Sorceress : Version 6.00 Skills rework list

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Sorceress : Version 6.00 Skills rework list

Post by Xaphan » Fri Nov 23, 2018 1:47 am

Hello !

In this thread, I will post the complete list of all skills as they will be in version 6.00.
This is different from the beta you are able to play currently, but some skill stay, and others are removed or reworked completely.

Each mastery also now have 15 skills instead of 17 in version 5.02 (or 10 in version 6.00 Beta).

The skills have been rearanged, so there is some skills more usefull against bosses or small groups of foes, and skills more usefull against large groups of foes.

Masteries design:

The sorceress has access to 4 elements : Fire, Physical, Cold and Lightning.

Each mastery give access to 2 elements. Earth mastery give access to Fire and Physical, while Storm mastery give access to Cold and Lightning.

For each of these elements, you can have:
- 1 Summoning spell.
- 2 Projectile spells, one doing high damage on a small area, and one doing less damage in a large area.
- 2 Target spells (that cast at your mouse cursor location), one doing high damage on a small area, and one doing less damage in a large area.
- 1 Point-blank area of effect spell, dealing high damage around you.
That, for a total of 6 skills per element.

In addition, each mastery also give you access to 3 utility skills:
- 1 Hex
- 2 Enchantments

All of this mean that, in total, the Sorceress have access to 30 skills:
- 4 Summoning spells.
- 8 Projectile spells, four doing high damage on a small area, and four doing less damage in a large area.
- 8 Target spells (that cast at your mouse cursor location), four doing high damage on a small area, and four doing less damage in a large area.
- 4 Point-blank area of effect spell, dealing high damage around you.
- 2 Hex
- 4 Enchantments

And of course, each skill have an upgrade associated to it.

Skill list:

Note : Damage and effects values shown here are for a level 1 sorceress that just got created, so without any stats improving thems!

Earth Mastery:

Fire Elemental
Summoning spell. You summon a fire elemental that attacks your foes with flaming projectiles. The elemental has the skill 'Meteor' as well as an aura that allows allies within range to absorb some of the fire damage.
Mana cost: 25
Life: 450
Defense: 250
Elemental resistances: 20%
Fire damage: 9-21
Meteor damage: 12-27
Aura: Fire absorb: +6%

Inner Fire
Upgrade. Increases Fire Elemental damage. Its aura also increases the damage of allies fire skills.
Fire damage: +3%
Fire skills damage: +12%

Volcanic Orb
Spell. Send out a volcanic orb. When it hit, it inflicts Deep Wound and Fire damage to target foe and all adjacent foes.
Mana cost: 13
Fire damage: 9-21
Deep wound: Life and outgoing heals: -10%
Deep wound duration: 3 seconds

Fragmentation
Upgrade. Increases volcanic orb damage and the duration of Deep Wound.
Fire damage: +3%
Deep wound duration: +1.2 seconds

Meteor
Spell. Calls down a meteor that inflicts Fire damage and stun all foes adjacent to the impact.
Mana cost: 10
Fire damage: 12-27
Stun duration: 2 seconds

Resonant Impact
Upgrade. Increases meteor damage and stun duration.
Fire damage: +3%
Stun duration: +28%

Wave of Flames
Spell. Send out a wave of flames that inflicts fire damage to all foes it crosses. You get Power for a short while.
Mana cost: 20
Fire damage: 6-15
Power: All skills damage: +20%
Power duration: 3 seconds

Searing Flames
Upgrade. Increases Wave of Flames damage and the duration of Power.
Fire damage: +3%
Power duration: +1.2 seconds

Incineration
Spell. Summon a ring of fire around you that inflicts Vulnerability and Fire damage to all foes it passes through.
Mana cost: 12
Fire damage: 9-21
Vulnerability: All resistances: -20%
Vulnerability duration: 3 seconds

Mind Blast
Upgrade. Increases incineration damage and the duration of Vulnerability.
Fire damage: +3%
Vulnerability duration: +1.2 seconds

Meteor Shower
Spell. Call down a meteor shower in the targeted area. Upon impact, each meteor deals fire damage to all adjacent foes.
Mana cost: 25
Fire damage: 6-15
Radius: 3.3 yards
Delay between each meteor: 0.4 seconds

Liquid Flame
Upgrade. Increases meteos damage, frequency and range of the area in which impacts can occur.
Fire damage: +3%
Frequency and range: +28%

Stoning
Spell. You send out a large stone that quickly explodes and releases projectiles that deals physical damage to foes they pass through. Each projectile explodes quickly in turn releasing additional shots that stun foes they hit.
Mana cost: 15
Physical damage: 9-15
Stun duration: 0.4 seconds

Stone Strength
Upgrade. Increases stoning damage and stun duration.
Physical damage: +3%
Stun duration: +28%

Eathquake
Spell. You summon an earthquake centered on you that inflicts physical damage to all nearby enemies. The closer the enemies are to you, the more damage they take. You get Protection for a short while.
Mana cost: 22
Foes in the area: Physical damage: 6-10
Nearby foes: Physical damage: 12-20
Adjacent foes: Physical damage: 18-30
Protection: All resistances: +20%
Protection duration: 3 seconds

Protective Shock
Upgrade. Increases earthquake damage and the duration of Protection.
Physical damage: +3%
Protection duration: +1.2 seconds

Churning Earth
Spell. You summon a churning earth that inflicts Crippled and physical damage repeatedly to foes it hit. When it ends, it inflicts additional physical damage.
Mana cost: 15
Physical damage per pulse: 4-7
Last pulse physical damage: 13-22
5 pulses
Crippled: Movement speed: -25%
Crippled duration: 3 seconds

Grasping Earth
Upgrade. Increases churning earth damage and the duration of Crippled.
Physical damage: +3%
Crippled duration: +1.2 seconds

Earth Elemental
Summoning spell. You summon an earth elemental that attacks foes in melee. The elemental has the skill 'Armor of the Earth' as well as an aura that allows allies within range to reduce some of the damage suffered.
Mana cost: 25
Life: 750
Defense: 450
Elemental resistances: 20%
Physical damage: 6-13
Aura: Damage reduced by 7

Geomancer Link
Upgrade. Increases Earth Elemental damage. Its aura also increases the damage of allies physical skills.
Physical damage: +3%
Physical skills damage: +12%

Stone Daggers
Spell. Send out stone daggers that inflict physical damage to the foes they pass through.
Mana cost: 7
Physical damage: 7-12
2 projectiles

Splinters
Upgrade. Increases stone daggers damage and the number of projected daggers.
Physical damage: +3%
2 additional projectiles

Unsteady Ground
Spell. You summon an unsteady ground that inflicts Blind and physical damage to affected foes each second.
Mana cost: 18
Physical damage: 6-9
Blind: Attack ratting: -15%
Blind duration: 3 seconds

Blinding Vapor
Upgrade. Increases unsteady ground damage and the duration of Blind.
Physical damage: +3%
Blind duration: +1.2 seconds

Ash Cloud
Hex. You cast a curse that reduces the attack speed of foes under its effect.
Mana cost: 20
Attack speed: -6%
Duration: 10 seconds
Radius: 6.6 yards

Smothering
Upgrade. The ash cloud also reduces the fire and physical resistances of foes under its effect.
Fire and physical resistances: -6%

Armor of Earth
Enchantment. As long as Armor of Earth is active, your defense is increased.
Mana cost: 15
Defense: +12%
Duration: 300 seconds

Stone balance
Upgrade. The armor of the earth also increases your recovery speed.
Get hit speed: +7%

Ether Prism
Enchantment. As long as Ether Prism is active, your maximum mana is increased.
Mana cost: 25
Mana: +6%
Duration: 300 seconds

Iron Mist
Upgrade. The ether prism also increases your physical resistance.
Physical resistance: +6%

Storm mastery:

Water Elemental
Summoning spell. You summon a water elemental that attacks foes in melee. The elemental has the skill 'Ice Spike' as well as an aura that allows allies within range to increase their maximum life.
Mana cost: 25
Life: 600
Defense: 325
Elemental resistances: 20%
Cold damage: 4-9
Spike cold damage: 6-13
Aura: Life: +6%

Glowing Ice
Upgrade. Increases Water Elemental damage. It's aura also increases the damage of allies cold skills.
Cold damage: +3%
Cold skills damage: +12%

Frost Spike
Spell. Send out an ice spike that inflicts cold damage and freezes target foe and adjacent foes.
Mana cost: 8
Cold damage: 6-13
Freeze duration: 2 seconds
1 Projectile

Rain of Frost
Upgrade. Increases frost spike damage and the number of projected spears.
Cold damage: +3%
1 additional projectiles

Blizzard
Spell. You summon a blizzard that inflicts cold damage and slow down foes it hit. You get Fury for a short while.
Mana cost: 15
Cold damage: 9-19
Cold duration: 5 seconds
Fury: Attack and cast speeds: + 25%
Fury duration: 3 seconds

Furious Storm
Upgrade. Increases blizzard damage and duration of Fury.
Cold damage: +3%
Fury duration: +1.2 seconds

Ice orb
Spell. Send out an ice orb that moves slowly. The orb project icy shards in all directions that deal cold damage and slow down foes they hit.
Mana cost: 13
Cold damage: 4-9
Cold duration: 1 second

Avalanche
Upgrade. Increases ice orb damage and the cold duration.
Cold damage: +3%
Cold duration: +28%

Maelstrom
Spell. You summon a maelstrom around you that inflicts Deep Wound and cold damage to foes it hit.
Mana cost: 15
Cold damage: 9-19
Deep wound: Life and outgoing heals: -10%
Deep wound duration: 3 seconds

Sharp Shards
Upgrade. Increases Maelstrom damage and Deep Wound duration.
Cold damage: +3%
Deep Wound duration: +1.2 seconds

Ice Spike
Spell. You summon an ice spike that inflicts Vulnerability and cold damage to foes near the point of impact.
Mana cost: 20
Cold damage: 6-13
Vulnerability: All resistances: -20%
Vulnerability duration: 3 seconds

Shatterstone
Upgrade. Increases Ice Shard damage and Vulnerability duration.
Cold damage: +3%
Vulnerability duration: +1.2 seconds

Lightning Surge
Spell. Send out a negative charge that is moving slowly, stuns enemies it passes through and project lightnings inflicting Slowness and lightning damage to nearby enemies.
Mana cost: 10
Lightning damage: 1-19
Stun duration: 1 second
Slowness: All speeds: -10%
Slowness duration: 3 seconds

Paralysis
Upgrade. Increases lightning surge damage and duration of Slowness.
Lightning damage: +3%
Slowness duration: +1.2 seconds

Lightnings
Spell. You summon lightnings around you that inflict Weakness and lightning damage to foes they pass through.
Mana cost: 15
Lightning damage: 1-28
Weakness: All skills damage: -20%
Weakness duration: 3 seconds

Enervating Charge
Upgrade. Increases lightnings damage and duration of Weakness.
Lightning damage: +3%
Weakness duration: +1.2 seconds

Static Field
Spell. You summon a static field that deals lightning damage repeatedly to foes inside it. Foes who try to escape or enter are stunned. You get Quickness for a short while.
Mana cost: 17
Lightning damage: 1-16
8 Pulses
Stun duration: 3 seconds
Quickness: All speeds: +10%
Quickness duration: 3 seconds

Spell stealing
Upgrade. Increases static field damage and duration of Quickness.
Lightning damage: +3%
Quickness duration: +1.2 seconds

Air elemental
Summoning spell. You summon an air elemental that attacks foes with lightning. The elemental has the skill 'Magnetic Aura' as well as an aura that allows allies within range to move faster.
Mana cost: 25
Life: 300
Defense: 175
Elemental resistances: 20%
Lightning damage: 1-31
Aura: Movement speed: +18%

Mistral Breeze
Upgrade. Increases Air Elemental damage. It's aura also increases the damage of allies lightning skills.
Lightning damage: +3%
Lightning skills damage: +12%

Shock
Spell. Send out electric discharges that inflict lightning damage to foes they hit. Each discharge that hit a foe causes an electric shock.
Mana cost: 13
Lightning damage: 1-12
3 discharges
3 max. shocks

Electrical explosion
Upgrade. Increases electric discharges and electrics shocks damage, as well as the number of discharges and shocks projected.
Lightning damage: +3%
1 additional discharges
1 additional max. shocks

Thunderstorm
Spell. You summon a thunderstorm that hits the ground repeatedly, dealing lightning damage to foes it hit.
Mana cost: 20
Lightning damage: 1-10
Delays between each hit: 0.8 seconds

Flurry
Upgrade. Increase thunderstorm damage and the frequency with which it hits the ground.
Lightning damage: +3%
Frequency: +28%

Icy Shackles
Hex. You cast a curse that reduces the movement speed of foes under its effect.
Mana cost: 20
Movement speed: -6%
Duration: 10 seconds
Radius: 6.6 yards

Drowning
Upgrade. The ice shackles also reduce the resistance to cold and lightning of foes under its effect.
Cold and lightning resistance: -6%

Magnetic Aura
Enchantment. As long as the magnetic aura is active, your chance to avoid melee attacks and missiles is increased when you stay still.
Mana cost: 15
Avoid attack chance while standing still: +6%
Duration: 300 seconds

Swirling Aura
Upgrade. The magnetic aura also increases your chance of avoiding melee attacks and missiles as you move.
Avoid attack chance while moving: +6%

Energy Boon
Enchantment. As long as Energy Boon is active, your mana regeneration is increased.
Mana cost: 25
Mana regeneration: +12%
Duration: 300 seconds

Ether renewal
Upgrade. Energy boon also increases your life regeneration.
Regen 6% life in 10 seconds

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