Back to Hellfire v1.01 released!

Information and updates for the Back to Hellfire mod. If you have any questions or suggestions for the mod, please post them here. Click here to visit the official web site.
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onyx
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Back to Hellfire v1.01 released!

Post by onyx » Sat Mar 22, 2008 9:58 am

About time I released a patch to fix at least some of the bugs in Back to Hellfire v1.00 :) Here comes v1.01 - a small bugfixing patch with no new features. Hope you enjoy it :)

CHANGELOG
  • Fixed cape-class items - they can be used for runewords and socketing now
  • Warrior crafting will now add +2% requirements per skill level to the items
  • Capes will spawn with + dexterity bonus (to prevent the Blood Wizard crash bug in some cases)
  • Elixirs of Vitality and Energy will now work correctly (thanks to Necrolis)
  • Reduced price of mace class items
  • Boost of speed and reduced cold effect for King Leoric
  • Greatly reduced physical resistance of Bat type monsters
  • Monsters won't spawn near the exits of Tomb Level 4
  • Fixed wrong palette for objects in Horazon's Tunnels
  • Fixed wrong sound file on the Guardians quest completion
  • Moved shrines in Catacombs Level 3 so the character won't get stuck behind them
  • Reduced chance to knockback on Bloodwave
  • Added a short timer on Bloodwave
  • Blaze flames won't stack anymore
  • Fire Ring flames won't stack anymore
  • Reduced Flash mana cost increase per level
  • Increased Flash damage increase per level
  • Slightly increased Immolation damage
  • Slightly reduced Chain Lightning damage
  • Increased Ren Geri mana cost
  • Removed Summesault mana cost increase per level
  • Increased range of Magma Demons
  • Decreased damage of Magma Demons
  • Fixed Act 5 Magma Demons boulders
  • Increased range of Liches and Psychorbs
  • Increased Act 3 Succubus damage on Hell difficulty
  • Increased damage of Lightning Demons
  • Increased HP of Lightning Demons
  • + damage and + AR affixes will now spawn on staves
  • Increased HP of Diablo
  • Increased damage and HP of Archbishop Lazarus
  • Fixed a bug that removed Burst of Speed effect after casting Bloodstar or Bone Spirit
  • Increased Stone Curse life cost
  • Reduced the number of item types sold by Enth'Dar
  • Izual's spirit will no longer be named Hork Demon
  • Partially fixed armor sold by vendors on Hell difficulty
  • Fixed Reflect so it works with no shield equipped
  • Blinkbats will now teleport on hit
  • Added +AC bonus on Royal Circlet
  • Added + magic find bonus on Auric Amulet
  • The red portal in Act 4 will no longer read "Travel to Harrogath"
  • Fixed loads of typos, mainly reported by D2 Mod Player
To install the patch, simply extract the BTHPatch,mpq file in your BTH folder, where you already have v1.00 installed. Then run the mod as usual. If everything is fine, you'll see "v1.01" in the lower right corner of the title screen. If you don't have v1.00 installed, refer to this thread.

Since we're still experiencing problems with the Phrozen Keep File Center, I'll give you a direct File Planet link for the download:
Back to Hellfire v1.01 (1.04MB)
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Re: Back to Hellfire v1.01 released!

Post by Haynen » Sat Mar 22, 2008 10:14 am

Elixirs of Vitality and Energy will now work correctly (thanks to Necrolis)
Necrolis didn't by any chance fix the Spectral elixer adding Vitality and energy as well, but was overlooked in the above statement by any chance?

I'm guessing not, but it can't hurt to ask

Changes look good

Now that quality staves are possible, its time to try out the monk....

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Re: Back to Hellfire v1.01 released!

Post by Necrolis » Sat Mar 22, 2008 10:31 am

Haynen";p="381033" wrote:
Elixirs of Vitality and Energy will now work correctly (thanks to Necrolis)
Necrolis didn't by any chance fix the Spectral elixer adding Vitality and energy as well, but was overlooked in the above statement by any chance?

I'm guessing not, but it can't hurt to ask

Changes look good

Now that quality staves are possible, its time to try out the monk....
I didn't fix that, didn't know about it, but always something for the next patch if Onyx asks me :P
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Post by biobaba » Sat Mar 22, 2008 6:41 pm

thanks for the patch its time to "Back to Hellfire" for me

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Re: Back to Hellfire v1.01 released!

Post by D2 MOD player » Sat Mar 22, 2008 9:50 pm

That's a nice quick and cheap way of fixing most of the Blood Mage bug, wasn't expecting that. It was definately a good idea. I hope the elixirs will finally work (I don't believe it until I see it), but they probably will. Very nice update, we can now keep giving criticism about all the characters and will have a second more minor balancing on the next major patch (just as I originally thought would be a good idea)! :)

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Re: Back to Hellfire v1.01 released!

Post by hype » Fri Mar 28, 2008 1:23 am

I have been playing this mod for a short while, since about February. Since I patched my game with this latest patch, I have been noticing a lack of runes. I have played with 4 different chars, a mix of pre-patch and new chars and have yet to have any runes drop. None of my chars are high lvls they are only in Act 1, and a bit of Act 2. 3 of my chars I made 8 or 9 runs through the usual places where I had been getting books etc, like halls of blind and bone place on purpose to see if I could get any runes, no luck. Was this a deliberate change with the last patch?
BTW Onyx and all involved with producing this mod..ty ty for a great mod! Im haveing fun and am one happy camper since I started playing this one. I almost didnt install it because im a big time hoarder, and I knew I wouldnt b able to mule etc as im using vista. Im soooo glad I decided i could change my habits and installed it anyway. The simplicity of this mod is refreshing.

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Post by onyx » Fri Mar 28, 2008 5:44 am

All I can say is there are no undocumented features in the patch and I haven't changed anything that has to do with rune drops.
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