Just wondered what secret areas/items, or tips for tackling certain monsters/general gameplay you guys know. There is alot of hidden stuff in the mod, and I wondered if you had found it all...
I may just add some more when I am done with the bugs!
~ If playing as a party over tcp/ip, or otherwise, remember that skills such as the Barbarians "Totem of Dispair" and the Necromancers "Soften" DO NOT stack. Simply put, a monster may be affected by; one curse style effect; numerous aura style skills.
~ Similarly, Barbarian "shouts" do not stack - except for - Battle Command. In addition, Battle Commands "+ skills" increases after a few levels.
~ For early, and later, gold, look out for; any knifes; wands, staffs and orbs; scrolls; bronze, gold and platinum; and skulls.
~ Gambleing has much greater odds in finding items of suitable power. Just don't waste too much cash!
~ You may find that to remove the penalties from Afflicted items and the Charm Limit that you must take on and off the Skill Scroll. Otherwise, you might simply wait a few seconds.
~ If you're finding the next difficulty alittle hard, try searching around act 5 for new areas...
~ Keep all the Jewels you find -- even sucky ones -- as you can craft them together to make another magic , Rare, or even Unique Jewel.
Secrets and Tips
Moderator: GuyAskingQuestion
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- Arch-Angel
- Posts: 1270
- Joined: Sun Jun 02, 2002 11:18 pm
Secrets and Tips
I choose my physician and my clergyman, thus indicating my sense of the quality of their work. By all means, also, choose your modmaker; that is the proper reward of the good modmaker, to be 'chosen.'
Terms of Service:Beginners Guide:TTD:Tech Rant: TFW The Awakening
Terms of Service:Beginners Guide:TTD:Tech Rant: TFW The Awakening
-
- Arch-Angel
- Posts: 1270
- Joined: Sun Jun 02, 2002 11:18 pm
~ Monster body parts are worth keeping, as you can either upgrade a tempered item. Or craft alot of them together to make a blue box (50), craftsmans hammers, and other useful items.
~ If the Charm Limiting effect won't turn off after you have dropped some charms, pickup and put down the Scroll of Skills.
~ Bloodraven drops a nice charm in each difficulty, but there is no need to run her twice as she will just drop the same charm everytime.
~ The Countess is still one of the best enemies to kill for runes. She can now drop as high as Zod, but the chances of that are very low.
~ If you're having problems finding the way to the Dark Wood, check the icey cave in the Graveyard.
~ If the Charm Limiting effect won't turn off after you have dropped some charms, pickup and put down the Scroll of Skills.
~ Bloodraven drops a nice charm in each difficulty, but there is no need to run her twice as she will just drop the same charm everytime.
~ The Countess is still one of the best enemies to kill for runes. She can now drop as high as Zod, but the chances of that are very low.
~ If you're having problems finding the way to the Dark Wood, check the icey cave in the Graveyard.
Last edited by GuyAskingQuestion on Fri Mar 24, 2006 1:20 am, edited 1 time in total.
I choose my physician and my clergyman, thus indicating my sense of the quality of their work. By all means, also, choose your modmaker; that is the proper reward of the good modmaker, to be 'chosen.'
Terms of Service:Beginners Guide:TTD:Tech Rant: TFW The Awakening
Terms of Service:Beginners Guide:TTD:Tech Rant: TFW The Awakening