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PostPosted: Wed Sep 13, 2017 3:41 am 
 Post subject: Cubemain Recipe States
 
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Crusader

Joined: Sat Jul 16, 2016 8:54 pm
Posts: 72
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I have created a specifi token to add random states (wings) in amulet.

Image

Image

It works great, but when you use a token again in same item, other state is added.

Image

Image

I just want to keep 1 aura for token used.

how to remove the previous state ? :cry:


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PostPosted: Wed Sep 13, 2017 5:25 am 
 Post subject: Re: Cubemain Recipe States
 
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Knight

Joined: Fri Apr 03, 2015 11:59 am
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- You only have 1 charm, and the other charm can not hold
- Open File "UniqueItems.txt", horizontal line "carry1", set it to 1


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PostPosted: Thu Sep 14, 2017 1:43 am 
 Post subject: Re: Cubemain Recipe States
 
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Crusader

Joined: Sat Jul 16, 2016 8:54 pm
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this is a token, similar of token of absolution. TOA

its no a small charms, its a token!

its posible remove the previous state to to preserve the new states. :(


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PostPosted: Thu Sep 14, 2017 4:46 pm 
 Post subject: Re: Cubemain Recipe States
 
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Angel
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Age: 30
Joined: Fri Jan 08, 2010 9:02 am
Posts: 568
Location: Newcastle, England
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If it's to add the state to unique amulet only then you need to add a recipe for each unique amulet. The recipes output should be the name of the unique instead of useitem. That way the cube generates a new unique without the old state, and applies the state you want to that clean unique.

Input1 = "UniqueAmuletName"
Input2 = Token
Output = "UniqueAmuletName"
Prop1 = State

Just note, if you have other recipes that add stats to unique amulets then this will remove all other stats added via cube. Also if your unique amulets have stats based on a range Ie. Strength + 5-10, then those will also reroll.

For rares/magic you would have to restrict the recipe to allow only 1 token use via the OP column.

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