... Meaning that unless I've specified otherwise, these are hand-made. Sometimes they're made purely in GIMP, other times I model them in Blender first, but they're never from other games, and they're never made from assets from other games. My only real goal is that they blend in with D2's actual sprites.
Most of what I do is meant for the D2 modding community in general. If you want to put these in a game you're developing, pm me. If you want something specific, I'll see what I can do. However, barring me actually joining your mod team (or whatever) I prefer to fulfill requests only occasionally. If your request is massive (i.e. an entire new GUI or a ton of animations) you may be unsatisfied with the pace at which I work - most of the sprites below gestated for a while before I was happy with them.
"Ready to convert to .dc6" signifies the sprite has already been adapted to the units palette and will not suffer distortion when converted to .dc6. This is also why I upload so many sprites that differ only by color - every one of those color variations have already adapted to the units palette beforehand. Take your pick.
Auras and Overlays
Large overlay; 250 x 250 (52 frames) Ready to convert to .dc6
Book & alternate colorations; 56 x 56 (2x2 inventory slots) Ready to convert to .dc6
Potion & alternate colorations; 28 x 28 (1x1 inventory slots) Ready to convert to .dc6
"Uzrael's Ascent", unique armor. This was a google image search mashup. You're free to try to convert it, this image may not be royalty-free.
Unique armor; 56 x 84 (2x3 inventory slots) Ready to convert to .dc6
Unique axe; 56 x 84 (2x3 inventory slots) Ready to convert to .dc6
Unique sword & alternate colorations; 56 x 112 each(2x4 inventory slots) Ready to convert to .dc6
Unique helm; 56 x 56 (2x2 inventory slots) Ready to convert to .dc6
Ring with variations and alternate colorations; 28 x 28 each (1x1 inventory slots) Ready to convert to .dc6
Mace; 28 x 84 each (1x3 inventory slots) Ready to convert to .dc6
Portals"To the High Heavens"
Electric portal, Ready to convert to .dc6
Early logo attempt, made with Blender's fire simulator. Took an eon to render.
GUI prototypes. Blizzard's, for comparison
Also made from scratch, but it turned out too close to the original.
Christ, I'm OCD.Later attempt, but incompatible with the units palette.