Initial changes

Information and teasers for the upcoming When Worlds Collide 2 mod. If you have any questions or suggestions for the mod, please post them here.
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Drac0
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Initial changes

Post by Drac0 » Wed May 25, 2005 6:59 pm

Just a quick list of a few simple additions/changes that are already in place.

25 May 2005
==========
  • added D2mod.dll for improved functionality
    • added CharStart plugin
    • added MercMod plugin
    • added ExtLvl plugin
    • added Utility plugin
    • added Waypoints plugin
  • added PlugY 5.05 for improved functionality
    • activated increased stash size
    • activated shared stash
    • activated multi-page stash
    • activated stat point unassignment (for beta testing only, will be removed for final release)
    • activated skill point unassignment (for beta testing only, will be removed for final release)
    • activated simulated 'World Event'
    • activated fixed D2gfx.dll for running multiple instances of D2 LoD
    • activated show ilvl
    • activated life/mana display option
  • changed character starting stats/items/skills
    • all classes now receive starting skill from item
    • sorceress now starts with orb
    • all classes start with weapon/shield combination
    • all classes start with slightly increased hp/stamina bonus
    • all classes start with 60 allocated stat points (20 STR, 20 DEX, 10 VIT, 10 ENG)
    • all classes start with 25 unallocated stat points
    • all classes start with 1000 gold
  • hireling item changes
    • act 1 mercs can now use xbows
    • act 3 mercs can now use staff
    • act 5 mercs can now use any melee weapon (except orb)
    • act 5 mercs can now use shield
    • all mercs can now use gloves/boots/belts/rings/ammy
  • changed maximum \playersX to 32
  • substantially increased max gold limits for stash and inventory
  • removed xp limit from ancients quest
  • general item changes
    • slighty inceased chance of set/unique items dropping
    • elite amazon bows can now get up to 6 sockets
    • orbs now eqivilent to staff allowing staff runewords to work
    • changed rune colour from white to orange
    • lowered lvl requirements on low end runes
      • El = lvl 5
      • Eld = lvl 7
      • Tir = lvl 9
      • Nef = lvl 11
      • Eth = lvl 13
    • charms can now spawn as rares
    • increased stack sizes for keys up to 18
    • increased ID/TP tome capacity up to 30
    • altered rune drop rates:
      • El/Eld - 5 in 5 (100%)
      • Tir/Nef - 5 in 10 (50%)
      • Eth/Ith - 5 in 13 (38.4%)
      • Tal/Ral - 5 in 20 (25%)
      • Ort/Thul - 5 in 32 (15.6%)
      • Amn/Sol - 5 in 53 (9.4%)
      • Shael/Dol - 5 in 91 (5.5%)
      • Hel/Io - 5 in 158 (3.1%)
      • Lum/Ko - 5 in 278 (1.8%)
      • Fal/Lem - 5 in 491 (1%)
      • Pul/Um - 5 in 871 (0.6%)
      • Mal/Ist - 5 in 1547 (0.3%)
      • Gul/Vex - 5 in 2751 (0.2%)
      • Ohm/Lo - 5 in 4895 (0.1%)
      • Sur/Ber - 5 in 8713 (0.06%)
      • Jah/Cham - 5 in 15512 (0.03%)
      • ZOD - 1 in 27616 (0.004%)
    • increased stack size for exceptional and elite throwing weapons
    • increased stack size of arrows and bolts
    • increased durability & reduced weight penalty on exceptional & elite armors
    • increased durability and speed of exceptional & elite weapons
    • changed diamonds to add magic damage in weapons
      • chipped = 1-2
      • flawed = 2-4
      • normal = 3-6
      • flawless = 6-9
      • perfect = 8-12
  • adjusted merchant buying prices, now scales from 10k in act 1 normal to 150k in act 5 hell
  • reduced CE damage from FE monsters
  • character skill changes
    • DRUID
      • adjusted physical resists for spirits to 30% in NM & 60% in Hell
      • vines/ravens/wolves/grizzly have the same resists as spirits
      • all wolves & grizzly can be summoned at once
      • removed Hurricane as a pre-req for Armageddon
      • some skill timers reduced
    • AMAZON
      • changed Impale to use Attack sequence
      • now has normal attack speed & uses IAS
      • lowered Impale's initial damage% bonus & dmg%/lvl bonus to balance with increased attack speed
      • removed Evade as a pre-req for Valkyrie
      • Jab receives 10% damage synergies from Impale & Fend
      • Impale receives 5% damage synergies from Jab & Fend
      • Fend receives 8% damage synergies from Jab & Impale
      • Guided Arrow now pierces
      • Guided Arrow gets 3/4 weapon damage penalty (to balance pierce)
      • Strafe receives synergy bonus from Magic Arrow
      • some skill timers reduced
    • SORCERESS
      • Nova receives synergy bonuses from Static Field and Telekinesis
      • Thunderstorm receives synergy bonus from Lightning
      • Blaze receives synergy bonus from Inferno
      • Fire Wall receives synergy bonus from Blaze
      • Enchant receives addition synergy bonus from Inferno
      • Hydra receives increased synergy bonuses
      • Thunderstorm starts with 60 second duration
      • some skill timers reduced
    • NECROMANCER
      • Teeth damage increased slightly
      • all Curses increase radius/lvl**
    • PALADIN
      • all aura's increase radius/lvl**
      • Concentration chance to be uninteruptable raised to 60%
      • Conversion has increased duration of 1 sec/lvl
    • BARBARIAN
      • increased lvl 1 duration for Shout, Battle Orders and Battle Command to 60 seconds
      • reduced +duration/lvl for Shout, Battle Orders and Battle Command
      • added low IAS/lvl to Concentrate
    • ASSASSIN
      • increased Claw Mastery damage bonus
      • Blade Sentinel, Blade Fury and Blade Shield synergise each other
      • increased Fire Trap synergies
      • increased Blade Shield's starting duration to 60 seconds
      • removed Wake of Fire as a pre-req for blade fury
      • some skill timers reduced
    • ** Skills that had a fixed radius only increase that radius very slowly to avoid them becoming too powerful.
  • hireling skill changes
    • fixed act 2 merc aura's to start (almost) immediately
Currently working on magical affixes - reducing the chance of lower lvl affixes spawning on high ilvl items and adding a few new ones as well. Will post more details in a couple of days.

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Drac0
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Re: Initial changes

Post by Drac0 » Sun May 29, 2005 3:53 am

29 May 2005
=========

Magical affixes completed:

- decreased the probability of lower lvl affixes (<clvl 25) spawning at higher lvls. Not removed, just SLIGHTLY lowered the chance. Most notable changes will be for items above ilvl 60.
- enabled/added many new affixes such as elemental absorb and oskill's.

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