What does your mod look like?

This is the place for people to research themes and ideas for their mods as well as for others to post their suggestions for mod makers to make use of.

Moderator: Nefarius

User avatar
misiek1294
Junior Member
Paladin
Posts: 168
Joined: Mon Dec 29, 2014 3:58 pm
Poland

Re: What does your mod look like?

Post by misiek1294 » Mon Jul 18, 2016 7:52 pm

Finally! Today my asm knoweldge give me this effect :D
Image
Happy Modmaking!;D

User avatar
jetaman
Hosted Forum Moderator
Champion of the Light
Posts: 318
Joined: Sat Jul 18, 2015 7:00 pm
Location: Ukraine
Ukraine

Hand-picked

Re: What does your mod look like?

Post by jetaman » Mon Jul 25, 2016 11:42 pm

Check out my work, guys! Let me know what you think!

New character design and armor

User avatar
h4r4ld
Posts: 18
Joined: Fri Jul 05, 2013 9:24 pm
Location: Hamburg, Germany
Germany

Re: What does your mod look like?

Post by h4r4ld » Tue Jul 26, 2016 7:48 pm

Awesome!

But one thing bothers me...

The shade on the right side of the head of character, don't know if it should be some kind of a tattoo or smth, but imho it looks crappy.

Greetz

User avatar
jetaman
Hosted Forum Moderator
Champion of the Light
Posts: 318
Joined: Sat Jul 18, 2015 7:00 pm
Location: Ukraine
Ukraine

Hand-picked

Re: What does your mod look like?

Post by jetaman » Thu Aug 18, 2016 11:05 pm

New shield animation and image. And I fixed that weird black shadow ;)
Image

User avatar
thaison
Junior Member
Paladin
Posts: 108
Joined: Fri Apr 03, 2015 11:59 am
Location: Viet Nam
Vietnam

Re: What does your mod look like?

Post by thaison » Fri Aug 19, 2016 1:28 am

jetaman" wrote:New shield animation and image. And I fixed that weird black shadow ;)
Image
Nice

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1047
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: What does your mod look like?

Post by weapon-x » Mon Sep 26, 2016 8:55 am

Doub" wrote:@weapon-x

looks amazing!
btw, is it possible to make that big and detailed board for statistics?
yes, that can be done :)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

User avatar
SpiKe.
Forum Tech Support
Champion of the Light
Posts: 280
Joined: Thu Jul 28, 2011 5:25 pm
Location: Germany
Contact:
Germany

Re: What does your mod look like?

Post by SpiKe. » Wed Sep 28, 2016 12:55 am

http://i.imgur.com/wCEgmrN.jpg
Work on the new UI is nearly done. Only Skilltrees and some other graphics left :)

User avatar
Jeewdew
Junior Member
Paladin
Posts: 132
Joined: Thu Sep 15, 2011 1:18 am
Contact:

Re: What does your mod look like?

Post by Jeewdew » Wed Sep 28, 2016 8:10 am

J'P" wrote:http://i.imgur.com/wCEgmrN.jpg
Work on the new UI is nearly done. Only Skilltrees and some other graphics left :)
That's an amazing screen. =)
I just wonder if it wasn't a good ideer to remove the Battle.net service since this is unplayable? =)

User avatar
SpiKe.
Forum Tech Support
Champion of the Light
Posts: 280
Joined: Thu Jul 28, 2011 5:25 pm
Location: Germany
Contact:
Germany

Re: What does your mod look like?

Post by SpiKe. » Wed Sep 28, 2016 8:36 am

What do u mean?
Last edited by SpiKe. on Wed Sep 28, 2016 12:31 pm, edited 1 time in total.

User avatar
Jeewdew
Junior Member
Paladin
Posts: 132
Joined: Thu Sep 15, 2011 1:18 am
Contact:

Re: What does your mod look like?

Post by Jeewdew » Wed Sep 28, 2016 11:14 am

J'P" wrote:What donu mean?
You can't play battle.net with mods and battle.net is being shutdown anyways.

User avatar
SpiKe.
Forum Tech Support
Champion of the Light
Posts: 280
Joined: Thu Jul 28, 2011 5:25 pm
Location: Germany
Contact:
Germany

Re: What does your mod look like?

Post by SpiKe. » Wed Sep 28, 2016 12:31 pm

I actually left it because of reasons we are not allowed to talk about here ;)

User avatar
Jeewdew
Junior Member
Paladin
Posts: 132
Joined: Thu Sep 15, 2011 1:18 am
Contact:

Re: What does your mod look like?

Post by Jeewdew » Wed Sep 28, 2016 5:53 pm

J'P" wrote:I actually left it because of reasons we are not allowed to talk about here ;)
I know, but might aswell. ;P

User avatar
mikemillaire
Posts: 8
Joined: Fri Oct 07, 2016 10:10 pm
Contact:

Re: What does your mod look like?

Post by mikemillaire » Fri Oct 21, 2016 6:32 am

A few screens of my 20th Diablo Anniversary project.
Click for full dimensions.
Image
Image
Image
This is a QA character, so excuse the 100+ skill points and tons of charms :roll:

User avatar
ChaosMarc
Dark Alliance Beta Test
Champion of the Light
Posts: 256
Joined: Fri May 28, 2004 2:00 pm
Germany

Re: What does your mod look like?

Post by ChaosMarc » Fri Oct 21, 2016 8:06 am

looks great :)
I like the way you created more inventory/stash space without clattering everything into each other :)
are you going to add a 4th skill tab? looks like there is exactly room for 1 more :D
only thing: the plugy stash controls should be centered in my opinion

User avatar
mikemillaire
Posts: 8
Joined: Fri Oct 07, 2016 10:10 pm
Contact:

Re: What does your mod look like?

Post by mikemillaire » Sun Oct 30, 2016 3:35 pm

themastercaster" wrote:looks great :)
I like the way you created more inventory/stash space without clattering everything into each other :)
are you going to add a 4th skill tab? looks like there is exactly room for 1 more :D
only thing: the plugy stash controls should be centered in my opinion
Thanks. As of now I'm using dav92's default ExpRes layout, everything is still subject to change. But I don't think an extra skill tab is necessary, there is a lot of space for skills already. I probably will make the tab buttons larger though, so that I can fit a nice skill tab icon there.

User avatar
prodigypm
Banned
Champion of the Light
Posts: 304
Joined: Fri Apr 09, 2010 10:12 am
Location: Bulgaria

Re: What does your mod look like?

Post by prodigypm » Sun Oct 30, 2016 11:58 pm

mikemillaire" wrote:
themastercaster" wrote:looks great :)
I like the way you created more inventory/stash space without clattering everything into each other :)
are you going to add a 4th skill tab? looks like there is exactly room for 1 more :D
only thing: the plugy stash controls should be centered in my opinion
Thanks. As of now I'm using dav92's default ExpRes layout, everything is still subject to change. But I don't think an extra skill tab is necessary, there is a lot of space for skills already. I probably will make the tab buttons larger though, so that I can fit a nice skill tab icon there.
Beautiful stuff , really love the clean looks. 1 question mike - is this a mod or just a revamp of the vanilla?
We're moving faster than lights and dealing with these demons inside so , Where are the ones who made us now!?

User avatar
weapon-x
Forum Legend
Arch-Angel
Posts: 1047
Joined: Wed Mar 18, 2009 4:52 am
Location: Mindanao, Philippines
Contact:
Philippines

Re: What does your mod look like?

Post by weapon-x » Wed Nov 23, 2016 1:24 am

Howdy everyone,

haven't posted anything for quite a while now,

as i have been busy with some stuff ;)

anyhow, here is the newest addition to the mod

A gamble refresh button:

Image

this feature gives the player better gambling sessions as you no longer need to close the gamble window just to refresh the gamble-able items. (Original Concept: Demon9ne - D2Immersion) i am a fan of this mod :)

Code: Select all

*Credits to Senior Mod-Maker & Coder Necrolis for all the help, especially for the codes, functions and structure definitions he shared  :)
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain

User avatar
Xibalba
Dark Alliance Beta Test
Champion of the Light
Posts: 283
Joined: Thu Aug 29, 2013 2:38 pm
Location: Skyrim

Re: What does your mod look like?

Post by Xibalba » Wed Nov 23, 2016 11:56 am

Great idea great ui like always weapon-x :) its been a while, looking forward to see more screenshots!
Life is too short to drive boring cars.

User avatar
jetaman
Hosted Forum Moderator
Champion of the Light
Posts: 318
Joined: Sat Jul 18, 2015 7:00 pm
Location: Ukraine
Ukraine

Hand-picked

Re: What does your mod look like?

Post by jetaman » Wed Nov 23, 2016 10:52 pm

After almost 2 weeks of messing around with Diablo 3 dungeon I am finally ready to present the first finished DT1 of Diablo 3 tileset. A lot of image editing was required because of the specifics of D3 walls but I think it looks pretty decent. There are are a number of standard wall variations, 2 arch entrances variations, 2 column variations, 2 variants of fence which also works as a wall and the thing that I'm proud of the most is the Lower Walls, which I have never seen before in any mod. Feel free to comment and give your sugestions.

Image

Check out the video!

User avatar
Jeewdew
Junior Member
Paladin
Posts: 132
Joined: Thu Sep 15, 2011 1:18 am
Contact:

Re: What does your mod look like?

Post by Jeewdew » Thu Nov 24, 2016 11:13 am

jetaman" wrote:After almost 2 weeks of messing around with Diablo 3 dungeon I am finally ready to present the first finished DT1 of Diablo 3 tileset. A lot of image editing was required because of the specifics of D3 walls but I think it looks pretty decent. There are are a number of standard wall variations, 2 arch entrances variations, 2 column variations, 2 variants of fence which also works as a wall and the thing that I'm proud of the most is the Lower Walls, which I have never seen before in any mod. Feel free to comment and give your sugestions.

Image

Check out the video!
Very nice, though it's kinda "dull" to look at, because of it being so consistent in theme.

User avatar
Blood Raven
Posts: 7
Joined: Sat Jan 02, 2016 12:19 am
Location: Bulgaria, Sofia

Re: What does your mod look like?

Post by Blood Raven » Fri Dec 16, 2016 10:53 pm

Got tired of the bland vanilla health/mana orbs, so I decided to make something fancier.
Image
Image
The mana orb didn't take palette conversion as well as the health/poisoned ones did, but it actually turned out better than I expected.

Grinch
Posts: 11
Joined: Sat Apr 02, 2016 12:00 pm

Re: What does your mod look like?

Post by Grinch » Fri Dec 16, 2016 11:24 pm

Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.

User avatar
Blood Raven
Posts: 7
Joined: Sat Jan 02, 2016 12:19 am
Location: Bulgaria, Sofia

Re: What does your mod look like?

Post by Blood Raven » Sat Dec 17, 2016 2:02 am

Grinch" wrote:Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.
Wait, you're trying to tell me you can use whatever palette you want?

Grinch
Posts: 11
Joined: Sat Apr 02, 2016 12:00 pm

Re: What does your mod look like?

Post by Grinch » Sat Dec 17, 2016 2:14 am

Blood Raven" wrote:
Grinch" wrote:Try to save them as pcx (without converting). Worked for my Life/Mana orbs aswell.
Wait, you're trying to tell me you can use whatever palette you want?
No, but the dc6 converter can also use pcx files. Sometimes, i dont know why, unconverted pictures look way better then converted with a palette (i've done this for Mana/Life Orb, Starting Screen and Charcreation Screen).

User avatar
Blood Raven
Posts: 7
Joined: Sat Jan 02, 2016 12:19 am
Location: Bulgaria, Sofia

Re: What does your mod look like?

Post by Blood Raven » Tue Dec 20, 2016 10:59 am

mikemillaire" wrote:A few screens of my 20th Diablo Anniversary project.
Click for full dimensions.
-snip-
-snip-
-snip-
This is a QA character, so excuse the 100+ skill points and tons of charms :roll:
This UI gives me a boner. Any chance to get it for 1024x768 (without the left and right panel extensions)?

Post Reply

Return to “Mod Concepts & Research”