Dark Alliance preview version released

Information and updates for the Dark Alliance mod. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.

Moderators: kingpin, Ogodei, Darque, Yohann, afj666, Diabolic Studios Dev

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Dark Alliance preview version released

Post by kingpin » Fri Jun 06, 2008 1:43 pm

After years of work since december 2002 we have finally finished the preview version.

We want to remind that the preview version is still work in progress. We are releasing the preview version to let everyone get a chance to see some of Dark Alliance of those who want that.

For report bugs, or any issues use the dedicated threads for this that will be opened.

NOTE: Dark Alliance is for 1.10 only.


This is what the preview version is containing

* Access to 3 character classes (Paladin, Druid, Sorceress)
* Character level is limited to 30.
* You will have full access to all content in first chapter (except Lut gholein's passage)
* Several new outdoor areas.
* New dungeons.
* A new secret level.
* Alot of new NPCs. Each new village have a number of new npc's who lives in there. You will also find NPC's in the wilderness
* New variations of monsters. New monster classes, monster abilities, skills and equipments are added for the monsters.
* New Monster Animations custom made bu Kjell Eriksson.
* New Monster Animations from other games (like diablo 1, baldur's gate, planescape torment)
* Hireling is improved with new itemslots, own hireling only items, and new skills.
* Completely new skill system called "Legendary System" that replace the existing stat and skill point system.
* Each class has it's own Book of Story that keeps important events and current subquests. The book itself plays an important
part in the world of Dark Alliance.
* Main Quest rewards are improved.
* New quest system that is used for our subquests.
* Extended storage space (from plugy)
* Locked doors (doors that are locked will require keys, there is also special keys you need to find to open it).
* New music (town, and cave music) made by Stefan Widh. This is available as both optional download and in special music
release package.
* New consumables: herbs & food.
* Custom Affix Pool (include over 100 new affixes). This include new never seen affixes.
* New graphics for items and levels made by Gollum, Golvmopp, Kjell Eriksson and aswell borrowed from other games or internet.
* New drop system completely written from ground.
* Alot different items, new group of base items, monster items & bodyparts, unique items, set items, crystals, gems & runes,
oil potions, spell book/scrolls,
* elemental stones, herbs other potions, elixirs.
* New rune words, craft recipes and monster recipes (this include rune word that is
for specific item qualities like magic, rare, unique items).
* Clue Scrolls (that give you hint about different parts of Dark Alliance. The cluescrolls is stored in your book of story).
* Obelisks: Ancient artifacts left from the past.
* Custom identify scrolls (that identify magic/rare, set or unique)
* Bookshelfs that is able to drop random book or spell scroll.
* New interface graphics made by Golvmopp and Gollum.
* Huge amount of code editing made by Allan Flamsted Jensen (Afj666) and Thomas Westman (Kingpin).
* Multiple class items.
* Cursed Items.
* Blessed Items.
* Village scrolls: New portals where you can travel to one of the new villages.
* Bags where you can find treasures inside.
* New and improved start items. This include randomly added items.


Downloads:

Dark Alliance Preview Version (include music)

Mirror #1 - Dark Alliance Preview Version (include music)

Note: Filesize around 86MB.


Dark Alliance Preview Version (non music release)

Note: Filesize around 70MB.


Dark Alliance Optional Music Addon

Note: Filesize around 40MB.
Last edited by kingpin on Fri Jul 04, 2008 10:34 pm, edited 4 times in total.

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eps2
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Post by eps2 » Fri Jun 06, 2008 8:23 pm

I take already cool interesting what effects of heavy job they will be

sorrry my bad english

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allas
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Re: Dark Alliance preview version released

Post by allas » Fri Jun 06, 2008 9:30 pm

You made an amazing job on this mod. I'm sure this mod will be my favorite! :D

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Post by Hans » Fri Jun 06, 2008 11:39 pm

Will try it when I get home tonight.
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Post by ls426 » Sat Jun 07, 2008 5:43 am

Want to check it out but I'm having trouble downloading from those links. I got slow speeds up to 50% and now they're not working.

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Post by kingpin » Sat Jun 07, 2008 7:38 am

ls426";p="390639" wrote:Want to check it out but I'm having trouble downloading from those links. I got slow speeds up to 50% and now they're not working.
I have restart the server. It's up and running again.

Edit: it's going slow atm aswell. hopefully I have a mirror up later today.

Edit2: first mirror with DA preview (include music) package is up. The mirror site should be able to handle the traffic better.
Last edited by kingpin on Sat Jun 07, 2008 2:12 pm, edited 2 times in total.

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Re: Dark Alliance preview version released

Post by Myhrginoc » Sat Jun 07, 2008 6:16 pm

:bravo2:
Major kudos for you and your team on reaching this stage. I know you have been working a long time to get here, in the face of many real-life hurdles.
Do the right thing. It will gratify some people and astonish the rest.
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Post by Smiling Hobo » Sat Jun 07, 2008 6:56 pm

Awesome. :D

This mod seems to have a lot of really exciting, innovative features. Can't wait to try it out.

*Nibbles on kitten*

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Re: Dark Alliance preview version released

Post by IgorTheMighty » Sat Jun 07, 2008 7:35 pm

Great jobs guys! ;)
I gonna check it out right now.
I'm very curious changes and improvements you have made.
After so much work this mod must be imposing. xD
I can see what you see not, vision milky then eyes rot.
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind, cast down into the Halls of the Blind.

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Re: Dark Alliance preview version released

Post by Shakewell28 » Sat Jun 07, 2008 8:45 pm

where should i tell it to install? it comes up for D: drive for me but I want to to install under C:
what should i do? just make a new folder in C:\program files\diablo ii called darkalliance or something?
Last edited by Shakewell28 on Sat Jun 07, 2008 8:48 pm, edited 1 time in total.

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Re: Dark Alliance preview version released

Post by kingpin » Sat Jun 07, 2008 8:51 pm

Shakewell28";p="390710" wrote:where should i tell it to install? it comes up for D: drive for me but I want to to install under C:
what should i do? just make a new folder in C:\program files\diablo ii called darkalliance or something?
Install it where you have your normal diablo installation. Dark Alliance doesn't require a specific path (more than be a subdir to diablo).

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Post by CorniI » Sat Jun 07, 2008 10:37 pm

it doesn't even need to be in the d2 directory, I just think the default path isen't wisely choosen but could be based on the registry value for the d2 installation and not on how kp's setup for apps/games is working :P
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Re: Dark Alliance preview version released

Post by Eisenfaust86 » Sat Jun 07, 2008 10:52 pm

I've had my eyes on this project for quite a while and was quite amazed with the changes I saw here. Looks like this mod will be big d2 modding news once it's completed (until "Codename: Metalstorm" is released, which could rival this mod in revolutionary features). I'll give this preview release a go and see the future of d2 modding for myself.

EDIT: Did I say this will rival "Codename: Metalstorm"? Actually, "Codename: Metalstorm" will likely top everything else, but that's certainly not meant as discouragement for you, Kingpin (you just gave us a PLAYABLE preview of possible features to be found in Metalstorm, never before seen anywhere else. That, I feel, is praiseworthy. :D )
Last edited by Eisenfaust86 on Sat Jun 07, 2008 11:02 pm, edited 2 times in total.

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Post by kingpin » Sat Jun 07, 2008 11:09 pm

Aggrocorni";p="390723" wrote:it doesn't even need to be in the d2 directory, I just think the default path isen't wisely choosen but could be based on the registry value for the d2 installation and not on how kp's setup for apps/games is working :P
As I haven't coded the actual setup itself. It wouldn't be possible to do a check where d2 is installed.

I'm using Inno Setup Compiler to compile the install package. As you can change your path yourself I think what the default path is doesn't matter that much :)

If I get around someday to code my own installer. Use d2 install path is very possible to do.
Last edited by kingpin on Sun Jun 08, 2008 1:51 am, edited 2 times in total.

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Re: Dark Alliance preview version released

Post by the_bogan » Sun Jun 08, 2008 2:37 am

Haven't left the camp yet, but have noticed a bit of bad grammar in some of the text. (Which doesn't detract from how cool it seems) What's the best way to report these? I'm not going to remember everything word for word when reporting them, which isn't going to be easy for you to fix.

edit: Just noticed the other topic(s). Don't worry about this query.
Last edited by the_bogan on Sun Jun 08, 2008 2:49 am, edited 1 time in total.

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Re: Dark Alliance preview version released

Post by kingpin » Sun Jun 08, 2008 2:48 am

the_bogan";p="390741" wrote:Haven't left the camp yet, but have noticed a bit of bad grammar in some of the text. (Which doesn't detract from how cool it seems) What's the best way to report these? I'm not going to remember everything word for word when reporting them, which isn't going to be easy for you to fix.
Use the Spelling Issue thread.

Spelling Issues will be included in any upcomming patch.

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Re: Dark Alliance preview version released

Post by TrueMage » Sun Jun 08, 2008 5:44 am

First of all I want to congratulate you with release of this awesome mod preview! :) Keep the good work, dudes! :)
I have played a bit and I want to post one screenshot. It is not my screen and it is not a bug, but it looks very weird. :) I think that you could want to fix such strange... problems. :)

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Re: Dark Alliance preview version released

Post by kingpin » Sun Jun 08, 2008 10:16 am

TrueMage";p="390749" wrote:First of all I want to congratulate you with release of this awesome mod preview! :) Keep the good work, dudes! :)
I have played a bit and I want to post one screenshot. It is not my screen and it is not a bug, but it looks very weird. :) I think that you could want to fix such strange... problems. :)
thnx.

You talking about the chest armor? :P

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Post by TrueMage » Mon Jun 09, 2008 3:40 am

Yeah, indeed. :)

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Post by Giaour » Thu Jun 12, 2008 2:07 pm

Awesome job ... any word on multiplayer ... Clendara (sp?) is a mean mother with a sorc ...

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Post by kingpin » Thu Jun 12, 2008 2:46 pm

Giaour";p="391211" wrote:Awesome job ... any word on multiplayer ... Clendara (sp?) is a mean mother with a sorc ...
Most thing's work fine in MP. Subquests is supposed to be for the player who have the quest. So, it can obvious cause some problems to complete it in MP.

Players X command is disabled. So, even if you set more than one player it will always end up with 1.

There is for sure more bugs in MP compare to Sp. As MP have been less tested as we focused on get SP right before work on MP.

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Post by WarWolf » Sat Jun 14, 2008 10:38 pm

Congratulations on the release, downloading it now. Boy I am so excited, waited so long for this :)

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Re: Dark Alliance preview version released

Post by kingpin » Fri Jul 04, 2008 10:40 pm

Have updated the topic with new links. Finally I no longer need to use my slow server and instead can use my usual DA site download instead. This means alot faster downloads :)

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Re: Dark Alliance preview version released

Post by Archer81 » Fri Aug 22, 2008 9:47 am

So many new features! Many thanks for your persistent work! :)
A question: game with music = game without music + music addon? I think so, but music addon is 40MB, and the two game release have only 16MB difference between them, so comes the above question.

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Re: Dark Alliance preview version released

Post by kingpin » Fri Aug 22, 2008 12:12 pm

Archer81";p="400075" wrote:So many new features! Many thanks for your persistent work! :)
A question: game with music = game without music + music addon? I think so, but music addon is 40MB, and the two game release have only 16MB difference between them, so comes the above question.
The compression becomes better in the big package of some reason. Got abit surprised myself with the little difference :)

EDIT 21-dec -09

Updated the non working links.

EDIT 2012-09-12

Uploaded the preview version files to a new server. so now all downloads should work again, otherwise let me know and I look into it.

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