Nefarius";p="389119" wrote:Yes the majority of what you mentioned will (and partially has) already been implemented spell wise
(Lesser Restoration, False Dawn, Mirror Image mentioned in threds/screenshotted are also spells from Baldur's Gate series)
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The negative plane stuff is the damage type visible as "Resistant/Weak/Immune to Darkness" (in purple) on some screenshots under monster names [EDIT: or maybe not, dont remember if I posted a ss like this before]. This damage type is what most black magic spells that deal damage are dishing out (as a rule of thumb, they consume life when cast and deal damage on the negative plane).
Will the negative plane spells heal undead just like in D&D? That could be quite useful for a character who uses undead creatures to do his bidding (especially with that no-longer-broken AI the revived creatures are likely going to use, given the information you've posted in the dev log...)
EDIT: If you haven't done this already, you might also want to make the healing spells harm the undead instead of healing them to balance this (just like what negative plane spells are probably gonna do to (most) living creatures exposed to them ).