Adding a '+1 to certain skill/skilltab'
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- Paladin
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Adding a '+1 to certain skill/skilltab'
In automagic I want to make a row with the '+1 to certain skill/skilltab' property. (like +1 to summoning; +1 to Wearbear)
Which codes do I need, and where can I find them?
Which codes do I need, and where can I find them?
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- Angel
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Re: Adding a '+1 to certain skill/skilltab'
Use the skilltab and skill modifiers. The param values determine what skill/tab it should add to, while min and max is how much.
The skilltab Id's can be found here:
Skilltab Magical Modifier Values
For skills you can use the skillnames from skills.txt .
The skilltab Id's can be found here:
Skilltab Magical Modifier Values
For skills you can use the skillnames from skills.txt .
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- Paladin
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Re: Adding a '+1 to certain skill/skilltab'
edit: Oooh, same time post (well I typed slower) but I figured that out by myself!
Okay, I found "charged x x x" (mod1code mod1param mod1min mod1max) and the mod1param is conneted to skills.txt..
Next problem is what does the numbers in mod1min and mod1max mean for this modification? (like -20 min and -3 max)
Okay, I found "charged x x x" (mod1code mod1param mod1min mod1max) and the mod1param is conneted to skills.txt..
Next problem is what does the numbers in mod1min and mod1max mean for this modification? (like -20 min and -3 max)
Last edited by ekkoper on Sun Mar 21, 2004 6:46 pm, edited 1 time in total.
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Re: Adding a '+1 to certain skill/skilltab'
You should check out this resource:
Kingpin's Magical Code Master List
For the charged stat min is the # of charges while max is the skill level.
Kingpin's Magical Code Master List
For the charged stat min is the # of charges while max is the skill level.
Re: Adding a '+1 to certain skill/skilltab'
Just a tips:
If you want to have the number of charges and level for charged at random you would need to write this.
charged #skillID rand(mincharges,maxcharges) rand (minlevel,maxlevel)
A working example that gives 5-25 charges and 1-5 in level.
charged 38 rand(5,25) rand (1,5)
If you want to have the number of charges and level for charged at random you would need to write this.
charged #skillID rand(mincharges,maxcharges) rand (minlevel,maxlevel)
A working example that gives 5-25 charges and 1-5 in level.
charged 38 rand(5,25) rand (1,5)
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- Paladin
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Re: Adding a '+1 to certain skill/skilltab'
That's fascinating!! So you can give a particular skill but never know how much and how good it'll be! What an incredible discovery for me. Makes replayability even more so. I can give this to my uniques and make it worthwhile to need to find that item again!A working example that gives 5-25 charges and 1-5 in level.
charged 38 rand(5,25) rand (1,5)
Cool thanks!
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- Dominion
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Re: Adding a '+1 to certain skill/skilltab'
Are you sure the automagic min/max column handle formulae ?kingpin";p="162301" wrote:Just a tips:
If you want to have the number of charges and level for charged at random you would need to write this.
charged #skillID rand(mincharges,maxcharges) rand (minlevel,maxlevel)
A working example that gives 5-25 charges and 1-5 in level.
charged 38 rand(5,25) rand (1,5)
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Re: Adding a '+1 to certain skill/skilltab'
Nope, it doesn't. Is there anywhere its mentioned in the post that it was for automagic?Are you sure the automagic min/max column handle formulae ?
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- Crusader
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Re: Adding a '+1 to certain skill/skilltab'
A little question - can i create a special book or something that will give 1 to a certain skill when you click on it?
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Re: Adding a '+1 to certain skill/skilltab'
Eltear wrote: ↑Sun Mar 21, 2004 6:43 pmUse the skilltab and skill modifiers. The param values determine what skill/tab it should add to, while min and max is how much.
The skilltab Id's can be found here:
Skilltab Magical Modifier Values
For skills you can use the skillnames from skills.txt .
damn, both links are offline...Eltear wrote: ↑Sun Mar 21, 2004 6:46 pmYou should check out this resource:
Kingpin's Magical Code Master List
For the charged stat min is the # of charges while max is the skill level.
Re: Adding a '+1 to certain skill/skilltab'
Use search, or start experimenting.