skills that Amulets can roll, varying from melee, spells and traps, which can enhance even more your build. Skills per each character have been increased from 33 to 36. Also many of their skills have been reworked.

Characters & Builds

In v1.56, skill tabs are considered as sub classes, as themes to service the Archetype of the Classes. Therefore, new skills have been added to make not only each class to feel unique, but even each sub class to feel different in terms of gameplay style.

Life & Mana Orbs/Salvage

The Emblems, The Life & Mana Orbs, The Core Stats

Three systems dependent on each other, is EftA new version’s approach to the old Health and Mana system of Diablo II, an introduction to Salvage mechanics and to make all the four core Stats a significant choice. All this, unified on a staring Emblem, different for every class.

Health, Mana and Rejuvenate Potions are completely removed. Life & Mana Orbs which have a high chance to spawn after you kill an enemy is the new Survivability mechanic of v1.56.

The refill amount is fixed. The chances for an orb to spawn are varied and often both a life and mana orb can spawn. Orbs are refilling you when your char physically pass over them. Orbs have a timer, if you are late they will vanquish. On bosses/mini bosses, orbs have a chance to spawn on your hits.

The orbs system upon creation and testing, often lead to many frustrating moments where your Life or Mana is low and no Orb has been spawned. This side effect though created the Emblems and Salvage system.

Emblems

Emblems are starting charms, different for each class, which grant passive stats to help your vitals to recover off or during battles. This change helped a lot in terms of gameplay. Further additions to Emblems, like salvaging class items to further increase the passives you choose, and the addition of attributes based on your choice of core stats, not only fleshed out the Orbs system but added a missing layer of character customisation that was missing both from vanilla D2 and EftA’s previous versions. Tip: Emblems don’t have unlimited salvage uses, 300 is the limit, so choose wisely.

You may ask “Why to remove health, mana and rejuvenate potions?”. Well I never felt any immersion in filling my inventory with pots to facetank enemies either as melee or ranged by smashing the belt keys, open inventory, fill the belt etc. Or stashing rejuvenating potions for bosses. Orbs are adding strategy to the fights, lesser mobs can be a useful resource to keep you alive during the hard fights. Stats like Life and Mana regen, Life and Mana on kill are now crucial. Pots had them be often neglected by the players.

Gear - Equipment Parts

EftA is a rich mod in terms of items with over 2000 uniques. But i thought… “it would be nice if i could have an item having an affix from Azurwrath, one from Windforce, another from Magefist”. So I created the Equipment Parts.

Equipment Parts is a crafting feature that allows you to create your own gear. You can find over 450 parts with 1 to 3 attributes from the Diablo 1 and Diablo 2 uniques scattered from level 1.

Parts can be crafted with White and Clan Items (a new type of items) weapons and armors, granting them their abilities. The crafted uses per item is limited. Superiors can be crafted 13 times and Normal/Clan items, 10 times, so use them wisely.

Some of the stronger Equipment Parts can “cost” more than one uses. The cost of uses is hidden, to give a sense of risk to your choice. Tip: Don’t wait for the perfect item to drop to use them.

Trophies (new socketed items)

Trophies are a new socketed item that comes to fill the gap that the change of use for Runes and Jewels left (read below about it). Trophies are separated into two categories. The Blood Organs and the Living Organs.

Blood Organ work in a straightforward way. They can hold 1 to 3 affixes and can be placed in socketed items.

When a Living Organ drops, its stat will have a value of 0. Don't throw it away though, because when another one drops and place them in sockets of your equipped gear, their stats will multiply. Same goes if you socket a third one or a fourth one.

THANKS & Credits:

@jessedazebra for Item background transparency
@Shex for Map plugins (Countess, Crypts, Act1 walls, Lut Gholein)
@lady_Isabelle, @Necrolis, @Myhrginoc.
@Mnw95 for the Bufficons plugin
@SVR for the D2Mod System
@Dav92 for D2ExpRes.dll
@Revan for D2tweaks.dll
@Havvoric for D2Newstats.dll
@Yohann for PlugY
#Font mod by void@median-xl.com
#Uniques plugin by @Talonrage (modified by erevos)
#Maps plugin by @Talonrage (modified by erevos)
#Skill icons by @GuyAskingQuestion
@andsimo and the whole DIABLO MODS Discord community
@Johannes Bohm for "Johnny's Mod 1.22"
@Phrozen Heart & @Pagan Rainfall for "Pagan Heart"
Mods: Heroes of the End, Walhalla, Lamment of Innocence

Vanilla EftA up to v1.45c credits

Ettin plugin (modified by mouse)
Pitfiend plugin (modified by mouse)
Red myconid plugin (modified by mouse)
Acromatic Aria & infinitum - Ice Golem new token plugin
Alkalund: bone golem plugin, chimera plugin
Demon666 - act 1 town plugin -digibo - d1 item pack
Goro3d: big cube/stash/inventory plugin
Har'lea'quinn: Aerial servant plugin
Jbouley & Charsi's Forge for the web hosting!
jbouley - item packs 2 & 3, rune pack
Joel & Red Havoc - arcane sanctuary plugin -kingpin - tropo new token plugin
Myhrginoc - new titles plugin
om & jbouley - item packs 1 & 2
phrozen heart - sherical animated gif, bugbear captain dcc's
Red Havoc: several overlays & missiles from his re-colored missile & overlay package
Riparious - gem images
Vegabond_635 - shadow new token plugin, cofs+data for earth elemental, cursed guard
Volf - cow level plugin
Uncountable helpful people at the Phrozen Forums who have helped me through my journey into mod making
Special thanks to:
@mouse (EftA's original creator)
@Sanny8, developer of "Dominus Octava" mod
@tmuhlhausen, developer of "Reawakening" mod
@Conqueror Araksson
Beta test team: @Freeyourmind, @Crystal_Feather, @nulitor, @Meme RePoster
________________________________________________________________________

Additions and Changes of EftA - Paths 1.55

NEW FEATURES

- Prime Bosses:
Inside the multi dungeons side areas, Prime Bosses are added in NM/HELL. In HELL. The last boss, if you reach so deep and kill him, will drop the Book of Cain. Book of Cain will grand you 2 skill points

- Trophies-Blooded Organs:
A new type of item called Trophies, can drop from monsters in all difficulties. Trophies are monsters organs and they drop after you slain them. These Blooded Organs can have one attribute on them and can be inserted to sockets. Their attributes range covers almost everything and their variations can offer countless choices. You can now actually make your own uniques by using them in multi-socketed gear

- Liquid Shrines:
A new type of item called Liquid Shrines, can drop from monsters in all difficulties starting from Normal-ACT5. Liquid Shrines are consumable timed buffs or debuffs, drink them at your own risk

- Hellgates:
Hellgates are dropping from monsters and if you right click them... well im not gonna spoil it, their name is self explanatory. Just right click them...

- Zodiac Items:
Zodiac items are special unique end-game items that as you collect them, they give bonuses to each other
- Ability to Respec Skills & Stats in a manual way (read the EFTA_How to respec.txt in EftA's folder)

- New recipes:
New recipes are added, all droppable for you to collect. Same thing stands for runewords

MISC

- 80+ new runewords were added
- Three new versions of mobs are added in the Paths, they are deadly
- Increased the variation and mobs density in 80% of the ACT5 maps.
- Increased the variation and mobs density in many Afterlife's Paths (multi-dungeon)
- Vanilla's Sand Leapers mobs are back
- Mobs in Black Marsh and Hole Cave got tougher in Normal
- ACT1 to ACT4 and the Dungeon maps got various of objects
- New Town Portal graphic by @tmuhlhausen
- ACT1 to ACT5/Paths, full of new objects in the environment to break

BUG FIXES

- Fixed several bugs in Summoner's, Magi's and Huntress's skill trees
- Fixed inventory crash when you hover in the bottom right corner
- Fixed a wrong entry in the unique item Puppeteer
- Several corrections/adjustments to the enemies inside the Paths (the multi-dungeon)
- Added Carry Weight to some uniques missing it in 1.54
- Fixed wrong descriptions of +to skills in some uniques
- Changed the two Magi's minions that caused crashes
- Fixed Mana Regen and Attack Speed not displaying correctly in Character page
(Wrath of Flame's skill dmg displaying it next to Magic Find, still remains)
- Fixed the Recipes not dropping

Special thanks to:
@mouse (EftA's original creator)
@tmuhlhausen, developer of Reawakening mod
@Conqueror Araksson

THANKS to/for:

@SVR for the D2Mod System
@Dav92 for D2ExpRes.dll
@Revan for D2tweaks.dll
@Havvoric for D2Newstats.dll
@Yohann for PlugY
#Font mod by void@median-xl.com
#Uniques plugin by @Talonrage (heavily changed)
#Maps plugin by @Talonrage (heavily changed)
#Skill icons by @GuyAskingQuestion
@andsimo and the whole DIABLO MODS Discord community
@Johannes Bohm for "Johnny's Mod 1.22"
@Phrozen Heart & @Pagan Rainfall for "Pagan Heart"

@Tak for testing and bugs hunting
@FreeYourMind for testing and bugs hunting
@Сашинка for testing and bugs hunting
_________________________________________________________

Escape from the Afterlife 1.54: Paths edition

Additions and Changes of EftA 1.54 - Paths edition:

- End-game Dungeons "Afterilfe Paths"
EftA introduces a new multi dungeon 50 levels deep. This multi-Dungeon consists of maps like Jails, Sewers, Halls etc They are populated by various monsters from all acts. Most of the mobs in the dungeons are extra strong versions of their kind. The dungeon is waiting for you in Baal's final room in Normal - Nightmare - Hell. Some of the Paths are including an extra cave.

- Erebus Seals:
Erebus Seals are a charm-like item that breaks the limits of affixes and opens new builds paths. The Seals are dropping as Magic and Rare. They can roll prefixes and suffixes on them that combine stats from weapons, armors, charms, jewels. Seals are dropping mainly from Champion packs.

- 2handed melee overhaul:
Now the 2handed melee weapons, have their own unique damage system which separates them from all the other weapons and gives them the identity that never had in vanilla.

- New Mechanic: Carry Weight
Carry Weight is an innovation that not only adds a realistic feel to your char but it also forces you to expand the way you select your equipment. Every unique/set item and every charm-like, has a carry weight negative value. If your bourdain is too much you will move real slow, to the point that you need to take important decisions of what is useful and what is not. This feature, not only limits you from the mindless charm/seals load in your inventory, but it gives you the chance to appreciate rare and magic items, since they arent having any weight value on them, and they will allow you to keep in your inventory more charms and seals. Magic/Rare items in EftA are really powerful, so dont think that this mechanic will make you weaker. They are also items in game that increase your Carry Weight ability. Character chat screen will now show your ability to carry.

- New Uniques
To the already wealthy item pool of EftA, 600+ uniques are added. Ranging from weapons to charms.

- Charms: All charms now are in the size of Grand Charms and they called Charms (no small, light, grand). Charms are remaining magic items but they are still hold their value. Charms can roll the top values/level of the shared affixes between them and the seals.

- New item type: Blessed Arrows/Bolts:
This rare Arrows/Bolts can roll one type of elemental damage, helping the Huntress or whoever char you decide with a bow/crossbow weapon. Act1 mercs cant equipped them.

- Recipes: Recipes are now droppable items that you can collect and read without exiting the game.

- Item Colors
Items are now colored according to their type:
Red: Potions
Purple: Charms, Erebus Seals
Orange: Runes, Gems
Tan: Recipes

- No more Shared Stash:
EftA was never meant to have shared stash and after i saw how people use it, and how unbalanced EftA is becoming when you reroll a char and you equipping him with all the power collected loot, i've decided to turn it off. The individual stash for each char is still hundreds of pages for your collecting needs.

OTHER CHANGES:
- Removed the light radius of mobs (not in the new dungeon)
- Class rings are renamed to the coresponding class

GRAPHICS
- Recolored/new UI
- Erebus Seals graphics
- New skill icons
- 600+ new inventory graphics for items
- New graphics for charms
- New health/mana orbs
- Font change

FIXES:
- fixed a bug with Viking's Braces (belts)
- Correction of some skill descriptions
- Remove "Volcano" bugged skill from uniques
- Fixed the size issue of Bo Staffs

INSTALLATION:
- Make sure you have D2SE properly installed
- Delete any previous folder of EftA in \Diablo II\MODS
- Extract EftA_-_Paths.1.rar to your desktop
- Run EftA - Paths.exe
- Press the "..." button and navigate to \Diablo II\MODS
- Make sure -direct -txt is unticked if they are present in D2SE
- Hit Extract button
- Run D2SE play!

THANKS:
@mouse (EftA's original creator)
#Font mod by void@median-xl.com
#Uniques plugin by @Talonrage (heavily changed)
#Maps plugin by @Talonrage (heavily changed)
#Skill icons by @GuyAskingQuestion
@andsimo and the whole Discord community
@Revan for D2tweaks.dll
@Dav92 for D2ExpRes.dll
@( ?° ?? ?°) for testing and bugs hunting
@Johannes Bohm for "Johnny's Mod 1.22"
@Phrozen Heart & @Pagan Rainfall for "Pagan Heart"
@Havvoric for D2Newstats.dll

Special thanks to @tmuhlhausen

_____________________________________________________________________

Lets move to the innovative 1.53 version for Escape from the Afterlife

EftA 1.53 UPDATE - DOWNLOAD LINK: https://www.moddb.com/mods/escape-from- ... 1.53 D2SE

Changelog of 1.53:

MISC

- Added an extra resolution 1280x768 setting it as default
(be aware, other res caused issues for some players)
- Adjusted enemies aggro/velocity for the new resolution
- Character screen displays more stats -life steal, curse resist etc-
via D2Newstats.dll
- Rearrange auto-sort buttons for the new resolution
- Added many new monsters with their sfx's from "Pagan Heart" mod
- Revamped Screens & UI

MAPS

- Recolored Tiles for Act1 by SheX
- Recolored Tiles for Act2 by SheX
- Recolored Trees for Act3 by SheX

BUG FIXES

- Fixed Howl and Roar not working both as Heroine's and on items skills
- Removed Baal's Lair map causing a crash
- A UI bug with Attack Rating

---------------------------------------------------------------------------------------
Changelog of 1.52:

ADDONS:

MAPS

- Rogue Encampment Fence by @volf
- ACT1 Outdoor fog by @Joel
- ACT1 Bloody Caves by @volf
- ACT1 Crypt Levels by @volf
- Bishibosh's Camp by @ShamanKing
- Duriel's Fortress by @ShamanKing
- Tristram by @ShamanKing
- Monastery Entrance by Lalouste
- Andariel's Lair by @andiamo
- Arcane Sanctuary by @Joel and @havoc
- Kurast Docks by @Four Horsemen
- ACT3 Spider Cave by @volf
- Baal's Lair by @Astalion
- Mephisto's Fortress by @ShamanKing
- Harrogoth Town by @taLib
- Route to Pindle by @ShamanKing
- Pandemonium Fortress by @Οnyx

MONSTERS

- Many new monster (graphics wise) from "Johnny's Mod 1.22" by @Johannes Bohm

MISC

- Pre-identified items (identify Scrolls dont have any use)
- New trademark screen/character screen
- New D2SE logo
- Moved a bit the Loot-Filter button
- Remove of optional dll
- New version of D2tweaks by @Revan

BUG FIXES

- fixed a crash on the bridge of ACT 1
- fixed ACT 3's Merc not capable of equipping extra slot gear
- fixed some very weak item summons like Polong

Thanks to:
@andsimo for the bug fixes section
@Revan for D2tweaks.dll
@( ?° ?? ?°) for testing and bugs hunting
@Johannes Bohm for "Johnny's Mod 1.22"
___________________________________

Changelog of 1.51:

ADDONS:

D2tweaks by Revan
includes:
- ctrl + left click moves items on stash to inventory & vise versa
- loot filter
- auto sort buttons for inventory, stash, cube
- floating hit numbers
- picking items from the ground only by holding Alt

EXTRAS:

- Recipes info
- Optional D2Win.dll by Ogodei (code) jessedazebra (dll)
(if you want Dynamic Health Bars & Identified items as they drop)

BUG FIXES:

Runes recipe fixes 2 Jah Runes
Lesser drops of El - Eld Runes
Arrows/Bolts refilling
Catalyst recipe correction

MISC

- D2SE logo
- HealthBars-IdentifiedItems.rar contains an optional D2Win.dll if you want these features
- D2Win.rar contains the original EftA's D2Win.dll

P.S. special thanks to @Revan for his D2tweaks an his kindness. And to @andsimo, for the EftA logo on D2SE, for d2win.dll and for the: Basic Recipes, Classes and Skills, Gemwords, Runes, Runewords info.

Enjoy your Escape!

[PREVIOUS POSTS]
EDIT: So, i've decided to read about a bit and i saw that it was not that hard to fix some bugs of the latest version (1.45c) by mouse. I've decided it is best to call it 1.50 version to not confuse ppl. And its an actual update after all.

EftA 1.50 UPDATE - DOWNLOAD LINK: http://www.mediafire.com/file/oh48mwslj ... }EftA 1.50
Cube Recipes: http://www.mediafire.com/file/p1v395wm6 ... cipes Info
(cube recipes in a different download until the next update) provided by @andsimo

INSTALLATION:

(delete any previous version, keep your save folder)
Extract the .rar inside Diablo II\MODS (example: Diablo II\MODS\
In D2SE make sure Glide, PlugY, -direct, -txt, is checked.

CHANGES:

- ADDONS:

D2SE compatible
Higher Resolution: 1024x768
PlugY: 5.06 version
Gold Pickup: auto (no sound)

BUG FIXES:

- ITEMS

Embossed shield: +magic damage % -> +1 magic skills
Volcanic mask: + volcano -> Sock 1, dmg-fire
Swordwrath: evil force -> bitter bones non-class skill
Menagerie: vine non-class skills -> sock 1
Welin's bauble: familar +skill -> oskill
Loa flame: magic damage -> magic skills
Patient Cloud's Stepshaker: evil force -> Fist of the Heavens
Agau: evil force -> removed
Lava Link: evil force -> all res
Nightmare Bridge: +% magic skill damage -> removed
Foul Vestige: +5 poison skill -> +3
Tcheka's Enthralling Mirror: +10 to Conversion -> +10 Possession Loa
Conjurer's tricks: non-class skills-> class skills
Pahupahu: evil force -> Static Field
Pahupahu: evil force -> Summon Treant
Kilauea : evil force -> Holy Fire
Earthshifter: evil force -> Summon Fenris
Adamant: evil force -> Joy of Magic
Skull of Vraal: evil force -> openwounds
Titan's Femur: evil force -> res-fire
Pompe's Wrath: evil force -> Spirit of Ice

- SKILLS

Stalagmites is available again
Breath of Surtur (ex: Inferno) increased dmg on uniques items that offer it

END

My modding knowledge is zero, this changes required only time and a simple understanding. If anyone has encountered more of this kind of bugs i' be happy to make more fixes. Feedback will be appreciated.

UPCOMING

Im trying to find out how to make El/Eld runes not dropping so often

- Enjoy your Escape :D

[Read the section below, for the details]

This new version made possible with D2mod.dll, D2expres.dll and of course Phrozen Keep, some tweaks with lot of trials & errors on the .ini files made the inclusion of those addons possible. The outcome is that everything works on the D2SE in Windows 10 64bit.

Im not a modder, so by using the D2expres.dll (cause for 1.10 i could not find any better way to up the res to 1024x768 res), the fire logo in trademark screen and the campfire in create new char screen was not centered. so... i removed them. Backgrounds in those menus are black and i re-arrange some stuff.

Βug fixes required some understanding of uniques.txt, setitems.txt, skills.txt and time. And the WinMpq to extract them.

Escape from the Afterlife is the best mod in my opinion,so this is just a tribute to EftA.

P.S. i hope im not breaking any forum rules, i tried to posted on file center but i dont know in what category to add it
Last edited by erevos on Fri May 29, 2020 8:17 pm, edited 10 times in total.

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moscitor
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Re: EftA 1.50 UPDATE: Addons & Bug fixes

Post by moscitor » Sat Feb 01, 2020 10:17 pm

thx alot 4 sharing :)
There is as much risk in doing nothing as in doing something

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erevos
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Re: EftA 1.50 UPDATE: Addons & Bug fixes

Post by erevos » Sat Feb 01, 2020 11:13 pm

moscitor wrote:
Sat Feb 01, 2020 10:17 pm
thx alot 4 sharing :)
Thanks! If you find anything wrong pls tell me.

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Re: EftA 1.50 UPDATE: Addons & Bug fixes

Post by andsimo » Sun Feb 02, 2020 4:18 am

In my ancient archives I found recipes, runewords, gemwords and other descriptions for this mod:
https://drive.google.com/file/d/19jZgu4 ... sp=sharing
mods observer

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Re: EftA 1.50 UPDATE: Addons & Bug fixes

Post by moscitor » Sun Feb 02, 2020 6:08 am

andsimo wrote:
Sun Feb 02, 2020 4:18 am
In my ancient archives I found recipes, runewords, gemwords and other descriptions for this mod:
https://drive.google.com/file/d/19jZgu4 ... sp=sharing
THAT helps alot :bravo:
There is as much risk in doing nothing as in doing something

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erevos
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Re: EftA 1.50 UPDATE: Addons & Bug fixes

Post by erevos » Sun Feb 02, 2020 10:25 am

andsimo wrote:
Sun Feb 02, 2020 4:18 am
In my ancient archives I found recipes, runewords, gemwords and other descriptions for this mod:
https://drive.google.com/file/d/19jZgu4 ... sp=sharing
Very helpful! Even though as i've read in the EftA forum they were nt updated, so they arent all of them accurate. Do you mind if i include them in an upcoming version?

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Re: EftA 1.50 UPDATE: Addons & Bug fixes

Post by andsimo » Sun Feb 02, 2020 11:00 am

Yes, of course, this is necessary for players
mods observer

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erevos
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Re: EftA 1.50 UPDATE: Addons & Bug fixes

Post by erevos » Sun Feb 02, 2020 12:10 pm

andsimo wrote:
Sun Feb 02, 2020 11:00 am
Yes, of course, this is necessary for players
Great! Thanks!

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