Would you or have you thought about being able the give hirelings an inventory? this would be a great way the haul some of your items around or maybe you could give them charms or something I don't know.
edit: also you mentioned you will be able to enchant you weapons or armor with other colors, will you be able to choose a color for better character customization or will it just be a random thing?
Another question :)
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Another question :)
Last edited by Exact420 on Wed May 20, 2009 1:43 am, edited 1 time in total.
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Re: Another question :)
huh never heard of that game, it does look kidish but I still might try it out cause I love trying new games.
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Re: Another question :)
This was dismissed very early in the development as only being cause of balance problems, the mercs are already a considerable problem when it comes to balancing, there will be other changes to how mercs work. As for item storage space, we have planned a few extra ways to store items beyond inv/stash/cube that stem from Infinity-engine games, but we will see to details of that at a later pointWould you or have you thought about being able the give hirelings an inventory? this would be a great way the haul some of your items around or maybe you could give them charms or something I don't know.
The regular dyes can be bought from a npc, and you can pick each of the 40 (IIRC since I don't remember how many I added to the palette) item colors.edit: also you mentioned you will be able to enchant you weapons or armor with other colors, will you be able to choose a color for better character customization or will it just be a random thing?
EDIT
Code: Select all
enum ITEMCOLORS
{
ICOLOR_WHITE,
ICOLOR_LIGHTGREY,
ICOLOR_DARKGREY,
ICOLOR_BLACK,
ICOLOR_LIGHTBLUE,
ICOLOR_DARKBLUE,
ICOLOR_CRYSTALBLUE,
ICOLOR_LIGHTRED,
ICOLOR_DARKRED,
ICOLOR_CRYSTALRED,
ICOLOR_LIGHTGREEN,
ICOLOR_DARKGREEN,
ICOLOR_CRYSTALGREEN,
ICOLOR_LIGHTYELLOW,
ICOLOR_DARKYELLOW,
ICOLOR_LIGHTGOLD,
ICOLOR_DARKGOLD,
ICOLOR_LIGHTPURPLE,
ICOLOR_DARKPURPLE,
ICOLOR_ORANGE,
ICOLOR_BRIGHTWHITE,
ICOLOR_BLACK_2,
ICOLOR_BLOOD,
ICOLOR_LIGHTRED_2,
ICOLOR_ORANGE_2,
ICOLOR_DARKYELLOW_2,
ICOLOR_LIGHTYELLOW_2,
ICOLOR_ACID,
ICOLOR_LIGHTGREEN_2,
ICOLOR_DARKGREEN_2,
ICOLOR_DARKGREEN_3,
ICOLOR_DARKGREEN_4,
ICOLOR_DARKGREEN_5,
ICOLOR_TURQUOISE,
ICOLOR_TURQUOISE_2,
ICOLOR_LIGHTBLUE_2,
ICOLOR_DARKBLUE_2,
ICOLOR_DARKBLUE_3,
ICOLOR_DARKBLUE_4,
ICOLOR_DARKBLUE_5,
ICOLOR_DARKPURPLE_2,
ICOLOR_LIGHTPURPLE_2,
ICOLOR_LIGHTPURPLE_3,
ICOLOR_LIGHTPURPLE_4,
ICOLOR_PINK,
ICOLOR_PINK_2,
ICOLOR_LIGHTRED_3,
ICOLOR_LIGHTRED_4,
ICOLOR_BONE,
ICOLOR_COUNT
};
Last edited by Nefarius on Thu May 21, 2009 3:31 am, edited 1 time in total.
''(...) The game can basically be considered unhackable. '' - Blizzard Entertainment (30th May 2000)
Black Omen Productions | MetalStorm: Progress Report | Screenshots
Black Omen Productions | MetalStorm: Progress Report | Screenshots