[Guide] The Death Metal Amazon

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xMeox
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[Guide] The Death Metal Amazon

Post by xMeox » Thu Nov 15, 2007 9:23 am

This is my promised Physical-Amazon-Build. I have no time atm so i havnt read alot Item-PDFs jet, but i found out that 50% ctc to cast lvl 12 SpikeNova on killed enemy [from Thorncaster] is realy great (what realy-.- :mrgreen:). But ctc on striking would even be bether! This Character provides alot of weapon based damage and hits so it hase a big Proc-potential. I dont use any ctc on stricking Procs atm, and it realy works great. With, it would get even bether. So if you have time and some experiances with Physical-Procs, please post them.
Regards and have fun with this Guide,
xMeox


PS: Alot of grammar and spelling errors are affraid of my bad Death Metal Amazon so they are hiding in this Guide^^


Great changes in 1.57!
Buckshot: +4 instead of +2 Bolts per hardpoint
DeathMetal: 2ND instead of 5ND
havnt updated the guide jet.. ill do it when 1.57 will official be released


The Death Metal Amazon



Instruction:

1., Short Guide
2., About the Death Metal Amazon
3., Skills and Attributes
4., Items
5., Playstyle, Class-Charm, Black Road and Attribute Challenge
6., Uberquests




1., Short Guide


A lot of people only want to know the skills, equipt and the possibility of Uberquests. For that kind of people i wrote this section. For the others who want to know some details, i wrote the other sections. Dont ask any questions or complain about anything when you havnt read the adapted Section!

Skills:
-Black Arrows: max
-Buckshot: max
-Death Metal: max
-LotS: max
-Balance: max
-Paragon: max
-Wings of Wrath: 1
-War Spirit: 1

Attributes:
Strengh: enough to wear equipt
Dexterity: enough to wear equipt
Vitality: every sinle point you dont need in Strengh or Dexterity
Energy: nothing

Item Suggestion:
Weapon: Athulua's Command - Reflex Bow (Sacred) -or- Thorncaster - Reflex Bow (6)
Amor: Crystalshroud - Scale Mail (Sacred) -or- Alma Divina - Ancient Armor (6)
Helm: Ravencage - Bone Helm (6)
Belt: Thread of Life - Heavy Belt (6)
Gloves: Hammerfist - Heavy Gloves (6)
Boots: Akarat's Trek - Light Plated Boots (6)
Rings: rars with +1Skills and other good stats
Amulet: rar with +4all skills and other good stats
Arrow Quivers: Kingsport's Signals

How to play:
-use LotS, Blades of Light(and maby Bloodlust) for damage boost
-use Pact of Blood for a bether well being
-use War Spirit for some extra damage and/or for crowd control with Knockback or HCMTF (bad for Buckshot!)
-try to lure some monsters away from the others, kill them with Buckshot (look for the "Stand and Attack"-Trick in the Playstyle-Section!)
-lure the other monsters down to the corps and cast Death Metal
-use Buckshot against single targets

UberQuests:
[under construction]





2., About the Death Metal Amazon

The Idea:
After finishing my DoZaZoN-Guide, i wanted to start a Physical-Damage-Proc-Amazon. So i made a new (-act5) Amazon to look what Bowskills i should use for this kind of build. I had played a Scattershot-Amazon long time ago and knew that it had beed replaced, but i never realy tried the exchanged new Skill: Buckshot. I was realy impressed about the potential of this Skill but noticed quite soon how difficult to use this Skill is. Its just awsome against single targets, but realy sucks in crowds. Inspirated by the Discussion about the new Necromancer-Bowskill i thought about using this Skill to produce corps for Death Metal. I tested, and loved it! The idea of the Death Metal Amazon was born.

Mainattacks:
This Build uses two mainattacks: as its name betrayed, one of the attacks is Death Metal. Its a realy strong against crowds, but it requires at least one corp. To get corps, we use our secound mainattack: Buckshot. It has a extrem damage, but also an extrem short range. Rush to some monsters, kill them, cast DM and lure more monsters in the trap.

Degree of Difficult:
With the Buckshot - DM combo it needs some time to get the trick. If you use Barrage (you dont have to put more than 1 point in it) till you get the first corp it is slower but realy realy easy (HCMTF and Knockback)

"The Savest Character":
If you want to play a can "save" character with tons of Hits, HCMTF and Knockback (like the Multi Elemental Assassin) you can play this character with another first-kill-attack than Buckshot (Buckshot doesnt work great with Knockback or HCMTF). Use Barrage or another AoE-Bowskill, but in my oppinion, Buckshot is a realy great choice, also it needs some training. Feel free to try other options. (btw, you also can use Barrage at lvl1 and get great damage)





3., Skills and Attributes


Skills:

Buckshot: max
Very powerful bow attack, wich shoots multiple shrapnels at your enemy. The problem with this skill is its short range (at first look i thought a dagger has a bigger range -.-). Another problem is, that Knockback and HCMTF doesnt help us allot with this skill. We need this skill to get at least one corp for DM. But if monsters flee in all directions, it is realy hard to kill one with Buckshot. Instead of this, we count on tons of Vitaity and Defense. The Slow - War Spirit Combo also is amazing for the first kill with Buckshot.

Death Metal (=DM): max
This is what this Amazon is all About. Maby DM doesnt look convincingly at the beginning, but it will in when you have a higher slvl.
Also it has NHD, but this isnt that worse (without, DM would be a realy overpowered Proc-source; btw Laz mentioned something that he might change the skill a little bit)
If you have Knockback or/and HCMTF (remember this isnt helpfull for first kill with Buckshot) and allready a few corps, cast DM at all corps and stand next to them. Nothing will hit you. Cast DM at every new corp on the groud. But whatch out! If DM is over and you havnt killed another monster for new DM, you might be surrounded soon.

Black Arrows: max
It is a passive skill which provides a huge bonus to your bow damage.

LotS: max
With enough +skill items you can get easy about 800% more damage with LotS. It is a little bit hard to use (it only lasts ~2 secounds).
Remember: The missiles of DM are only affected if you casted LotS at least 2 secounds before the spikes of DM spawn!!

Balance: max
We need to get close to monsters with Buckshot so we need defense. Balance can give us a realy huge bonus!

Paragon: max
We also need a lot of Vitality. Paragon gives us a huge Vitalitybonus for every perfect Gem we socked. The only bad thing about Paragon is, that we now are "forced" to not use RuneWords.

War Spirit 1
Casts a Spike Nova every secound, which carries 1/2 weapon damage. It is very usefull if you use Knockback, HCMTF, Slow or Procs.

Wings of Wrath: 1
This skill provides a bonus to Velocity and Stamina. You may max this but i think with enough +skill items and War spirit (which gives us even more Velocity) we are fast enough.
Look here for details (ty Doabli):

Code: Select all

Lvl/Speed boost/Stamina boost
1 21 62
2 32 110
3 42 146
4 52 176
5 62 200
6 71 220
7 80 236
8 88 251
9 97 264
10 105 275
11 113 284
12 120 293
13 128 301
14 135 308
15 142 314
16 148 320
17 155 325
18 161 330
19 167 334
20 173 338
21 179 342
22 184 345
23 190 348
24 195 352
25 200 354
26 205 357
27 210 360
28 215 362
29 219 364
30 224 366
31 228 368
32 233 370
33 237 372
34 241 374
35 245 375
36 249 377
37 253 378
38 257 380
39 260 381
40 264 382
41 267 383
42 271 385
43 274 386
44 277 387
45 280 388
46 284 389
47 287 390
48 290 391
49 293 392
50 296 392
51 298 393
52 301 394
53 304 395
54 307 396
55 309 396
56 312 397
57 314 398
58 317 398
59 319 399
60 322 400

Alternative Attack Skills:

Barrage: 1-max
A very usefull Skill if you have to less damage to kill monsters fast with Buckshot (With Barrage you can use HCMTF and Knockback). Spam it, while running away, wait for the first corp and cast DM. It hasnt a great range but with enough attack speed and knockback you should be save from monsters anyway.
Btw, this is a very usefull skill at lvl1.

Deathcore: 1-max
This skill summons a turret out of a corp. It shoots enemies with spikes. It has much more damage potential than DM, but DM spawns much more spikes. Deathcore would be very nice against single targets (once casted, you can run because it lasts for some time) but in most cases you havnt got corps against single targets...
In some areas it may be a great idea to kill some monsters, lure bether monsters (boss monster) to the corps and cast Deathcore (more damage, longer duration, and bether marksmanship than DM)

Bloodstorm0-1
Nice against physical imunes (in normal game). I farmed Tal Rasha till i got a Scroll of Kings with Bloodstorms on it.


Alternative Passive Skills:

Defensive Harmony: 1-max
Slows attacker and gives you the chance for a uninteruptable attack, which is very usefull with Buckshot! In my oppinion the best choice of those Alternative Passive Skills.
Look here for details (ty Doabli):

Code: Select all

Lvl/Chance uninterruptible
1 7
2 13
3 18
4 22
5 25
6 27
7 29
8 31
9 33
10 34
11 35
12 36
13 37
14 38
15 39
16 40
17 40
18 41
19 41
20 42
21 42
22 43
23 43
24 44
25 44
26 44
27 45
28 45
29 45
30 45
31 46
32 46
33 46
34 46
35 46
36 47
37 47
38 47
39 47
40 47
41 47
42 48
43 48
44 48
45 48
46 48
47 48
48 48
49 49
50 49
51 49
52 49
53 49
54 49
55 49
56 49
57 49
58 49
59 49
60 50
Blades of Light: 1-max
This skill reflects damage to your enemy. If you max this skill and fight against mele-monsters, they will die realy soon, also they die very soon with Buckshot too and we havnt that much life that we can tank a long time.

Pact of Blood: 1-max
You get life if a monster strucks you. Sounds bether than it is because it has a short duration and a long spelltimer. But still it is very usefull when you use Buckshot against mele-monsters. Cast Pact of Blood, LotS and spam Buckshots at your enemies till they die. Than use DM.

Catharsis: ?
Yes i know that Catharsis is an attack skill, but we dont use it to make damage. We use it for the awsome DM and Resi bonus! It realy works great when you allready casted a few DMs! Offcourse we would need it while attacking with Buckshot, but there are a few problems: We have to keep LotS active (= you have to cast LotS every 2 secounds), we have to attack monsters with the "short-spread-trick" (look Playstyle > The "Stand and attack"-Trick) and we have to watch out to never get surrounded. I havnt tried maxing cataris jet, maby the duration gets about 3-4 secounds, than it would be a nice skill..

Bloodlust: 0-max
Another damagesource, but in my oppinion not that great.. Black Arrows and LotS are bether, and we need the skillpoints otherwhere. I farmed King Koth till i found a Sacred Worldstone Key with Bloodlust on it with some +skill items you earn around 200%ed... thats enough in my oppinion. It isnt that expansive to skill 1 point in Bloodlust, but you can also play without it.
Look here for details (ty Doabli):

Code: Select all

Level/Damage bonus/Elemental Bonus :
1 39 14 
2 68 24 
3 91 33 
4 110 39 
5 125 45 
6 137 49 
7 148 53 
8 157 56 
9 165 59 
10 171 61 
11 177 64 
12 183 66 
13 188 67 
14 192 69 
15 196 70 
16 200 72 
17 203 73 
18 206 74 
19 209 75 
20 211 76 
21 213 77 
22 216 77 
23 218 78 
24 220 79 
25 221 79 
26 223 80 
27 225 81 
28 226 81 
29 227 82 
30 229 82 
31 230 82 
32 231 83 
33 232 83 
34 233 84 
35 234 84 
36 235 84 
37 236 85 
38 237 85 
39 238 85 
40 239 86 
41 239 86 
42 240 86 
43 241 86 
44 242 87 
45 242 87 
46 243 87 
47 243 87 
48 244 88 
49 245 88 
50 245 88 
51 246 88 
52 246 88 
53 247 88 
54 247 89 
55 247 89 
56 248 89 
57 248 89 
58 249 89 
59 249 89 
60 250 90 

Attributes:

Strengh: as much as you need to wear your gear

Dexterity: as much as you need to wear your gear (If you want more damage, you can spend more points in here. Remember: if you use a Amazon-Only-Bow, you get a damage bonus of 70% every 100Points in dexterity! For myself, i decidet that this build allready has enough damage, but less life.)

Vitality: every single point you dont for more strengh or dexterity

Energy: nothing





4., Items


I dont have time to write item-lists like in my other two guides. Instead ill write down what stats are importatnt for this build (item-list will follow when i have more time)

Enhanced Damage: not that important, we allready got alot of %ED from LotS and Black Arrows

Increased Attack Speed: important for fast Buckshots

Defense/%CharacterDefense: Very important! Get as much as you can!

CB: realy great, but hard to get (we only fill sockes with Gems)

DS: we can get this from perf Topazes socked in Weapon. Nice extra damage

+Skills: more Defense, Damage, Missiles,...

Vitality/Life: get as much %Vitality as you can

[Note: If possible, use a Amazon-Only-Bow! You get 70%more damage per 100points in Dexterity, but you get only 50% from a normal bow!]

[BEWARE: Knockback and HCMTF isnt a help with Buckshot, but its great with DM]





5., Playstyle, Class-Charm, Black Road and Attribute Challenge


Playstyle:

Cheesy Theory:
Cast LotS, Blades of Light, Pact of Blood (and maby Bloodlust), run to monsters, kill one or two with Buckshot, cast LotS and DM, wait till more monsters die and cast more DMs.

Hard Practice:
In practice it isnt that simple. To get a few corps without getting surrounded or slayed down isnt that easy. Also with Blades of Lights it is hard to get corps without loosing to much life. In most cases it isnt possible to rush directly in big crowds. Cast Pact of Blood (for some extra health when mele-monsters hit you) and lure a few monsters to you, kill them, lure the other monsters to the corps, cast LotS and DM and watch them fading away.

The "Stand and attack"-Trick:
This is much more difficult thatn you might think! Buckshot isnt like a normal mele-attack. Remember that Buckshot can hit multiple times and has a smaler spread if you klick far away! But if you klick on the monster you want to attack, the spread is very great --> you dont hit the enemy multiple times. Use the "stay-key" (normaly it is the Shift-Key). With it you can shoot Buckshot without running to the ememy. Klick as far away from you behind the monster to get the smallest spread possible.

Against Physical Imunes:
Im shure there are bether ways to deal with them, but i figured out those till now:
-Bloodstorm (in normal game)
-ctc Supernova on attack from Worldstone Shard, this works amazing with DM! Lag and tonns of Supernovas assured.

The Perfect Attack:
1) Long Duration Buffs: Cast Bloodlust, Blades of Light, Pact of Blood (if you are the lucky owner of Athulua´s Command, use Holy Amor instead of Pact of Blood)
2) Short Duration Buffs: Cast LotS and Catharsis
3) Attack monster with Buckshot, using the "stayandattack-trick"
4) If not one monster is dead, use 2 and 3 again till you have one corp
5) Cast DMs at all corps you can find
6) Keep all long- and shortduration buffs active!!


Class-Charm:

Preface: If you want to make the AC, you need the class-charm before lvl 80. But we want to do the LC2, so we have to get thiss little yellow thing before lvl 60! I used Barrage with the Knockback-Bow Shockwave and some HCMTF for crowd control and only farmed the uper Necromancer on the right side (no protection by a imunity-totem). Kill him with Buckshot.
Review: only farm the upper Necromancer on the right side


Black Road:

I dont have time to write a Guide about the Black Road again. Look in this guide how to beat it (in this guide i only use Barrage. With Black Arrow, Buckshot and DM it should go much easier)


Attribute Challenge:

AC400: very easy, start safing points at lvl 34

AC600: not that easy, i would not suggest this to new players, start safing points at lvl 34 again.

AC1000: realy hard because you have realy less life! dont try this if this is your first character! Star safing AP at lvl 19 (20 when you make the AP-Quests) or earlier.





6., Uberquests

[under construction]





7., FAQ and Screenshots

[under construction]




_____
_____

Thanks to Doabli for calculating the dimishing return skills!
_____
_____
Last edited by xMeox on Tue Dec 04, 2007 7:37 am, edited 8 times in total.

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oneillz808
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Post by oneillz808 » Thu Nov 15, 2007 9:59 am

great guide! i love it! the colors are easy on the eyes, and most of the time, i would complain and fix grammar/spelling errors, but ive learned to love it. to me, its like their 'signature' you know.

a great weapon to use on switch if your main weapon doesnt have knockback is that unique reflex bow, spikethorn or spikecaster, i forgot what it was called.

you can really use that for a breather!

a main weapon i would suggest using is victory. but thats a high level runeword, its lah yul. it has a fifty chance to cast vanquish when you kill!

hmm getting messy with my own grammar xD
Last edited by oneillz808 on Thu Nov 15, 2007 10:01 am, edited 1 time in total.

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Re: [Guide] The Death Metal Amazon

Post by Mon3y13ankeR » Thu Nov 15, 2007 10:04 am

Nice guide. The only thing i cant agree is what you wrote about Deathcore....
If you use it with Wrath Arrow [also synergie to Deathcore (more missils ;))].
Also Wrath Arrow get an improve in 1.57.

I will write a Guide about Deathcore if i finished my char. I'm lvl 30 and it rocks. Shoot Wrath Arrow until you have 1 corps, cast Deathcore and look how some other monsters die :D cast deathcore again on the new corps and so on.


btw the "stay-key" is Shift.


[EDIT]: The release of my Guid will take little longer because of the Tournament.
Last edited by Mon3y13ankeR on Thu Nov 15, 2007 10:13 am, edited 1 time in total.
Sry my english skills are at lvl 1 xD

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Re: [Guide] The Death Metal Amazon

Post by xMeox » Thu Nov 15, 2007 10:12 am

@t oneillz
in the short guide i allready wrote about Thorncaster
runewords are bad because we cant fill gems in i (we need gems for paragon)
itemsuggestion: you were right, i thought that i mentioned it, but something went wrong (maby i just forgott or i noted it, but forgot to save it.. dont know) ty for hint!
and knockback isnt that good with Buckshot.. but ill note it when i write the item list (ill do it a similar way than in the other 2 guides, but without item stats. instead ill make a link to laz´s hp and explain the strg+f funktion of the browser)

@t Mon3y13ankeR
hm i havnt seen that deathcore has a synergie... (you know, first at all i wanted to start a Buckshot-Zon, so i havnt realy looked out for other first-killers)
and i think (know) that you need much more corps for deathcore... one deathcore cant kill as fast as one DM.. (maby you get much corps faster with wrath arrow, i dont know i never used it ^^)
Last edited by xMeox on Thu Nov 15, 2007 10:30 am, edited 3 times in total.

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Post by oneillz808 » Thu Nov 15, 2007 10:16 am

meow -

thorncaster has knockback, which i think would be pretty useful. i wasnt talking about the spikenova.

the item suggestion, especially the weapon, not too many people have it...

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Re: [Guide] The Death Metal Amazon

Post by Mon3y13ankeR » Thu Nov 15, 2007 10:19 am

xMeox";p="365875" wrote: @t Mon3y13ankeR
hm i havnt seen that deathcore has a synergie... (you know, first at all i wanted to start a Buckshot-Zon, so i havnt realy looked out for other first-killers)
and i think (know) that you need much more corps for deathcore... one deathcore cant kill as fast as one DM.. (maby you get much corps faster with wrath arrow, i dont know i never used it ^^)
May Deathcore can't kill as fast as Deathmetal but who cares 5 arrows from 1 trap = 5 corpses (if enough dmg ;)) then while waiting for new corpses why just stand and watch? Shot some more Wrath Arrows :D(most time you don't have spare time to do this^^). Also with higher slvl of Deathcore it will last longer. That means no stress because of Lots (The traps will always carrey actual dmg).
Sry my english skills are at lvl 1 xD

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Re: [Guide] The Death Metal Amazon

Post by xMeox » Thu Nov 15, 2007 10:25 am

maby your build will be stronger than mine, but im shure that people would choose mine when we both posts screenshots ;) people (including me) want to see hundrets of missiles, and DM has REALY 100 missiles ^^
im realy looking forward when we both can match up ;)

btw, wrath arrow... does it has a high range? and dc doesnt get more range with synerg, does it?

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Post by Doabli » Thu Nov 15, 2007 10:29 am

xMeox" wrote:maby your build will be stronger than mine, but im shure that people would choose mine when we both posts screenshots people (including me) want to see hundrets of missiles, and DM has REALY 100 missiles ^^
im realy looking forward when we both can match up
It just causes lags, and missile overflow errors.
Deathmetal is just Barrage centered on the corpse, with a NHD of 4 and less arrows. It's useful against mobs, but I wouldn't rely on it (spam Barrage fast = instant dead on whole screen) .
Stay away from ballet dancers with an attitude .

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Re: [Guide] The Death Metal Amazon

Post by Mon3y13ankeR » Thu Nov 15, 2007 10:34 am

xMeox";p="365880" wrote:maby your build will be stronger than mine, but im shure that people would choose mine when we both posts screenshots ;) people (including me) want to see hundrets of missiles, and DM has REALY 100 missiles ^^
im realy looking forward when we both can match up ;)

btw, wrath arrow... does it has a high range? and dc doesnt get more range with synerg, does it?

I think if they see how the whole cow lvl is finished in few minutes they will choose my build :cool:.

Because of Wraith Arrow: hmm long not played but the skill is now on lvl 4 +2 skills and has a range of 25 yards and shoots out 8 ghosts (don't know if this will be increased on higher slvl as i said i didn't play her for a while)

DC dont get more range just more arrows.
Doabli";p="365881" wrote:
xMeox" wrote:maby your build will be stronger than mine, but im shure that people would choose mine when we both posts screenshots people (including me) want to see hundrets of missiles, and DM has REALY 100 missiles ^^
im realy looking forward when we both can match up
It just causes lags, and missile overflow errors.
Deathmetal is just Barrage centered on the corpse, with a NHD of 4 and less arrows. It's useful against mobs, but I wouldn't rely on it (spam Barrage fast = instant dead on whole screen) .
Did you ever feel that some skills are underrated?
Last edited by Mon3y13ankeR on Thu Nov 15, 2007 10:35 am, edited 1 time in total.
Sry my english skills are at lvl 1 xD

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Re: [Guide] The Death Metal Amazon

Post by xMeox » Thu Nov 15, 2007 10:35 am

@t doabli
i only use DM against mobs, for bosses i use buckshot..
i know that barrage is a realy imba skill, but i tried to do something different, and i dont belive that DM, when you got ~3corps is worser than Barrage

btw does DC has next hit delay too?

@t Mon3y13ankeR
i did hell cow lvl at /players8 with my ~100DMzon (only around 5k life)in a few minutes (i killed a little crowd with my assa and the rest with zon ^^)
-do you max defensive harmony? (it is usefull for buckshot, but i want to know if it is with other skills too)
-and how much arrows DC can get?
Last edited by xMeox on Thu Nov 15, 2007 10:47 am, edited 3 times in total.

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Post by Doabli » Thu Nov 15, 2007 10:39 am

Did you ever feel that some skills are underrated?
Truly I don't really like Barrage ;) . I like Wraith Arrow and Catharsis more. Just a note on the lag part.

Well, http://median2008.wikispot.org/Next_Hit_Delay . I believe the list is correct so Deathmetal has 5 NHD and Deathcore has none.
Stay away from ballet dancers with an attitude .

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Re: [Guide] The Death Metal Amazon

Post by Mon3y13ankeR » Thu Nov 15, 2007 10:47 am

xMeox";p="365883" wrote: [...]
@t Mon3y13ankeR
i did hell cow lvl at /players8 with my ~100DMzon (only around 5k life)in a few minutes (i killed a little crowd with my assa and the rest with zon ^^)

btw, do you max defensive harmony? (it is usefull for buckshot, but i want to know if it is with other skills too)
1. nice one :) im not even in destrucion....
2. I don't know but slowing down enemy's sounds nice for every build^^ (for uninteruptable you don't need to spend hard points.) But i think 1 point is enough.
3. DEATHCORE HAS NO NHD!!!!!!!!! :mrgreen:
Sry my english skills are at lvl 1 xD

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Re: [Guide] The Death Metal Amazon

Post by xMeox » Thu Nov 15, 2007 10:49 am

hm i think i need uninteruptable attacks for buckshot... little bit lame if i get locked while trying to kill a few monsters for DM
Last edited by xMeox on Thu Nov 15, 2007 11:09 am, edited 1 time in total.

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Post by aerial » Thu Nov 15, 2007 10:53 am

As for deathcore build runword GORE, 33% chance lv2 deathcore.
But i remember when ive tried this skill in cow level it lagged game so badly. I assume deathcore animation takes many objects from limit, and looks quite simple same time. But for sure - this skill is laggy if you set lot of deathcores.

Death metal and NHD is awful, all these spikes only look that great but only few of them can hit single mob.

Thorncaster is insanely overpowered - imo it should be removed/nerfed long time ago. Using only this bow you can clear whole levels only running arround and starting spikenova reaction at start.
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Re: [Guide] The Death Metal Amazon

Post by xMeox » Thu Nov 15, 2007 11:24 am

if you cast to much DMs, you will get realy bad laags too! if you are that cracy to cast to much DMs (which isnt usefull because of NHD) than you will get big lags too...

and there is one point where dm IS ways bether than Barrage:
lets say we nearly got surrounded. with buckshot, it shouldnt be that hard to get one corp, so we cast DM. With knockback, you are instantly free again. with barrage you arnt that fast!
_____

anyone has an idea how to handle single physical imune monsters? (+ele dam items are working to slow like the bloodstorm trick i mentioned in the guide.. i want something fast!)
crowds of imunes are easy with worldstone shards on secound weapon slot (lags but thats ok for fast killing)
Last edited by xMeox on Thu Nov 15, 2007 11:27 am, edited 1 time in total.

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Post by Doabli » Thu Nov 15, 2007 11:33 am

lets say we nearly got surrounded. with buckshot, it shouldnt be that hard to get one corp, so we cast DM. With knockback, you are instantly free again. with barrage you arnt that fast!
With more arrows per shot and no NHD, Barrage will push the enemies away instantly with knockback. And not just once. ;) And no need to use Buckshot either.

But Barrage is overpowered anyways. Plus that's not the idea of the build. ;)
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Post by PopizzdioJazz » Thu Nov 15, 2007 11:39 am

NO IT'S NOT OVERPOWERED!!! :P

on rest i agree. i was also a fan of death metal until i found out that i does not work as advertised. (imagine having assassin with atom splitter and ravencage... it lags. and so does amazon with the same helm)

as for buckshot, i never really understood that skill. it does some dmg but does it 80 times, and on melee range. now, when you do encounter a group of monster (and they ALWAYS come in groups) killing one by one wont prove effective, so just spam barrage and and feel safe. on the other hand, when you REALLY need to kill 1 target, like in kurast for instance, then buckshot really really REALLY sucks butt cause totems are too slim to be hurt by a salve of spikes...
-> just stand near and spam barrage.

amazon does need one-target-killer, that's true, but buckshot isn't that skill.
i think, there for i don't know for sure...

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Re: [Guide] The Death Metal Amazon

Post by xMeox » Thu Nov 15, 2007 12:04 pm

orbs in kurast3kba are special...
if you try Buckshot at bosses you will see that it is realy great! (if you dont try to klick direct on the monsters offcourse)

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Post by PopizzdioJazz » Thu Nov 15, 2007 7:50 pm

or you can just spam every other skill and do the exact same thing, but from afar.
i think, there for i don't know for sure...

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Re: [Guide] The Death Metal Amazon

Post by pza » Thu Nov 15, 2007 8:38 pm

yeah, i'd say the same thing... but buckshot should work too(even if maybe less safe), and that's why this guide is all right (and it is very nice :)
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Post by Brother Laz » Fri Nov 16, 2007 1:17 am

aerial";p="365889" wrote:I assume deathcore animation takes many objects from limit, and looks quite simple same time. But for sure - this skill is laggy if you set lot of deathcores.
Unfixable.
aerial";p="365889" wrote:Death metal and NHD is awful, all these spikes only look that great but only few of them can hit single mob.
Heh. I'm removing NextDelay from it in 1.57.
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Post by aerial » Fri Nov 16, 2007 1:58 am

As for death metal it could be balanced by reducing number of spikes. Im not sure that removing nhd and keeping all those missiles wont be overpowered. It spams lot more of it than spikenova.
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Post by Doabli » Fri Nov 16, 2007 3:17 am

May be increase the spike's speed a little and reduce the range. The faster they disappear the less lag.

About removing NHD : how about adding NHD to Barrage instead? :roll:
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Post by nimrod » Fri Nov 16, 2007 10:19 am

Brother Laz";p="366010" wrote:
aerial";p="365889" wrote:Death metal and NHD is awful, all these spikes only look that great but only few of them can hit single mob.
Heh. I'm removing NextDelay from it in 1.57.
That would make it overpowered, maybe reduce the number of spikes to just +1 per level?

Also, don't forget to change the proc on ravencage to something else. My suggestion is to change it to a level one deathcore. Without the synergy at level one it's not very powerful.
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Post by aerial » Fri Nov 16, 2007 11:05 am

Doabli";p="366031" wrote:About removing NHD : how about adding NHD to Barrage instead? :roll:
Bets idea ever ;]

Try something like this:
Max barrage (long duration >7-9s)
Get max attack speed, fastest bow (like hunter's).
Start spamming barrage in one point. It adds up arrows as long as the duration of first lasts. You can see it on animation,it is not changing all the time. After few seconds there is too many arrows that the view is the same, for lets 4s spammed screen or 9s.
Now summon uberquest (without moving). Only position where barrage doesnt deal damage is where you character standing. All summoned mobs sorrund you and get hit instantly. After 10s barrage spam it results huge lag (if mobs are strong enough to survive it).
I found it most powerfull tool to complete summoning uberquests. It shows what barrage is capable of.
It asks for nhd.
This skill still would be great as knockback tool, but not that overpowered in damages.
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