Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

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Nizari
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Nizari » Fri May 04, 2018 6:44 pm

I'm glad to see it works well.
In case some of you would need to prevent the goblins spawning as champions or unique monsters on nightmare and hell, here is a fix of boss pick for D2Game in 1.10 and 1.13c versions, it will make levels.txt choose a boss from umon fields on all difficulties:

1.10

Code: Select all

6FC62441  |. 8A41 6D        MOV AL,BYTE PTR DS:[ECX+6D]
6FC62444  |. 84C0           TEST AL,AL
6FC62446  |. 0F85 AD000000  JNZ D2Game.6FC624F9
TO

Code: Select all

6FC62441   90               NOP
6FC62442   90               NOP
6FC62443   90               NOP
6FC62444   90               NOP
6FC62445   90               NOP
6FC62446   90               NOP
6FC62447   90               NOP
6FC62448   90               NOP
6FC62449   90               NOP
6FC6244A   90               NOP
6FC6244B   90               NOP
1.13c

Code: Select all

6FCFF4BF   8A48 6D          MOV CL,BYTE PTR DS:[EAX+6D]
6FCFF4C2   84C9             TEST CL,CL
6FCFF4C4   75 5D            JNZ SHORT D2Game.6FCFF523
TO

Code: Select all

6FCFF4BF      90            NOP
6FCFF4C0      90            NOP
6FCFF4C1      90            NOP
6FCFF4C2      90            NOP
6FCFF4C3      90            NOP
6FCFF4C4      90            NOP
6FCFF4C5      90            NOP

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Truedat775
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Truedat775 » Sat May 05, 2018 8:22 pm

Very nice work.

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Darkquake
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Darkquake » Tue May 08, 2018 12:03 pm

Hi just want to give some feedback on what I think are bugs.

1. Goblins that aren't killed and escape leave behind a "filled space" of sorts. Completely un-passable empty space. The work around for this go to town and wait a little and it despawns.
2. Goblins that spawn in packs with auras will have an active aura even after escape while in the "filled space" form. Same work around as bug 1.
3. Goblins minions that spawn as part of a pack will leash indefinitely and will never escape while not in close proximity of the boss or the bosses filled space.

Obviously not making them boss packs will get around the aura's and leashing bug. But if anyone wants to use it with boss packs it can be a problem.
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Nizari
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Nizari » Wed May 09, 2018 9:48 am

They are absolutely not meant to spawn as bosses or champions for obvious logical reasons, to make it happen, a modder has to fix levels.txt boss pickup table with code edits posted in here by me as a small bonus. However, if someone decides to spawn them as bosses anyway, then it is not of my concern if some bugs exists, thus I do ignore 2. and 3 (anyway, filling the goblin's noaura column in monstats.txt could be a fix for 2.)
About 1. - unfortunately thats how the game works, after the escape goblin still exists for a while (on another layer) before it gets completly erased. Erasure takes place once you are 2-3 screens away from it and/or after entering a different map level (i.e. cave)

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jetaman
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by jetaman » Wed May 09, 2018 9:50 am

Maybe we can ask Kingpin and Ogodei to code new goblin-specific AI and behaviour for Dreamlands. This way we can fix all bugs and allow them to be bosses. What do you think?

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Nizari
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Nizari » Wed May 09, 2018 10:50 am

In my personal opinion there is not much sense in spawning goblin as a boss. It is a non fighting monster, allowing him to have affixes such as extra strong or mana burn wouldn't make any sense.
I can imagine someone may want that to happen. However, the fact it can spawn as boss/champion is a bug in the first place. Following this, I wouldn't call someting a "bug to be fixed" while it is a consequence of something that is not supposed to happen.
New AI could be requested, but dreamlands would limit the full goblin version to 1.10 only. One of the main concepts of this plugin was to avoid all code edits at all cost to make it available for everyone on every game version :-|

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Darkquake
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Darkquake » Mon May 28, 2018 7:26 pm

So... noob question. I'm playing on 1.13c and I open D2Game.dll in OllyDbg that's fine. When I go to find addresses for mentioned to fix the spawn bug all of my addresses are way bigger. Swapping to absolute addresses doesn't do it either. Do I need to add an offset to the addresses somehow?

Edit a month later. For those of you like me who tried to find answers only to be greated with dead links or completly missing pages. You can actually make this change with any hex editor thanks to having the exact hex values.
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juliocpaes
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by juliocpaes » Fri Jun 01, 2018 2:53 am

congratulations for the plugins ! great contribution !

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Kaladann
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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Kaladann » Tue Sep 25, 2018 2:38 pm

Wow, incredible addition !

:headbang:
Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
ImageMore infos here : viewtopic.php?f=5&t=63800
CHEERS !

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Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Post by Grimz » Thu Oct 11, 2018 5:02 am

jessedazebra wrote:
Fri May 04, 2018 6:27 pm
Thanks for the plugin, these goblins are really entertaining :D
Combined it with Gem Bag plugin, works just fine.

what the hell version of d2 is this...
it looks like d3 lol... so good!!!

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