Experimental "Armageddon" (with screenshot)

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Nefarius
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Experimental "Armageddon" (with screenshot)

Post by Nefarius » Tue Aug 19, 2008 2:49 pm

I was playing around with some new missile code, ( no idea if this will or will not be included ), and ended with this here:

http://img223.imageshack.us/img223/7475/madzz9.jpg

Enjoy the eye candy, as we don't know if (and in what form) this will be included I didn't put it on the main screenshot thread. But you can expect similar and even more extravagant things (gfx wise at least).
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DemonicAngel
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Post by DemonicAngel » Tue Aug 19, 2008 4:10 pm

That's awesome. I like how the Worldstone pieces are included.

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Post by eps2 » Tue Aug 19, 2008 5:30 pm

Nice skill, and resolution 1280x1024 :mrgreen:

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Re: Experimental "Armageddon" (with screenshot)

Post by Hygiliak » Wed Aug 20, 2008 8:38 am

Really nice :). But howcome you have a widescreen screenshot? did you glue two pictures together or did you tamper with the code so you can play at multiple resolutions? That would be awesome :D
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Re: Experimental "Armageddon" (with screenshot)

Post by Nefarius » Wed Aug 20, 2008 11:03 am

The game has support for more then the official resolutions, just that they are halfway coded and not really useful for anything other then taking screenshots (theres no complete GUI code for them). If I have time for it, I'll prolly add a few new modes, at least for common resolutions.
Last edited by Nefarius on Wed Aug 20, 2008 11:05 am, edited 1 time in total.
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Post by CorniI » Wed Aug 20, 2008 12:11 pm

will you add a functional GUI to them, too?
Also I propose 1400x900 as Widescreen resolution ;)
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Post by Nefarius » Wed Aug 20, 2008 1:00 pm

Aggrocorni";p="399902" wrote:will you add a functional GUI to them, too?
Also I propose 1400x900 as Widescreen resolution ;)
Ofc ;) the gui thing is the only reason the 1344x700 isn't useable ATM for much, other then giving larger screenshots. It already needed a bit of coding to not crash when you manipulate the belt (belts.txt needs new entries for 1344x700 mode, same for inventory.txt), these where easy to add though. So future code would prolly calculate the disposition of GUI elements on it's own (a system like D2 has for this is horrid anyway...).
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
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