PlugY, The Survival Kit 11.01 : 1.13d and stash commands

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Yohann
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PlugY, The Survival Kit 11.01 : 1.13d and stash commands

Post by Yohann » Sun Jan 22, 2017 1:29 pm

I included the works done by L'Autour, for the 1.13d compatibility.
I also added some commands for stash management.
I really like the new index system and insert page command.
Go to the official site.

v11.01 changes :
Compatibily with 1.13d (thanks to L'Autour)
Add command /unlockmouse : Unlock the mouse
Add command /unlock : same as /unlockmouse
Add command /renamepage : stash page name are now successfully saved.
Add command /setindex : Set the current stash page as index (prev/next index button go to an index if exists)
Add command /resetindex : Remove index flag on the current stash page (prev/next index button go to this index if exists).
Add command /insertpage : Insert a new page after the current page.
Add command /deletepage : Delete current page if empty.
Add localizion in Russian and google traduction for not translated language. (thanks to L'Autour)
Add an option in PlugY.ini to select shared stash (instead of personal one) on character loading.
Rename command /rename to /renamechar.
Remove unfinished command /reload.
PlugY v10.00 : Download - Forum
Fix TXT Opened Files With MS Excel : v1.11 - v1.10
DualPlayer
: v1.11 - v1.10 - v1.09


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resistance penalty in nightnare.

Post by trigger_malaysia » Tue Jan 31, 2017 3:03 pm

Hi. Thanks for awesome mod. Last time i was playing d2 is about 8 years ago. I cant believe it's still alive until today.

I've been playing assasin in nightmare currently and i noticed that resistance penalty for her is 30%. If im not mistaken, resistance penalty in nightmare is 50%. But google search tell me it is 40%. Which one is correct? Sorry for my bad english.

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Re: PlugY, The Survival Kit 11.01 : 1.13d and stash commands

Post by gogodanny » Wed Feb 01, 2017 11:55 am

The penalty you incur depends on the mod you play as some enforce quit a harsh penalty.

IN vanilla it should be -40 for nightmare and -100 for hell

cheers

PS: Awesome Work Yohann once again - thanks for your efforts
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Re: PlugY, The Survival Kit 11.01 : 1.13d and stash commands

Post by SpiKe. » Tue Feb 14, 2017 9:34 pm

Hello, is it possible that u add a line in plugy.ini to move the Maxgold position? I extended my resolution and its placed on the original position.
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Re: PlugY, The Survival Kit 11.01 : 1.13d and stash commands

Post by Kieran » Tue Feb 21, 2017 9:53 pm

J'P" wrote:Hello, is it possible that u add a line in plugy.ini to move the Maxgold position? I extended my resolution and its placed on the original position.
Image
I posted a ton of locations in the CE forum mate, take a look :)

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Re: PlugY, The Survival Kit 11.01 : 1.13d and stash commands

Post by yuming » Sun Feb 26, 2017 7:11 pm

thats great

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Re: PlugY, The Survival Kit 11.01 : 1.13d and stash commands

Post by ChaosMarc » Mon Jun 19, 2017 2:36 pm

Yohann never posted it in the keep but he released another update with some minor changes in march:
Update of 02/03/2017

PlugY 11.02 is out !

v11.02 changes :
Add command /setmainindex : Set the current stash page as main index (shift + prev/next index button go to an main index if exists)
Current number of simulated players use with /players command is save with the player and set on game loading. NBPlayersByDefault must be different to 0 in PlugY.ini.
You can download it at his homepage or via GitHub (unofficial but original unmodified code)

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