Testing new base items

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oli25
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Testing new base items

Post by oli25 » Mon Aug 06, 2018 1:00 pm

How can I test new base items that I have added into game if the work correctly? I saw a method to force a unique/set item to drop from a monster but nothing for base items.

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HarvestWombs
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Re: Testing new base items

Post by HarvestWombs » Mon Aug 06, 2018 2:15 pm

You can create a new treasureclass to test, just reference your new item code, link it to a monster and done.
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Fawahar
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Re: Testing new base items

Post by Fawahar » Tue Aug 07, 2018 8:18 am

You can try as well adding the item in shop.
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P.J.
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Re: Testing new base items

Post by P.J. » Thu Aug 09, 2018 5:18 pm

You can also add some easy test cube recipes to test (smth like "mana potion -> your item" and etc)

oli25
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Re: Testing new base items

Post by oli25 » Fri Aug 10, 2018 12:04 am

Thank you everyone for your answers!

@Black_Eternity - I have never actually touched this kind of stuff in my mod yet, so I will try other ways which seem easier to do...

@Fawahar - I have some problems with forcing items to appear in shops, for example I have set all values to 1 for certain weapon at charsi (just like some items which she sells have) and it didn't work, so I'm kinda confused...

@P.J. - Haven't thought of that and this one seems easy to do, thanks!

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HarvestWombs
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Re: Testing new base items

Post by HarvestWombs » Fri Aug 10, 2018 1:13 am

For forcing an item in shop you should also set PermStoreItem to 1, and multibuy if you wish.
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oli25
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Re: Testing new base items

Post by oli25 » Fri Aug 10, 2018 10:56 am

Cool, works now, thanks!
So the new weapon doesn't show the weapon class that is supposed to be next to the attack speed. It uses a new item type I created in ItemTypes.txt. How can I define the weapon class? PS I want it to be separate line of scythes that only necro can use.
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HarvestWombs
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Re: Testing new base items

Post by HarvestWombs » Fri Aug 10, 2018 11:59 pm

You'll need to reference which itemtype you want it to be in Equiv2 in itemtypes. So for a necro only polearm your equiv1 should be necr, and equiv2 should be pole (if that the class you want)
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oli25
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Re: Testing new base items

Post by oli25 » Sat Aug 11, 2018 12:58 am

ohhh, it's quite obvious actually, now I fully understand how do item types work, thanks again Black_Eternity! ;)

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