How to raise max player cap in multiplayer.

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How to raise max player cap in multiplayer.

Post by eM-Krow » Tue Sep 24, 2019 10:49 am

So Karl had figured this out for D2GA and had said it was a simple value he changed from 8 -> 32 and that allowed people past 8 to join. However their life values would be invisible unless they were visible in the player list so he made a player page list using the mute/squelch buttons.

I need to know how to change the max player count from 8 to value X in assembly. I have C++ code I found off of Open D2 but I'm not sure how to even use this.

Anyways anyone with a bit of assembly for this it would be greatly appreciated.

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Re: How to raise max player cap in multiplayer.

Post by Burn » Tue Sep 24, 2019 10:54 am

same here :P

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Re: How to raise max player cap in multiplayer.

Post by Necrolis » Tue Sep 24, 2019 11:29 am

Its not as simple as just changing a value from 8 to some other number; there are a HUGE amount of things behind the scenes that rely on there being a max of 8 players (like the AI targeting nodes). Have a look at lolets D2Ex2 on Github, not sure if all the patches are in the base versions, as he seems to have pulled the server version he had up that had almost all the needed patches.
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