[Request] Act 1 Tiles/objects

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Immortal.
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[Request] Act 1 Tiles/objects

Post by Immortal. » Tue Apr 09, 2013 11:42 pm

I have no knowledge as to how to convert a ds1/dt1 file into a photoshop edit-able file.

I'm looking for someone that can convert these files to images for me, then convert them back when I finish editing.

Data\global\tiles\ACT1\Town\fence.dt1
Data\global\tiles\ACT1\Town\floordt1
Data\global\tiles\ACT1\Town\objects.dt1
Data\global\tiles\ACT1\Town\townE1.ds1
Data\global\tiles\ACT1\Town\townN1.ds1
Data\global\tiles\ACT1\Town\townS1.ds1
Data\global\tiles\ACT1\Town\townW1.ds1
Data\global\tiles\ACT1\Town\trees.dt1
Data\global\tiles\ACT1\Outdoors\bridge.dt1
Data\global\tiles\ACT1\Outdoors\cairn.dt1
Data\global\tiles\ACT1\Outdoors\cott1.ds1
Data\global\tiles\ACT1\Outdoors\cott1a.ds1
Data\global\tiles\ACT1\Outdoors\cott2.ds1
Data\global\tiles\ACT1\Outdoors\cott2a.ds1
Data\global\tiles\ACT1\Outdoors\cott3.ds1
Data\global\tiles\ACT1\Outdoors\cott3a.ds1
Data\global\tiles\ACT1\Outdoors\cott4.ds1
Data\global\tiles\ACT1\Outdoors\cott4a.ds1
Data\global\tiles\ACT1\Outdoors\cott5.ds1
Data\global\tiles\ACT1\Outdoors\cott5a.ds1
Data\global\tiles\ACT1\Outdoors\cott6.ds1
Data\global\tiles\ACT1\Outdoors\cott6a.ds1
Data\global\tiles\ACT1\Outdoors\objects.dt1
Data\global\tiles\ACT1\Outdoors\pond.dt1
Data\global\tiles\ACT1\Outdoors\puddle.dt1
Data\global\tiles\ACT1\Outdoors\river.dt1
Data\global\tiles\ACT1\Outdoors\stones.dt1
Data\global\tiles\ACT1\Outdoors\stonewall.dt1
Data\global\tiles\ACT1\Outdoors\swamp.dt1
Last edited by Immortal. on Wed Apr 10, 2013 9:47 pm, edited 1 time in total.
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Xenast
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Re: [Request] Act 1 Tiles/objects

Post by Xenast » Wed Apr 10, 2013 2:52 am

You could do this easily by editing the dt1's, extract them and make everything grey scale, repack them and replace the old files. No map editing needed

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Re: [Request] Act 1 Tiles/objects

Post by Immortal. » Wed Apr 10, 2013 4:19 am

Xenast" wrote:You could do this easily by editing the dt1's, extract them and make everything grey scale, repack them and replace the old files. No map editing needed
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Nope, I can't.
Last edited by Immortal. on Wed Apr 10, 2013 9:48 pm, edited 1 time in total.
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kidpaddle94
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Re: [Request] Act 1 Tiles/objects

Post by kidpaddle94 » Wed Apr 10, 2013 4:33 am

Weren't you already warned for posting screenshots promoting bnet hacks?

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Re: [Request] Act 1 Tiles/objects

Post by laner » Wed Apr 10, 2013 4:57 am

I have this but not giving out for free i can send you s/s of exactly what it looks like lmk..

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Re: [Request] Act 1 Tiles/objects

Post by Immortal. » Wed Apr 10, 2013 5:44 am

kidpaddle94" wrote:Weren't you already warned for posting screenshots promoting bnet hacks?
You can't promote a hack if there is no name to promote. It's just a picture... I didn't think of it because this is a diablo hacking site. Pretty hilarious it would have conditions on what hacks are permitted. As if Blizzard would care, you're manipulating their game which is against the ToS. How you do it doesn't make a bit of difference.
laner" wrote:I have this but not giving out for free i can send you s/s of exactly what it looks like lmk..
Seeing as you have one post on this site, I highly doubt you did it yourself, and I'm not about to help someone make profit off a gift they received from someone else.

Last edited by Immortal. on Wed Apr 10, 2013 8:19 am, edited 2 times in total.
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Re: [Request] Act 1 Tiles/objects

Post by laner » Wed Apr 10, 2013 5:45 am

haha alright gl finding...

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Re: [Request] Act 1 Tiles/objects

Post by Xenast » Wed Apr 10, 2013 3:11 pm

Immortal." wrote:Well... I could download the software spend hours reading tutorials and acquire the skills to mod my own diablo that would never be used again on a 13 year old game, or someone who already has these files could post them for me and the community.
No one is gonna give you those files here because its part of a hack
Immortal." wrote:I didn't think of it because this is a diablo hacking site. Pretty hilarious it would have conditions on what hacks are permitted. As if Blizzard would care, you're manipulating their game which is against the ToS. How you do it doesn't make a bit of difference.
Read the site Terms of Service, this is a modding site not a hacking site, there is a difference. Blizzard also does not condemn modding for Diablo 2, they have in fact took steps in the past to make the game more mod friendly.

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Re: [Request] Act 1 Tiles/objects

Post by Immortal. » Wed Apr 10, 2013 4:12 pm

Xenast" wrote:
Immortal." wrote:Well... I could download the software spend hours reading tutorials and acquire the skills to mod my own diablo that would never be used again on a 13 year old game, or someone who already has these files could post them for me and the community.
No one is gonna give you those files here because its part of a hack
Immortal." wrote:I didn't think of it because this is a diablo hacking site. Pretty hilarious it would have conditions on what hacks are permitted. As if Blizzard would care, you're manipulating their game which is against the ToS. How you do it doesn't make a bit of difference.
Read the site Terms of Service, this is a modding site not a hacking site, there is a difference. Blizzard also does not condemn modding for Diablo 2, they have in fact took steps in the past to make the game more mod friendly.
I don't understand why you think this has anything to do with hacking, I'm trying to mod the view of my d2, nothing more, nothing less. Simply because the SCREENSHOT I provided of the MOD I am trying to achieve is using some sort of hack doesn't have any relevance, I would think.

I could really use a tutorial on how to use these dt1 tools, if someone could provide a link, or an explanation. It's vastly different from the dc6 editor.
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Re: [Request] Act 1 Tiles/objects

Post by k0r3l1k » Wed Apr 10, 2013 4:55 pm

Which mod is that a screenshot of? Its rather disturbing that somebody ripped that front from my mod after i explicitly stated that it was not to be copied and/or distributed by persons other than myself.
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Re: [Request] Act 1 Tiles/objects

Post by Immortal. » Wed Apr 10, 2013 5:04 pm

k0r3l1k" wrote:Which mod is that a screenshot of? Its rather disturbing that somebody ripped that front from my mod after i explicitly stated that it was not to be copied and/or distributed by persons other than myself.
I have no idea, it was posted on BH. I tried asking the user that posted the s/s twice, on two different occasions, but I received no reply.

If you made that mod, you have delightful style.
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Re: [Request] Act 1 Tiles/objects

Post by k0r3l1k » Wed Apr 10, 2013 7:18 pm

I didnt make the mod. just the font. which i am displeased to learn is being used by someone else.
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Re: [Request] Act 1 Tiles/objects

Post by Volf » Wed Apr 10, 2013 9:53 pm

As this is a job offering post i have moved it to job offerings forum

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Re: [Request] Act 1 Tiles/objects

Post by Immortal. » Thu Apr 11, 2013 2:11 am

Volf" wrote:As this is a job offering post i have moved it to job offerings forum
Thanks. I hope to find someone quickly, as I'm sure anyone that has ever made a mod before can do this for me in only a few minutes.
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Re: [Request] Act 1 Tiles/objects

Post by Eimernase » Tue Jul 09, 2013 2:10 pm

Immortal." wrote:I have no knowledge as to how to convert a ds1/dt1 file into a photoshop edit-able file.

I'm looking for someone that can convert these files to images for me, then convert them back when I finish editing.
To funny, looking in the mirrow and you will see a guy that can convert any dt1 easily with the DT1Tools into pcx-files.
Photoshop can work with pcx-files sinces years, but i'm sure your version of PS isnt legal!!

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