Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
-
- Arch-Angel
- Posts: 1994
- Joined: Wed Apr 25, 2007 4:36 pm
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
No need of screenshots, I know that. I deliberately left it in for the gigglesDoabli";p="375152" wrote: 1st thing to report so far : the 'secret wall' in dungeon still retains its look (sorry, I just pushed it so no screenshots) .
You are not that secret anymore, are you!
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
-
- Posts: 7
- Joined: Thu Jan 31, 2008 1:14 pm
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
Some feedback regarding the monk's flash spell:
the increase of mana costs is much to high compared to the higher damage output (so far i can tell).
I.e.:
Level 1: Damage 2-32, mana cost 8
Level 2: Damage 2-35, mana cost 16
Since flash has no considerable cooldown time, i just see no point in leveling it.
the increase of mana costs is much to high compared to the higher damage output (so far i can tell).
I.e.:
Level 1: Damage 2-32, mana cost 8
Level 2: Damage 2-35, mana cost 16
Since flash has no considerable cooldown time, i just see no point in leveling it.
-
- Paladin
- Posts: 225
- Joined: Tue Sep 19, 2006 1:41 pm
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
Here are my impressions for 1.00:
I Startet a new Barb in 1.00. The othere new Classes are to buggy to start with at the moment. The first thing i noticed, were the new familar bats in Act1... and i think those guys have too many HP concerning there high resistance and Speed and Damage and the number of Mobs in a Pack. Those Guys ripped me apart sometimes.
Then i tested the Goatlvl with my Rouge in Nightmare. Woah thats a quite annoing Area. My Merc always gets stuck and dies sooner or later, also it took me some time to find the way to proceed, while getting attacked by Archers. With a Rouge you may fight them, but i think with a Meleeclass this may get painful except they can Teleport or jump or so. Also its realy dark there. I know that you want it to be creepy, but maybe you couldmake lava flow shine in a dimm light at least? Like in D1 in the Caves.
Then i noticed the original Music themes. I like the music in the caves, but i miss the music from the acient tunnels.
Also i think the new texture of the floor in the monastry is a bit too dark. In my Opinion its too depletive to look at. I can remember that in D1 the floor was light blue or light red. (it changed the colores also)
I Startet a new Barb in 1.00. The othere new Classes are to buggy to start with at the moment. The first thing i noticed, were the new familar bats in Act1... and i think those guys have too many HP concerning there high resistance and Speed and Damage and the number of Mobs in a Pack. Those Guys ripped me apart sometimes.
Then i tested the Goatlvl with my Rouge in Nightmare. Woah thats a quite annoing Area. My Merc always gets stuck and dies sooner or later, also it took me some time to find the way to proceed, while getting attacked by Archers. With a Rouge you may fight them, but i think with a Meleeclass this may get painful except they can Teleport or jump or so. Also its realy dark there. I know that you want it to be creepy, but maybe you couldmake lava flow shine in a dimm light at least? Like in D1 in the Caves.
Then i noticed the original Music themes. I like the music in the caves, but i miss the music from the acient tunnels.
Also i think the new texture of the floor in the monastry is a bit too dark. In my Opinion its too depletive to look at. I can remember that in D1 the floor was light blue or light red. (it changed the colores also)
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
Noted for fixing.RoyalFlush";p="375156" wrote: Some feedback regarding the monk's flash spell:
the increase of mana costs is much to high compared to the higher damage output (so far i can tell).
I.e.:
Level 1: Damage 2-32, mana cost 8
Level 2: Damage 2-35, mana cost 16
Since flash has no considerable cooldown time, i just see no point in leveling it.
The other classes? Only the Blood Wizard has a critical bugSeraph Uri-el";p="375167" wrote: I Startet a new Barb in 1.00. The othere new Classes are to buggy to start with at the moment.
Annoying little buggers, aren't they? Yes, a little HP reduce wouldn't hurtSeraph Uri-el";p="375167" wrote: The first thing i noticed, were the new familar bats in Act1... and i think those guys have too many HP concerning there high resistance and Speed and Damage and the number of Mobs in a Pack. Those Guys ripped me apart sometimes.
Everything you mention is perfectly intentional You get lighter Caves in Act 5, this is a completely different level. Yes, mercs are annoying to have in it and yes, it's very hard to navigate and find your way.Seraph Uri-el";p="375167" wrote: Then i tested the Goatlvl with my Rouge in Nightmare. Woah thats a quite annoing Area. My Merc always gets stuck and dies sooner or later, also it took me some time to find the way to proceed, while getting attacked by Archers. With a Rouge you may fight them, but i think with a Meleeclass this may get painful except they can Teleport or jump or so. Also its realy dark there. I know that you want it to be creepy, but maybe you couldmake lava flow shine in a dimm light at least? Like in D1 in the Caves.
I don't get what you're saying here.Seraph Uri-el";p="375167" wrote: Then i noticed the original Music themes. I like the music in the caves, but i miss the music from the acient tunnels.
Well it was lighter at first, but it was ugly. Believe it or not, making this floor bearable was very hard and I had to convert and reconvert it like 10 times to achieve that result. It might be a tad dark, but at least it doesn't hurt your eyes looking at itSeraph Uri-el";p="375167" wrote: Also i think the new texture of the floor in the monastry is a bit too dark. In my Opinion its too depletive to look at. I can remember that in D1 the floor was light blue or light red. (it changed the colores also)
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
-
- Posts: 24
- Joined: Sun Feb 25, 2007 5:49 pm
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
No, the angel doesn't have a little bubble with exclamation mark.onyx";p="375133" wrote:Strange, I tried it several times and it worked each and every time for me. Question: when the angel comes down, does he have the little bubble with exclamation mark over his head or not? If he does, then have you tried talking to him? I think the quest solves when you talk to Tyrael.fyris";p="375079" wrote: hmm
can't finish normal difficult
finished all quests exept quest 1 act 2 and the last quest in act5
the diablo-quest always stops with the step: search diablos lair
if i kill diablo i can't speak with the angel, quest changes to can't compleated that game... (tryed it on serveral possitions)
some trys:
diablo death, questlog changes to can't compleated... -&exitgame-&newgame exit-& no advance
diablo death, questlog changes to can't compleated... -& town-&exitgame -&newgame exit-& no advance
char: sorcerer lvl 42 to 46 (created with v.1.00)
bth version 1.00
windowas xp home
But you're saying that quest status changes to "Cannot complete the quest in the current game", which is bad (and which means that most likely you cannot talk to Tyrael at all). I had that bug with an older version of one of the .dlls, but I'm sure that I switched to the new version for the release. I'll look at it again and see if I can provide any solution quickly.
The quest also didn't change from search diablo's lair to kill diablo.
It changes from search diablo's lair direcltly to quest can't be compleaded... if ill kill diablo. Nothing happens to the quest log if i enter the last area.
Found another minor display bug
The spell description of lightning wall has wrong dmg numbers
spell lvl 5
s:(spell description) 7-178
c:(character report) 23-534
spell lvl 7
s: 10-225
c: 32-675
spell lvl 8
s: 12-248
c: 37-745
spell lvl 10
s: 15-310
c: 46-932
I'm relativly sure the dmg range from c is accurate. There is no proplem with spell dmg, just a display issue at spell description.
-
- Champion of the Light
- Posts: 432
- Joined: Wed Feb 11, 2004 8:40 pm
It seems like the Horizon's tunnle tile bug still exist in some way... I way pointed from other acts directly tothere... the "treasure tombs' colores seemd to be "yellowish"... probabaly not a big deal though
album_page.php?pic_id=2739
The inventory appears to be green instead of blue in poisioned water supply...
album_page.php?pic_id=2741
album_page.php?pic_id=2739
The inventory appears to be green instead of blue in poisioned water supply...
album_page.php?pic_id=2741
-
- Paladin
- Posts: 118
- Joined: Thu Apr 22, 2004 2:44 am
- Location: Canada
That's a bug in vanilla D2 as well. The same thing happens when you enter one of the side red portal areas in act 5. I would just ignore it.biobaba";p="375192" wrote::
The inventory appears to be green instead of blue in poisioned water supply...
album_page.php?pic_id=2741
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
This is bad. I'll wait for someone else to confirm the bug, because as I said, it works fine for me. If it confirms, then I'll look into it as soon as possible.fyris";p="375180" wrote: No, the angel doesn't have a little bubble with exclamation mark.
The quest also didn't change from search diablo's lair to kill diablo.
It changes from search diablo's lair direcltly to quest can't be compleaded... if ill kill diablo. Nothing happens to the quest log if i enter the last area.
Yes, c should be accurate. I'll see about fixing the description.fyris";p="375180" wrote: The spell description of lightning wall has wrong dmg numbers
spell lvl 5
s:(spell description) 7-178
c:(character report) 23-534
spell lvl 7
s: 10-225
c: 32-675
spell lvl 8
s: 12-248
c: 37-745
spell lvl 10
s: 15-310
c: 46-932
I'm relativly sure the dmg range from c is accurate. There is no proplem with spell dmg, just a display issue at spell description.
At least it's not the whole level anymore I'll see if I can do anything about it, but I won't promise anything.biobaba";p="375192" wrote: It seems like the Horizon's tunnle tile bug still exist in some way... I way pointed from other acts directly tothere... the "treasure tombs' colores seemd to be "yellowish"... probabaly not a big deal though
album_page.php?pic_id=2739
This has been around for ages, never noticed it by now?biobaba";p="375192" wrote: The inventory appears to be green instead of blue in poisioned water supply...
album_page.php?pic_id=2741
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
-
- Paladin
- Posts: 118
- Joined: Thu Apr 22, 2004 2:44 am
- Location: Canada
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
I may have encountered a bug with warrior crafting. I found some good magic boots and wanted to put some speed on them. Because I found so many books for boots for speed, it was almost maxed (level 18). So I wanted to power them up even more so I put on my thinking cap, a sword with +3 boots of speed, and even got a skill shrine (I always do this when I craft something for a better result). The thing is the boots wouldn't craft, I was wondering why (I am 100% the boots were magic, and I had an oil).
The only reason I can think of why they didn't craft were because the actual boots of speed skill was level 25 (over level 20). So I rearranged my crafting gear making the boots of speed skill less than 20 and sure enough, the boots crafted. I hope this is a bug because crafting is so limited now. If you can't use a crafting skill that is over level 20 why does it show the better stats for the next skill level that is over level 20?
The only reason I can think of why they didn't craft were because the actual boots of speed skill was level 25 (over level 20). So I rearranged my crafting gear making the boots of speed skill less than 20 and sure enough, the boots crafted. I hope this is a bug because crafting is so limited now. If you can't use a crafting skill that is over level 20 why does it show the better stats for the next skill level that is over level 20?
-
- Arch-Angel
- Posts: 1994
- Joined: Wed Apr 25, 2007 4:36 pm
I guess he forgot to make higher level recipes :/ . What you see is just a dummy number, it only affect the items when there is a matching recipe.QW_Shadow" wrote: If you can't use a crafting skill that is over level 20 why does it show the better stats for the next skill level that is over level 20?
Stay away from ballet dancers with an attitude .
-
- Posts: 35
- Joined: Mon Jan 21, 2008 3:53 am
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
When fighting Na-Krul with a blood wizard, the blood wave spell puts Na-Krul in constant hit recovery if you spam it you can stand right next to him behind your blood golem (and melee merc if applicable) and just hold down the blood wave mouse button and he will not be able to do anything to you. Every once in a while he will get a attack in, but since the golem or merc will take it, the blood wizard can continue to hold down fire blood wave
Only tested on normal
Only tested on normal
Last edited by Haynen on Sun Feb 03, 2008 4:44 am, edited 2 times in total.
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
Doabli is right, I need to add recipes for skill levels over 20. They simply don't exist in the files, that's why you were unable to craft.QW_Shadow";p="375212" wrote: I may have encountered a bug with warrior crafting. I found some good magic boots and wanted to put some speed on them. Because I found so many books for boots for speed, it was almost maxed (level 18). So I wanted to power them up even more so I put on my thinking cap, a sword with +3 boots of speed, and even got a skill shrine (I always do this when I craft something for a better result). The thing is the boots wouldn't craft, I was wondering why (I am 100% the boots were magic, and I had an oil).
The only reason I can think of why they didn't craft were because the actual boots of speed skill was level 25 (over level 20). So I rearranged my crafting gear making the boots of speed skill less than 20 and sure enough, the boots crafted. I hope this is a bug because crafting is so limited now. If you can't use a crafting skill that is over level 20 why does it show the better stats for the next skill level that is over level 20?
I guess I will reduce the chance to knockback on Blood Wave.Haynen";p="375237" wrote: When fighting Na-Krul with a blood wizard, the blood wave spell puts Na-Krul in constant hit recovery if you spam it you can stand right next to him behind your blood golem (and melee merc if applicable) and just hold down the blood wave mouse button and he will not be able to do anything to you. Every once in a while he will get a attack in, but since the golem or merc will take it, the blood wizard can continue to hold down fire blood wave
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
found a very small bug
the door at the screen isn at the automap.
the last time i walked there, instead of the open door there was a grid and i couldnt open it cause there was no mouseover
[EDIT]removed pic[/EDIT]
the door at the screen isn at the automap.
the last time i walked there, instead of the open door there was a grid and i couldnt open it cause there was no mouseover
[EDIT]removed pic[/EDIT]
Last edited by ChaosMarc on Fri Feb 08, 2008 3:25 pm, edited 3 times in total.
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
Interesting, maybe something got wrong while I was editing the level. And one more thing - the [IMG] tag is disabled here, so you cannot post images, only links to them.
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
-
- Paladin
- Posts: 118
- Joined: Thu Apr 22, 2004 2:44 am
- Location: Canada
-
- Posts: 24
- Joined: Sun Feb 25, 2007 5:49 pm
i wish i could talk to him
but my questlog says: i have to search his lair or it can't be completed
tried it today in multiplayer (opend game with a lvl 1 char and joined)
but it didn't help
btw you should double or triple diablos hitpoints, he is a bit weak
but my questlog says: i have to search his lair or it can't be completed
tried it today in multiplayer (opend game with a lvl 1 char and joined)
but it didn't help
btw you should double or triple diablos hitpoints, he is a bit weak
Last edited by fyris on Sun Feb 03, 2008 5:41 pm, edited 1 time in total.
-
- Paladin
- Posts: 216
- Joined: Sat Aug 06, 2005 1:11 pm
- Location: South of Nowhere
act 5 lava demon missiles hardly do damage and do lightning hit effect- character has 39% fire res and 75% lightning
casting bloodstar removes burst of speed effect, very annoying
qual-kehk intro for monk "A druid in Harrogath......." you probably missed changing this.
casting bloodstar removes burst of speed effect, very annoying
qual-kehk intro for monk "A druid in Harrogath......." you probably missed changing this.
Doom Shadows mod forum at Charsi's Forge
http://charsisforge.org/phpBB/viewforum ... dddbf78b31
Doom Shadows 0.07 download
http://www.filefront.com/17360669/Diabl ... 07BETA.rar music: http://www.filefront.com/15180117/D2XMU ... adows.rar/
http://charsisforge.org/phpBB/viewforum ... dddbf78b31
Doom Shadows 0.07 download
http://www.filefront.com/17360669/Diabl ... 07BETA.rar music: http://www.filefront.com/15180117/D2XMU ... adows.rar/
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
See, this is exactly what I meant. Other people, including me, are able to complete the last quest just fine. I wonder what the hell is wrong on your end... perhaps you can e-mail me your character so I can take a look at it. My e-mail is listed in the readme.fyris";p="375288" wrote: i wish i could talk to him
but my questlog says: i have to search his lair or it can't be completed
tried it today in multiplayer (opend game with a lvl 1 char and joined)
but it didn't help
You think? I'll wait for some other opinions on that, but I suspect he's too easy compared to Baal for example anyway.fyris";p="375288" wrote: btw you should double or triple diablos hitpoints, he is a bit weak
I'll see what's wrong there, probably leftovers from my previous attempts to fix their boulders.Evilpanda";p="375296" wrote: act 5 lava demon missiles hardly do damage and do lightning hit effect- character has 39% fire res and 75% lightning
Oh, that's bad and needs to be fixed The same should happen with Bone Spirit too.Evilpanda";p="375296" wrote: casting bloodstar removes burst of speed effect, very annoying
Hm, yes. I did forgot the Sorceress strings too the first time, I laughed so hard when an NPC in Kurast greeted my Blood Wizard with "Greetings, young Sorceress!"Evilpanda";p="375296" wrote: qual-kehk intro for monk "A druid in Harrogath......." you probably missed changing this.
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
-
- Paladin
- Posts: 118
- Joined: Thu Apr 22, 2004 2:44 am
- Location: Canada
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
Yeah, he was pretty easy (like every other boss). Like I said in my post about enemy/boss difficulty, the bosses are way too easy compared to other enemies in the certain act. I'll suggest it again, tone down the enemies a bit and beef up the bosses.onyx";p="375297" wrote: You think? I'll wait for some other opinions on that, but I suspect he's too easy compared to Baal for example anyway.
-
- Posts: 16
- Joined: Wed Jan 03, 2007 6:37 pm
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
using the warrior crafting receipe on any (blue/white) item will set its lvlreq to 0.
i dont know if you want it to be like that, but imo its worth to be mentioned.
i only tested it with some lvl 3-10 boots and the receipe, but if its really possible to set high lvl items req to 0...
i dont know if you want it to be like that, but imo its worth to be mentioned.
i only tested it with some lvl 3-10 boots and the receipe, but if its really possible to set high lvl items req to 0...
Certus amor morum est; formam populabitur aetas.
-Ovid
-Ovid
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
Then what? Low-level characters wouldn't meet the item's strength and dexterity requirements anyway This is hardcoded behaviour, I wish I could do something about it, but I can't. I was looking at alternatives at one point, but then I decided it's not worth the time and effort.usu";p="375315" wrote:using the warrior crafting receipe on any (blue/white) item will set its lvlreq to 0.
i dont know if you want it to be like that, but imo its worth to be mentioned.
i only tested it with some lvl 3-10 boots and the receipe, but if its really possible to set high lvl items req to 0...
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
-
- Champion of the Light
- Posts: 432
- Joined: Wed Feb 11, 2004 8:40 pm
It seems like you can stand here ( s shown in the pic) and kill the boss safly through the iron cage... (Kinda like what happened back in Beta for the Boss guarding the 2nd torned note situation)
album_page.php?pic_id=2743
album_page.php?pic_id=2743
Last edited by biobaba on Mon Feb 04, 2008 1:48 am, edited 1 time in total.
-
- Posts: 19
- Joined: Mon May 07, 2007 1:37 am
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
About the blood wizard bug
When you have tested your wizard (aka got yourself killed) did you exit the game before grabbing your corpse? Because i've used a cape and picked up my body before with no problems whatsover, yet when i died later, i exited to get my body, and it would no longer load.
When you have tested your wizard (aka got yourself killed) did you exit the game before grabbing your corpse? Because i've used a cape and picked up my body before with no problems whatsover, yet when i died later, i exited to get my body, and it would no longer load.
One Monkey - One Monkey = Sadness For All
-
- Throne
- Posts: 9377
- Joined: Fri Apr 18, 2003 12:38 pm
- Location: Sofia, Bulgaria
Re: Back to Hellfire v1.00 Bugs/Feedback Thread
This can be done pretty much everywhere there. Such is the design of the level...biobaba";p="375362" wrote: It seems like you can stand here ( s shown in the pic) and kill the boss safly through the iron cage... (Kinda like what happened back in Beta for the Boss guarding the 2nd torned note situation)
album_page.php?pic_id=2743
The bug doesn't happen if you grab your corpse after you die, only if you save and exit. Also, cause has been found, read here.hemen";p="375368" wrote: About the blood wizard bug
When you have tested your wizard (aka got yourself killed) did you exit the game before grabbing your corpse? Because i've used a cape and picked up my body before with no problems whatsover, yet when i died later, i exited to get my body, and it would no longer load.
Last edited by onyx on Mon Feb 04, 2008 7:30 am, edited 1 time in total.
ONYX
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution
Read The Terms of Service before posting!
Back to Hellfire - Site | Forum
Also visit: Incandescence * Diabolic Cartography * Inventharia * Diablo Evolution