Basic poison cloud help

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Abyzzle
Posts: 13
Joined: Sat Mar 25, 2017 12:27 am

Basic poison cloud help

Post by Abyzzle » Thu Mar 28, 2019 3:21 am

Hello gentlemen. I've come to ask for guidance with creating a basic skills that spawns a poison cloud similar to what the poison positions do.

So far I've managed to copy the firebolt skill as well as copy the rancidpoisonpotion and rancidpoisonpotion cloud missiles and link them together. I then set the copied poisonpotion missile cellfile to null so that the flying position would be invisible.

However an issue has come up where the skill will work but the actual graphic does not. The poison clouds does not appear unless you fire the skill at a wall or hard obstacle. Any advice would be appreciated

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Nizari
Senior Moderator
Crusader
Posts: 80
Joined: Fri Feb 16, 2018 11:39 pm
Poland

Re: Basic poison cloud help

Post by Nizari » Fri Mar 29, 2019 1:03 pm

Missiles.txt --> CollideType

Abyzzle
Posts: 13
Joined: Sat Mar 25, 2017 12:27 am

Re: Basic poison cloud help

Post by Abyzzle » Fri Mar 29, 2019 3:39 pm

Thanks for the reply. you got me looking in the right direction. checked the CollideType collumns and they were good but the CollisionCol next to it was blank. issue is fixed.

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