Paradox 0.1.1 Bugs & Feedback Thread

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Lady Isabelle
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Champion of the Light
Posts: 279
Joined: Tue Jul 19, 2011 11:36 pm
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Paradox 0.1.1 Bugs & Feedback Thread

Post by Lady Isabelle » Tue Nov 12, 2019 7:13 pm

Post here for any sort of bugs, balance issues & inconsistencies. The uniques and sets especially I'm aware can be a bit inconsistent, considering I made them at random over the course of 6 months. Act 4 & 5 are probably a bit absurd as well in terms of difficulty.

Known bugs:
Book of Cain costs 1 gold when it should be 500k.
Higher tier flasks are being sold and dropped earlier than intended.
Summon Familiar has a missing string on the character sheet.
Countess has less resistances than intended.
Fixed in 0.1.1

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Lady Isabelle
Hosted Forum Moderator
Champion of the Light
Posts: 279
Joined: Tue Jul 19, 2011 11:36 pm
United States of America

Re: Paradox 0.1.1 Bugs & Feedback Thread

Post by Lady Isabelle » Mon Nov 18, 2019 7:12 am

Known bugs in 0.1.1, being fixed in the next update

It's possible to reach the save file limit, resulting in your character unplayable
Blessed & Divine Orbs currently brick your items DONT USE THESE YET!
Putting any gem into Spiked Shields crash the game
Twitchthroe, and possibly some other items, use an incorrect drop file.
Antidotes don't state that they now remove the slow affliction
Some of the gems have color pallet bugs
Topaz does not have an orange color in it's name
Goat Archers in Act 5 fire twice the arrows than intended, making them incredibly lethal. Also they run hilariously faster than intended.
Several items cannot be gambled.
Cantors are unable to cast anything when they spawn as an Extra-Fast boss.
Various currencies incorrectly state that they don't work on corrupted items.
The holy water flasks no longer drop, as I made an error thinking they also dropped from the auto-tcs when I removed them from dropping in the ammo tc.
The Divine Water & Seraph's Flask is not set to be a 'permanent store item'.

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