Drop rates explained
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- Dominion
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Re: Drop rates explained
If we use a calculator and go through "The Machine", whats a good number to come up with if we want to find a lot of good sets/uniques?
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- Dominion
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Depends on what you define as 'good'.
What I'd do if I were you is load up your favourite character and see how long it takes you to kill, say, 500 monsters. If for example your desired item has a 1/100,000 chance to drop and you can kill 500 monsters in 10 minutes, it'll take you 2000 minutes or about 33 hours and 20 minutes to find the item.
What I'd do if I were you is load up your favourite character and see how long it takes you to kill, say, 500 monsters. If for example your desired item has a 1/100,000 chance to drop and you can kill 500 monsters in 10 minutes, it'll take you 2000 minutes or about 33 hours and 20 minutes to find the item.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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Re: Drop rates explained
I have a question. Does increased gold find increase your chances to find gold over other items (i.e. the uniques/sets i'm trying to find), or just increase the size of gold piles when they drop?
edit: Thank you! Good to know.
edit: Thank you! Good to know.
Last edited by DemonicAngel on Sun May 13, 2007 9:56 pm, edited 2 times in total.
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[quote=Brother Laz";p="322665"]Depends on what you define as 'good'.
What I'd do if I were you is load up your favourite character and see how long it takes you to kill, say, 500 monsters. If for example your desired item has a 1/100,000 chance to drop and you can kill 500 monsters in 10 minutes, it'll take you 2000 minutes or about 33 hours and 20 minutes to find the item.[/quote]
what about the nondrop? afaik the chance describes only the average number of dropped items until you find your desired item, not the average number of monsters you have to kill.
anyway : i'd say that that "good number" is as high as possible without decrease of killrate.
but thanks to laz now i got an idea of what important/not important to have mf.
What I'd do if I were you is load up your favourite character and see how long it takes you to kill, say, 500 monsters. If for example your desired item has a 1/100,000 chance to drop and you can kill 500 monsters in 10 minutes, it'll take you 2000 minutes or about 33 hours and 20 minutes to find the item.[/quote]
what about the nondrop? afaik the chance describes only the average number of dropped items until you find your desired item, not the average number of monsters you have to kill.
anyway : i'd say that that "good number" is as high as possible without decrease of killrate.
but thanks to laz now i got an idea of what important/not important to have mf.
[align=center] oh man - median2008 is awesome... thanks laz and his helpers...
[color=F0E68C]The New Area of Median![/color]
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[color=F0E68C]The New Area of Median![/color]
[color=bb5500]The ultimate [/color][color=ee2200]BLOODWITCH[/color] [color=bb5500]Guide[/color]
[color=000000]i, myself, have to admit: i have QQed until annoying laz. i'm a [/color][color=aa0000]sinner.[/color][/align]
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Re: Drop rates explained
hey
can i increase the change to drop uniques/sets/rares from sparkly chests with MF?
can i increase the change to drop uniques/sets/rares from sparkly chests with MF?
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- Dominion
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Yes, but only if it doesn't have any 'special' drop. MF matters, but very very very little, and only if it rolls a magic-only drop, and only to the additional random items.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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Re: Drop rates explained
and which change to drop unique/set has an normal chest or urn?
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Re: Drop rates explained
cause there is nothing about the general-unique chest drop
and i don' know what i have to do with div
itemratio, no prob
but in which relationship stand these things?
if i would know how to calculate, i wouldn ask
well, leastwise i know my effectiv mf
[quote=Brother Laz";p="326460"]
Please, Laz?
[/quote]
and i don' know what i have to do with div
itemratio, no prob
but in which relationship stand these things?
if i would know how to calculate, i wouldn ask
well, leastwise i know my effectiv mf
[quote=Brother Laz";p="326460"]
Please, Laz?
[/quote]
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Re: Drop rates explained
There is plenty about regular/unique chest drops.
Hit Ctrl+F, search for Regular chests and containers.
There's info about regular chests.
Immediately underneath that is Special Chests and then Sparkly Chests.
To see what Div is, do the same thing as before, except search for
Itemratio stats. For Normal, Superior, Magic, Rare and Set it gives you the itemratio, div and minimum.
You just have to read it. That's what it's there for.
This thread is 'Drop Rates Explained', not 'Feel Free To Be Lazy And Ask Laz'.
Hit Ctrl+F, search for Regular chests and containers.
There's info about regular chests.
Immediately underneath that is Special Chests and then Sparkly Chests.
To see what Div is, do the same thing as before, except search for
Itemratio stats. For Normal, Superior, Magic, Rare and Set it gives you the itemratio, div and minimum.
You just have to read it. That's what it's there for.
This thread is 'Drop Rates Explained', not 'Feel Free To Be Lazy And Ask Laz'.
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Re: Drop rates explained
they looked kinda change from cLoD, according to the formula MF is nearly useless, compare to how it's essential in cLoD. am i right ?
to be sure i should compare the formulas in the mpq's but to lazy to find a working mpq editor
to be sure i should compare the formulas in the mpq's but to lazy to find a working mpq editor
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- Dominion
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MF is as strong or weak as it always has been, but bosses - which were disproportionately affected by MF - are no longer the prime targets for item farming.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
Median XL released!
Flesyht sa ruobhgien yht etah.
y dont u play the game the way its supposta be played? -SlothNathan
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[quote=Brother Laz";p="330087"]bosses - which were disproportionately affected by MF - are no longer the prime targets for item farming.[/quote]
you see that's perfect, exactly what was annoying about cLoD, you had to farm boss, now we can do fun crowd killing and get same items.
It make me think of something, boss are still more powerfull than other monsters, they rule over a territory, so they should have more stuff or special stuff, like saying duriel was in tal rashas tomb wich was a great sorcerer, Duriel should be dropping not more or higher item, but specific, like mana % items, spell % damage, staffs, you see my point, i know a bit the drop table for having played with them myself and it would be complicate to do it, but could be great, if it would slow new uber level being created forget what i just said
you see that's perfect, exactly what was annoying about cLoD, you had to farm boss, now we can do fun crowd killing and get same items.
It make me think of something, boss are still more powerfull than other monsters, they rule over a territory, so they should have more stuff or special stuff, like saying duriel was in tal rashas tomb wich was a great sorcerer, Duriel should be dropping not more or higher item, but specific, like mana % items, spell % damage, staffs, you see my point, i know a bit the drop table for having played with them myself and it would be complicate to do it, but could be great, if it would slow new uber level being created forget what i just said
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Re: Drop rates explained
it's easypeasy to make specific enemies drop certain item types, but i don't know about mods. Duriel could have a propensity to drop for staves and crystal swords, though
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Re: Drop rates explained
I think I read somewhere that if your merc gets the kill, it's his MF + your MF. If you get the kill, only your own MF is used.
Was that true for cLoD, or am I just making it up, and is it true still in Median?
Was that true for cLoD, or am I just making it up, and is it true still in Median?
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Re: Drop rates explained
[quote=DemonicAngel";p="330147"]I think I read somewhere that if your merc gets the kill, it's his MF + your MF. If you get the kill, only your own MF is used.
Was that true for cLoD, or am I just making it up, and is it true still in Median?[/quote]
You are correct, and that still works for Median.
Was that true for cLoD, or am I just making it up, and is it true still in Median?[/quote]
You are correct, and that still works for Median.
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- Angel
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Hate to revive this after >a month, but there is a similar thread in GMM right now, talking about drop rates/tcs. I'm wondering, Laz- how did you achieve the "fountain" phenomena of special/sparkly chests? No one is able to figure it out!
I hope this is less of a stupid question than "omgomg l4zbr0 wh3r do igo to farm 4nni 4 my h4mm3rdin".
Thanks.
--Borgin
I hope this is less of a stupid question than "omgomg l4zbr0 wh3r do igo to farm 4nni 4 my h4mm3rdin".
Thanks.
--Borgin
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Using Ctrl+F to search for 'fountain' will show you this:
Locked chests go through the drop routine twice, regular chests once. If none of the items is at least magic quality, do another chest drop, up to 10 times or until a magic item is dropped. (This is responsible for the 'garbage fountain' effect)
Sparkly chests
Our precious. We all know the 'unique fountain' phenomenon, and here is why it occurs. Sparkly chests can do 6 different things depending on a random roll:
1. (2%): Do a regular chest drop, and try to make every item unique (unique fountain!). If none of the items are magic or better, do another chest drop and try to make every item unique. If none of the items are magic or better again, go to 6.
2. (4%): Do a regular chest drop, and try to make every item set. If none of the items are magic or better, do another chest drop and try to make every item set. If none of the items are magic or better again, go to 6.
3. (6%): Do a regular chest drop, and try to make every item rare. If none of the items are magic or better, do another chest drop and try to make every item rare. If none of the items are magic or better again, go to 6.
4. (20%): Do a regular chest drop, and try to make every item magic. Repeat until at least 3 items are magic or up to 10 times.
5. (30%): Do a regular chest drop, and try to make every item magic. Repeat until at least 2 items are magic or up to 10 times.
6. (38%): Do a regular chest drop, and try to make every item magic. Repeat until at least 1 item is magic or up to 10 times. Then it will drop up to 4 random items from the 'chest' drop with a random quality (ie. MF matters).
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