[1.10] Unique/Champion only monsters?

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Drac0
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[1.10] Unique/Champion only monsters?

Post by Drac0 » Thu Sep 15, 2011 4:03 am

Had the idea of creating some monsters that would only spawn as champion/unique but after reading the Levels.txt file guide I realized this would only work in normal as the umon columns aren't used in NM or Hell.

Does anyone know of a possible workaround for this, or would it require CE.

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Re: [1.10] Unique/Champion only monsters?

Post by PureRage » Thu Sep 15, 2011 4:16 am

It might be wroth taking a look at the ancients.

I copied the original lines to new rows (as I replaced them with demons in the game) and renamed then, changed baseID and AI etc.

Every time they spawn, they always, always spawn as unique or champions. even if i remove them from the umon column, they still always spawn as unique/champ.

If I change the token to a new monster, they spawn normally. Not sure what could be causing it but it seems to be related to the token itself, possibly the .cof's?

let me know how it goes, I could do with preventing the unique spawn in normal.
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Re: [1.10] Unique/Champion only monsters?

Post by Drac0 » Fri Sep 16, 2011 11:01 am

Will have a look, but I think that will be hard coding linked to the token more than anything else.

Cheers

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Re: [1.10] Unique/Champion only monsters?

Post by Grayloch » Sun Sep 18, 2011 4:50 pm

Getting the umon columns to work in NM and Hell is a fairly simple code edit.

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Re: [1.10] Unique/Champion only monsters?

Post by Drac0 » Sun Sep 18, 2011 8:03 pm

Grayloch" wrote:Getting the umon columns to work in NM and Hell is a fairly simple code edit.

-G.
Probably is for someone who has any idea what all that means. :)
And if I did work it out, I'd need to figure out how to make it a plugin too...lol.

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Re: [1.10] Unique/Champion only monsters?

Post by kidpaddle94 » Sun Sep 18, 2011 8:33 pm

Drac0" wrote:
Grayloch" wrote:Getting the umon columns to work in NM and Hell is a fairly simple code edit.

-G.
Probably is for someone who has any idea what all that means. :)
And if I did work it out, I'd need to figure out how to make it a plugin too...lol.
what do you mean by plugin? this is a simple edit in D2Game.dll

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Re: [1.10] Unique/Champion only monsters?

Post by Drac0 » Sun Sep 18, 2011 9:24 pm

kidpaddle94" wrote:what do you mean by plugin? this is a simple edit in D2Game.dll
As I said, I have no idea about CE. I use D2SE/PlugY/D2Mod, how would this 'simple' change affect them? Additionally, as a dll plugin it would be available for more users?

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Re: [1.10] Unique/Champion only monsters?

Post by cla$$ics » Mon Sep 19, 2011 5:31 am

Modifying D2Game.dll will not affect PlugY, D2SE, or D2Mod. Unless you completely rewrite the entire thing. But for this scope, it should have no effect, as there are no plug-ins that affect that area.

It wouldn't be available to more users, rather, it'd make something difficult to most easier. Thinking logically here, even Nefarius-level or Kingpin-level code edits are available to most, they just don't know enough CE to do it. Kinda like a store. It's available to everyone, just don't have enough cash to get it.
Just thinking logically here. ;)

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Re: [1.10] Unique/Champion only monsters?

Post by Drac0 » Mon Sep 19, 2011 9:29 am

Been modding this game on & off for almost 10 years but until recently never really did much more than use plugins created by others & do what I could with the text files.

Don't know whats come over me lately (mid-life crisis??) but in the last 2 months I've done more real modding than in all the previous years. Getting into areas I would never touch before - image editing, working with animations (mostly just convering old plugins to new fully functional tokens) & in the last couple of weeks doing a lot of mapping work.

So I suppose a bit of CE is the next logical step........ Lol

i'll look into it more w next time I'm near a real net connection. No net here and working the site with my phone, like now, becomes a real pain.

Cheers all

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Re: [1.10] Unique/Champion only monsters?

Post by Drac0 » Fri Oct 07, 2011 6:49 am

Finally got around to giving this a go & all seems to work well.

Cheers

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Re: [1.10] Unique/Champion only monsters?

Post by shaolonger » Thu Jun 30, 2022 6:26 pm

Drac0 wrote:
Fri Oct 07, 2011 6:49 am
Finally got around to giving this a go & all seems to work well.

Cheers
Hi, sorry for bothering you after years.
Now I got this problem too.
I have made some monsters based on player's characters and it seems fine when I put them in Levels.txt on Mon1-25, but when I put them in UMon1-25 or NMon1-25, it crashed when entering the map, did you have any suggests for this problem?
Thanks :)

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Re: [1.10] Unique/Champion only monsters?

Post by Specktro » Sat Jul 16, 2022 3:28 pm

Drac0 wrote:
Mon Sep 19, 2011 9:29 am
...but in the last 2 months I've done more real modding than in all the previous years. Getting into areas I would never touch before...
Duuude, same here... But have used a lot of code editing in the past, now I am messing with formulae, opcodes in cube, some if/then/else in skills.txt... Don't know if it will take me somewhere, or if any mod will come out of it, but its sooooo fun :lol:
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