Another skill idea

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Defog
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Another skill idea

Post by Defog » Sun Dec 14, 2003 11:15 pm

Ok, this one's a variation of paladin's blessed hammer:
The main idea is the same. The skill uses the spiral thingy, BUT instead of those ugly hammers, the paladin (or why not some other class) unleashess fire. The fire spins like the hammer leaving fire also on the ground with a certain duration.
I'm sure Kingpin can figure out the damage and duration things by himself since I don't know how powerful that kind of skill would be.
Happy testing if you decide to use it :)
Any comments are also welcome ;)
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Re: Another skill idea

Post by kingpin » Mon Dec 15, 2003 11:17 am

I have thougth some of this and i like the idea.

I can give the task to Kjell (our artist) to make a missile animation with a burning hammer. I think that would look quite cool ;)

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Les Ernas
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Re: Another skill idea

Post by Les Ernas » Mon Dec 15, 2003 11:00 pm

Perhaps it would be possible to have a choice between fire ice and lighning when using that spell.
Like: Before you invest the first point into that skill, you choose whether you prefer lightning, ice or fire.
Fire would have a burning duration an medium damage.
Lightning would cause the maximum damage,
Ice would cause the lowest damage, but freeze the enemies therefor.
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Re: Another skill idea

Post by kingpin » Tue Dec 16, 2003 1:00 pm

Its quite hard to make the player choose what element he will have.

But, there are some way it could work on.

1. Use all three elements and get the bonus from synergies.

2. Use all three elements, but only the element that have the highest synergy deals any effect.

3. The easiest way, make three different skills ;)

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Les Ernas
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Re: Another skill idea

Post by Les Ernas » Tue Dec 16, 2003 4:15 pm

3. The easiest way, make three different skills
If you don't have to stick to 30 Skills / Charclass this will be the easiest way. ;)
If you do have to have 30 Skills, take the fire-version, the others would be wasting other skills.


4. make it randomize the element. Just an idea, probalby this would kill the skill. Who wants to stand in the middle of two dozen enemies and get a random element?

5. Charge up Skill. This skill could replace the Phoenix-Strike.
Charge 1: Fire
Charge 2: Lightning
Charge 3: Ice
By doing it in a way like this you can also include some synergies. :lol:

Please keep on working, I cannot wait to test the beta :D
Last edited by Les Ernas on Tue Dec 16, 2003 4:23 pm, edited 3 times in total.
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Defog
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Re: Another skill idea

Post by Defog » Tue Dec 16, 2003 4:51 pm

I wonder if you noticed, but the skill is ment to leave a trail of fire on the ground like Blaze in vanilla lod. It would be quite hard to complete if the skill uses ice or lightning :I I guess the best solution is that the skill uses only fire.

BTW. I guess the skill doesn't have a name yet. I've been thinking one with Kingpin but it seems that neither one of us is good with names :) The are few suggestions, for example Hammer Of Oblivion. But it's good to have some backup names :)
Last edited by Defog on Tue Dec 16, 2003 4:59 pm, edited 1 time in total.
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Re: Another skill idea

Post by Blind_man » Wed Dec 17, 2003 12:01 am

how about hell's hammer or hammer of incineration
Life is like an incessant series of problems, all difficult, with brutal choices, and a time limit. The worst thing you can do is to make no choice, waiting for the ideal conclusion to present itself.

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Les Ernas
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Re: Another skill idea

Post by Les Ernas » Wed Dec 17, 2003 8:48 pm

Defog";p="144976" wrote:I wonder if you noticed, but the skill is ment to leave a trail of fire on the ground like Blaze in vanilla lod. It would be quite hard to complete if the skill uses ice or lightning :I
I noticed, that you wanted the skill to have a burning duration. ;)
The idea of using other elements doesnt include a "burning" duration of ice or lightning. These two elements would work like in the Assasin's Phonix-Strike.
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Re: Another skill idea

Post by Defog » Wed Dec 17, 2003 9:19 pm

Teh main idea of the skill was that it leaves a trail of fire ;)
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Les Ernas
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Re: Another skill idea

Post by Les Ernas » Wed Dec 17, 2003 10:25 pm

Well, then I didn't get the real point... :oops:
I just thought about the idea of transforming the hammer into something else.
BTW, if you have other suggestions, please post them, because then I can think about that and get other ideas. :)
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Re: Another skill idea

Post by Les Ernas » Wed Dec 24, 2003 2:46 pm

Due to the fact that kingpin has not worked on the skills I'd like to make some suggestions.
Skills, that do a lot damage could have an ability that lowers some attributes, like the Barb's Amok.

Sorceress' skills
Fireball
Has a chance to pierce enemies and fly through them.
Whenever the fireball hits an enemy, it explodes as usual, but leaves a small fire like the amazon's immolation arrow.

Firewall
Could be changed into the moving flamewave from Diablo 1.

Meteor
can be divided into two skills:
1. The normal LoD-Meteor
2. Comet:
Radius is increased in higher S-lvls, but
Impact-delay will increase, too.

Hydra
costs a lot more mana, but shots fireballs instead of firebolts.


Ice Blast
Creates a line of iceblocks in front of you, enemies are frozen


Thunderstorm
Creates a ring of lightning around the sorc, which releases chain-lightnings when an enemy moves too close. The chain-lighning hits the enemy and searches its next target, like the normal skill cl.

Nova
The center of the nova-ring is not the sorc, but the place you want.
Example: You rightclick an enemy an then the enemy is the center of the ring.

Telekinesis
What was that skill good for? :roll:
The name could be changed, and the effect would be something like this:
You rightclick a monster, and create a electric field around it. (4yards or something like that). Whenever another monster gets into that field, both monsters will suffer. Either the hits or the duration of the field should be limited.

Puh, hope that helps a bit.
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Les Ernas
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Re: Another skill idea

Post by Les Ernas » Fri Jan 30, 2004 12:23 am

Another Skill-idea:

Burning Circle:
Rightclick somewhere to create a burning area (circle).
Avg Fire-Dam per sec. : 50-100 (+30 until slvl8 / +80 until slvl16 / +130 above slvl16)
Radius: 1,3 yards (+0,3 yards/every two slvl)
Cast-delay: Well, I don't know, if you want to set the screen on fire, let it out... :P
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Les Ernas
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Re: Another skill idea

Post by Les Ernas » Sun Feb 22, 2004 7:01 pm

What about another magical armor spell?

Armor or Light
Required Level: In normal LoD I'd suppose 35-40
Sends out multiple lightning bolts when palyer is attacked (Like Lightning-Enchanted monsters)
Duration: 120 (+12 / lvl)
Defense: +20% (+5% / lvl)
Lighting damage: 1-40 / Bolt (+ 7min +12 max damage /Bolt)

Armor of Light receives Bonusses from:
Lightning mastery (of course, if this spell still exists ;))
Charged Bolt: +0,5 Bolts / Lvl
Energy-Shield: +5 sec / Lvl
Lighning: +2% Damage /Lvl
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Re: Another skill idea

Post by iksargodzilla » Mon Feb 23, 2004 3:27 am

I think a skill that could turn normal monsters into magic monsters(for magic finding) would be cool or I guse you could put it on an item or something for magic finding.

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Re: Another skill idea

Post by kingpin » Mon Feb 23, 2004 3:34 am

Armor or Light skill is nice, this one fits the ideas I have about the new skills. There are still some time before I serious start working on new skills. But, more suggestions are welcome.

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Re: Another skill idea

Post by Vendanna » Sat Apr 03, 2004 8:44 pm

Frost River (water based Skill)

This skill releases a ground trail of frost water river from the caster to the selected point, if the river touch an enemy while is moving forward it will have a chance to frozen it and deal damage based on their fire resistance.

Feasible? uh?

Possible skill bonuses:

Duration of the Frozen State, Lenght in yards (how long is the river), cold damage added to the attack (but not on the first levels), mana cost reduced.

Edit: Another skill idea, this one for paladin (shield required its a shame to have that low amount of shield based skills)

Doom of the Doomed:

animation: A1 with the weapon you are using, add to the animation the attack with shield of smite, and to last the animation add the kick animation) (so it will look like a combo doing "wack! Bonk! kick!")

attribs that could have is knockback or stun, I like the idea for the animation that seems glorious, the skill is up to you (if you includi this one I will use it all the way, I promise ^^)
Last edited by Vendanna on Tue Apr 06, 2004 12:33 am, edited 1 time in total.
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Re: Another skill idea

Post by kingpin » Tue Apr 06, 2004 12:41 am

Frost River (water based Skill)

This skill releases a ground trail of frost water river from the caster to the selected point, if the river touch an enemy while is moving forward it will have a chance to frozen it and deal damage based on their fire resistance.
I have done a similar skill like this as test some time before. I like the idea do deal more damage against its strongest element. Not sure how to make it at this point. But, soon I will look into skills again.

animation: A1 with the weapon you are using, add to the animation the attack with shield of smite, and to last the animation add the kick animation) (so it will look like a combo doing "wack! Bonk! kick!")

attribs that could have is knockback or stun, I like the idea for the animation that seems glorious, the skill is up to you (if you includi this one I will use it all the way, I promise ^^)
Combo skill is nice idea. Same with this one, not sure how to make it :)

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Re: Another skill idea

Post by Vendanna » Tue Apr 06, 2004 12:50 am

kingpin";p="165532" wrote:
animation: A1 with the weapon you are using, add to the animation the attack with shield of smite, and to last the animation add the kick animation) (so it will look like a combo doing "wack! Bonk! kick!")

attribs that could have is knockback or stun, I like the idea for the animation that seems glorious, the skill is up to you (if you includi this one I will use it all the way, I promise ^^)
Combo skill is nice idea. Same with this one, not sure how to make it :)
I remember that there is a place where you can see the animation of the "bearsmite" with his frames (at least I heard so).

would be that the thing where you add the correct animations (maybe like in that tutorial where you said how to give the animation on the leaping skeleton)

or it was a Joel tutorial? :scratchhead:

Edit: *sob* I hope you could find a way to make it, if not, at least put an enemy paladin that realize that attack animation, would you? :(
Last edited by Vendanna on Tue Apr 06, 2004 1:00 am, edited 1 time in total.
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Re: Another skill idea

Post by kingpin » Tue Apr 06, 2004 12:58 am

It was my tutorial. But thats just for monster skills ;/

Player sequence animations is still hardcoded.

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