[Release] Guilds Tileset

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jetaman
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[Release] Guilds Tileset

Post by jetaman » Fri May 11, 2018 9:04 pm

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Maps:
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In-game screenshots:
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In-game video:



[Download]

Her you go, guys! Enjoy!

The Guild tilesets are New_ext.dt1, new_int.dt1, new_ext2.dt1 and new_int2.dt1. I also included Guild maps .ds1's.
I also included vanilla tiles with units palette, because Guild maps are Act 5 maps, so if you want to use them us LevelType from Act 5.

And to view the guild maps in your DS1 Editor, you will need to put them in your Loader.

P.S oh, and they are all in Units palette, so you can use it across all Acts :)

I also want to thanks HZ for help.
Last edited by jetaman on Sat May 12, 2018 7:09 am, edited 2 times in total.

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k0r3l1k
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Re: [Release] Guilds Tileset

Post by k0r3l1k » Fri May 11, 2018 9:45 pm

Beautiful! Very well done!
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devurandom
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Re: [Release] Guilds Tileset

Post by devurandom » Sat May 12, 2018 7:52 am

Amazing! Nice work.

First time I've seen them.
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Burznazg
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Re: [Release] Guilds Tileset

Post by Burznazg » Sat May 12, 2018 12:03 pm

Wonder whats going on with Larzuk spawning everywhere? :D

Also can you explain what was exactly wrong with those tiles in the first place? And how did you fix it?

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jetaman
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Re: [Release] Guilds Tileset

Post by jetaman » Sat May 12, 2018 2:30 pm

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There were tilesets in Guild folder, that were used in vanilla but with a different palette. HZ wrote a program that analyzed the palette and replaced colors like they look in vanilla. Also I did some manual color replacement in Photoshop. If fact, they are still don't use 100% correct coloring. I fixed only colors that were the most screwed.

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