BaseMod Plugin

This forum is for members of the public to post any announcements relating to Diablo 2 Mod Making including mod and patch releases amongst other similar subjects.
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Conqueror
Posts: 40
Joined: Mon Oct 23, 2017 8:03 pm
Argentina

Re: BaseMod Plugin

Post by Conqueror » Wed Jan 15, 2020 9:05 pm

jessedazebra wrote:
Wed Jan 15, 2020 8:33 pm
Conqueror wrote:
Wed Jan 15, 2020 6:30 pm
That happens because you don't have the 3D sound dll in the Diablo II folder (dsound.dll)
Many kisses from cold Russia <3.
Also for D2SE users: make sure you put dsound.dll in the mod folder you play to prevent those crashes.
:)

UnclWish
Posts: 14
Joined: Thu Jan 09, 2020 7:44 pm
Russia

Re: BaseMod Plugin

Post by UnclWish » Wed Jan 15, 2020 9:39 pm

jessedazebra wrote:
Wed Jan 15, 2020 8:33 pm
Conqueror wrote:
Wed Jan 15, 2020 6:30 pm
That happens because you don't have the 3D sound dll in the Diablo II folder (dsound.dll)
Many kisses from cold Russia <3.
Also for D2SE users: make sure you put dsound.dll in the mod folder you play to prevent those crashes.
And from not so cold :)))

kaiya
Posts: 9
Joined: Sat May 26, 2018 8:32 am

Re: BaseMod Plugin

Post by kaiya » Thu Jan 16, 2020 12:01 pm

devurandom wrote:
Wed Jan 15, 2020 8:11 pm
could I suggest to add a option to extend uniqueitem limit from 4096 lines to 10000+? :D

oli25
Posts: 64
Joined: Sun Sep 18, 2011 9:38 pm

Re: BaseMod Plugin

Post by oli25 » Thu Jan 16, 2020 7:02 pm

Ohh sorry, that was a typo, ofc I meant Path of Diablo. It's newest version has 1068x600 and its just perfect, looks very clean without the black borders and doesn't break the game.

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devurandom
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Angel
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Joined: Sat Mar 07, 2015 9:07 pm
United States of America

Re: BaseMod Plugin

Post by devurandom » Sat Jan 18, 2020 4:22 am

@kaiya will think about it, not sure.


Making some progress on BaseMod Crash issue in Win10. will send to a few internal testers.
If you want to test that in your environment, send me a PM on the PK discord channel.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..

UnclWish
Posts: 14
Joined: Thu Jan 09, 2020 7:44 pm
Russia

Re: BaseMod Plugin

Post by UnclWish » Sat Jan 18, 2020 11:08 am

devurandom wrote:
Sat Jan 18, 2020 4:22 am
@kaiya will think about it, not sure.


Making some progress on BaseMod Crash issue in Win10. will send to a few internal testers.
If you want to test that in your environment, send me a PM on the PK discord channel.
I don't sure that I can reproduce that bug. Now when I use d2sound.dll all works normal...
I load BaseMod via game.exe loader, and via BaseMod.ini load PlugY and 2nd D2HD mod.
All loads and unloads, no crashs...
I would like to help in testing.

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devurandom
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Re: BaseMod Plugin

Post by devurandom » Sat Jan 18, 2020 12:13 pm

The bug occurs only in certain situations. My first install of win10x32 never crashed using Win10x32 in VirtualBox 5.2.34. The second install in VM with Win10x32 Home N (European Version) with minimal changes, reproduced a random bug crash Loading PlugY with BaseMod, I also changed chipsets in the VM on second install etc. Other people I've talked to say Its never crashed on loading PlugY from BaseMod in Win10.

Next version will have fixes to prevent the bug from occurring, in these other situations.
I want to retool some code changes I did before I post a pre-release in a day or 2.
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..

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