XyRAX 16 - The Vengeance of Satana'skaya

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XyRAX 16 - The Vengeance of Satana'skaya

Post by Nefarius » Sun Mar 23, 2003 11:03 pm

This topic is about the discussion of the upcoming XyRAX update (its not update, its a new start from scratch!) to 1.10 when its finally out.

XyRAX 16 The Vengeance of Satana'skaya
Will probably shift the game deeply into the SK universe, no more a pointless attempt to fuse the story into d2, no! I will replace it all finally!

Its based upon the Second part of the SK story, the part I didnt even work about yet beyond the section names, however I know what will be in it after all so why not make a mod based on it. ;)

the full name of the project is

XyRAX 16.0 The Vengeance of Satana'skaya

Btw, yes, there will be NEW char animations :)

This topic is there for general discussion, ideas and whatnot, so feel free to post away. More details will be revealed when time is right.
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Brother Laz » Wed Mar 26, 2003 1:15 pm

[quote=Nefarius";p="80523"]Btw, yes, there will be NEW char animations :)[/quote]

(kills Nefarius)
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Nefarius » Wed Mar 26, 2003 4:34 pm

no offense, you seam to be modding out of a wrong motivation, this is not about competition, this is not about which mod gets downloaded the 10000th time, no, its all about fun, cool down dude, if this would be about any of those reasons then this community would have gone to hell long time ago.

*cough*and I definetly dont need another 3648 people down here*cough*
Last edited by Nefarius on Wed Mar 26, 2003 4:43 pm, edited 3 times in total.
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Brother Laz » Thu Mar 27, 2003 11:35 am

Who cares about download count? It's about the women, dude!

No, it's actually about anim overlap. There are only so many anims in D2 (and half of them are useless frogs and mosquitoes) and I don't know which ones you have converted, which means there's a real chance I'll lose some of mine which would shake up my skill trees, items etc.

As for the actual mod, it'd help the discussion if you could give us some more info. :) What when where? Items skills characters enemies acts? Me impatient to play more monster-character mods. :)

& sorry for the useless one line post, but I was in a hurry to leave the room before the next course would start. Anyway, here's the missing explanation. :)
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Nefarius » Thu Mar 27, 2003 12:55 pm

np dude, Im not going to use d2 anims as there is nothing in d2 that matches the types of characters I have in planing so you dont need to worry about that, the only d2 anim I may use for characters are the evil rogues, but thats still up to consideration. as for the details, I will post them when I feel its right to do so. Its still in planing stages ATM in terms of skills.

Thought I will post the first pseudo-spoilers some time soon.
Last edited by Nefarius on Thu Mar 27, 2003 1:04 pm, edited 1 time in total.
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Brother Laz » Thu Mar 27, 2003 1:39 pm

/me happy & anxious :)
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Nefarius » Thu Mar 27, 2003 6:58 pm

As I said, first small spoiler is coming:
There will be civilizations of specific monster types, right now skeletons for example are limited to mages, archers and warriors, thanks to the new functionality of controling which types of components a monster has and which of those are randomly choosen, we plan to use each type of weapon that would randomly get selected as base type:
for skeletons this would look like this for example:

Skeleton Captains (Kite Shield, Scimitar, medium armor)
Skeleton Berserkers (Axe, no armor) (<- dual axes and frenzy, just needs some minor editing)
Skeleton Thrashers (Flail, no armor)
Skeleton Warriors (Buckler, Scimitar, full armor)
Skeleton Elite (Large Shield, Mace, no armor)
Skeleton Warlord (Small Shield, Military Pick, no armor)
Skeleton Mages (Fire, Cold, Poison, Lightning, no armor)
Skeleton Archers (Short War Bow, no armor)

More Spoilers, the Chaos Advocate skills:
(this is whats planned at the moment, please note stuff may change in the future, but it will stay as mentioned below far as possible)

Chaos Advocate (Necromancer)

Masteries
01 Summon Constitution (adds to life, damage and defense of summoned creatures)
02 Summon Agility (adds to attack rating and speed of summoned creatures)
03 Unholy Forces (increases damage from all Chaotic spells)
04 Psychic Shield (adds defense and physical resistance)
05 Poisoned Mind (adds poison damage and resistance)
06 Inner Fears (chance to scare monsters always active)
07 Rotten Flesh (built in reduce defense)
08 Spirit Drain (regenerate life at cost of mana regen)
09 Mind Break (built in chance to convert enemies)
10 Bound Faith (increases summon duration, but makes you constantly loose life)

Summoning and Controlling
01 Thorn Souls (reduces damage and attack rating of enemies)
02 Blood Imp (small creature that steals life, cast amplify damage on enemies, 1 per point)
03 Devilish Rage (increases summon speed and damage, but reduces defense to 0)
04 Carnage (enemies attack themselves)
05 Infernalize (summons loose 50% health, gain fire damage, like fire enchanted enemies)
06 Weakened Spirits (enemies loose resistances and speed)
07 Tyrannic Slayer (5 at maximum, larger summons that release blades when hit, very tough)
08 Enslaved Lich (3 at maximum, mages casting Chaotic spells, die after a set amount of time)
09 Abomination (very powerful, if attacked it releases some homing bleeding missiles)
10 Satanic Essence (fire mage, casts spells, but the damage it takes is transferred to you)

Chaotic Arts
01 Lesser Serpent of Doom (small homing missile, medium damage, cannot be deflected)
02 Burning Hail (like a meteor rain, but pretty weak, helpful early on)
03 Infernal Gate (creates a small portal that releases a massive assault of missiles)
04 Chaotic Fury (small fire elemental that casts normal blaze on itself and attacks enemies)
05 Hellish Wake (like firestorm, but much more flames)
06 Anarchic Blaze (geyser of fire emerges from the ground, andariel death fire)
07 Wage of Flames (flame nova, enemies get stunned and knocked around by the impact force)
08 Serpent of Doom (5 homing missiles, very high damage, always pierce, short duration)
09 Annihilation (similar to current Annihilation, just a bit different)
10 Soul Burn (vortex of burning souls, reduces enemy hp by 30% each hit, except bosses)

Not Learnable (charges)
01 Infernalic Reaper (summon that has 90% crushing blow and 90% physical resistance)
02 Caller of Apocalypse (like a meteor rain, but each impact releases a fire nova)
03 Mind Binder (reduces enemy speed, defense and attack rating by 50-90%)
04 Immortality (100% physical reduction, 100% magic reduction, 5 seconds, self poison)
05 Stygian Firewall (homing missile that leaves a fire track)
06 Brain Eater (enemies loose life constantly and attack stuff irregardless of alignment)
07 Venom Star (old venom star, same functionality, but more powerful)
08 Infernalic Fury (greater Chaotic Fury elemental, much more powerful)
09 Shazaduun’s Essence (all enemies on screen run away in fear and loose 30% life, no heal)
10 Vortex of Souls (defense grows to unbelievable sizes, 70-90% damage reduction)
Last edited by Nefarius on Sat Mar 29, 2003 1:29 pm, edited 1 time in total.
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Brother Laz » Sun Mar 30, 2003 8:19 pm

Wow!

I assume this'll be for 1.10? :)
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Nefarius » Sun Mar 30, 2003 8:31 pm

yup, thats why I froze the work on 15.0 ATM, i have the fishy feeling if I keep working on it right now the same thing will happen as with XyRAX 8.5 :( it was released 2 hours (!) before blizzard released their dreadful 1.08 patch :x
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Brother Laz » Mon Mar 31, 2003 8:49 am

Ask me about mod reviews and Seven Lances patches... :-|

Btw: do the stuff that won't change much, such as items and affixes. ;)
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Nefarius » Mon Mar 31, 2003 11:52 am

yes indeed, me and vendanna planned to work on the item stuff in the near future, thought I may add new modifiers such as +%exp an the like, so it may be a skeletal work.
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looks like a very cool mod!

Post by 0vermind » Fri Apr 11, 2003 12:30 am

Impressive features i've seen anywhere.

I'd like to know if these Masteries are all passive?

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Re: looks like a very cool mod!

Post by Vendanna » Fri Apr 11, 2003 11:47 am

[quote=0vermind";p="87301"]Impressive features i've seen anywhere.

I'd like to know if these Masteries are all passive?[/quote]

we tought at the beginning to give each character Passive skills (maybe a whole tree) but remember that its all teorical and can have changes later on.

Also, in the Part of the Runewords we hope to give you a really nice surprise.
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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by 0vermind » Fri Apr 11, 2003 7:12 pm

Sorry i made a big mistake in my previous post.
I meant that these are impressive features that i haven't seen anywhere.

I like your idea to give each char some passive skills.

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Re: XyRAX 16 - The Vengeance of Satana'skaya

Post by Vendanna » Tue Apr 22, 2003 6:32 pm

here go the first ideas on the Undead Samurai (name will change) and probably I will add to him more Bow skills.

Undead Samurai skills (ideas)

1. Daisho Technique (passive) gives att% and ac per skill point.

2. Strong and Fast (passive) gives +str and run/walk speed.

3. the Blood of my Brothers (passive) gives little magic resistance (maybe open wounds or mana regen)

4. The Unworthy will Fall (combat) works in a similar way as frenzy, but during a time every sucessful hit the character will gain +max damage [using two weapons]

5. Heart of the Dragon (combat) attack with two weapons that will make a appear tons of fire :)

Combat skills: (5) positions of the swords
(similar as the charge ups of the assassin to make nice combos of movements.)

6. Kenjutsu Master: (1 skill with 5 different charge ups)

First Position (Poison damage) Corruption Blow
Second Position (Cold Damage) Chilling Slash
Third Position (Fire Damage) Infernal Strike
Fourth Position (Lighting Damage) Shocking Swing
Fifth Position (Shadow Damage (works similar to Poison and have the effect of open wounds)) Mortal Blow.

7.IaiJutsu: Powerful Physical Attack with low % per lvl like 1-2 Deadly strike that will reduce your defence to 0.

8.Karmic Strike (does as many damage as your energy) impossible, but all of us can dream, no? :P

9. Weapon Block (similar as the assasin one)

10. Shadow Blow (cross monsters like the old ww, while hit, animation similar to charge from paladin) [Secret Move, need book]

11. Attack the Spirit [attack with damage and mana-kill or lowly mana leech]

12. Attack the Flesh [attack with damage and life-kill (new state similar to demon-heal]

13. Tainted Sun [attack with dmg% and att% it will also put the zone in darkness until a time)

14. Tainted Spirit [Slowy regen mana]

15. Wrath of the Dragon [attack that will shoot fire on the ground and will burn monsters]

16. Bleeding limbs [when you attack you will loose a fixed amount of life and bleed on the ground, but you will have a nice bonus] (or give you as an aura something and put as effect you are bleeding) :)

17. Spectral Brother (Summonable 1 only) have the same skills as you have selected, also he can pass over obstacles and possible to have shadow damage.

18. Spectral Resistance [passive that will give red-dmg and resists]

19. Blade of Darkness, enchants your weapon with drain or dmg%, also will reduce your light radius for a fixed amount while it is active)

20. Rancor from the Livings [+dmg% to a specific type of monsters during the state is active?]

21. Corrupt the Bodies [Aura that will destroy corpses for maybe some bonus]

22. Undead Gaze [Aura that gives fear to monsters near fixed radius]

23. Corruption Essence [Aura or Pasive with fixed radius that will lower the monsters health or give them drain life if they are in range]

24. Crossing Blades [need to weapons] Dual attack that spend life.

25. Wall of Swords (attack to all monsters in range that will Knockback them) dmg& probably hange name.

26. Tainted Kenjutsu [while its active you will loose durability per time but will inflict awesoma damage]

27. Desesperation Attack [5 attacks with each weapon with an animation like double swing type] cannot be interrupted, but your defence is 0, it also will reduce the damage you do by a fixed amount. [maybe 1 attack and att% per level like old Zeal, and if you miss, well you will know why is called Desesperation attack ;)]

28. Fiend/Dark Portal [a Portal that releases a minion with align 1 but if he charged on a monster body you will get an extra enemy >)]

29. ShadowLand's Blessing [Passive] +stats but it also will give you negative regen so beware >)

30. Wound of the Wind [Attack] Missile that will crush your enemies and burn them to hell (note you will get no exp if you kill them with this one)

31. Undead Style [Animation of kick + double swing]

32. Command the shadows [creates a shadow from a corpse that will banish at day]

33. Undead Mind [pasive that grants chances to convert a undead monster to your cause for a time]

34. Damned Constitution [gives a boost in life and red-dmg bonus] passive

35. SoulFest [Passive] near corpses in fixed radius are destroyed and gave your mana/life

36. Control over Death [Special] raise a monster and gave him a link with your life >)

37. Honor in Death [Special?] a very fast attack that will drain your exp? or get you stunned after the hit.

38. Spirit Nova [Nova of missiles that do crappy damage but pierces and has built in knockback >)]

39. Shadow Flight [Leap?]

40. Kyujutsu [Ias and dmg% only when you are using bows, maybe give more range to the missile for skill point]


these are the ideas so far, probably most of them will never see the light ^_^U
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Suggestions and Common ..........

Post by A-l)nD_ViVi » Thu Jul 31, 2003 8:33 am

Okay, nice, finally a new patch...but...we need to remeber some things...

--the new "skills" have to be specifically for the character...for example a barbarian shouldn't get mana bonus, or zon shouldn't get dmg bonus as a passive skill but fast attack speed or something.
--new chars?? sweet, just balance em
--MAKE EXP FASTER!!!!!
--dont forget about old stuff

cool idea, now suggestions for the new patch

--new different suffixes/prefixes
All of these prefixes/suffixes STACK
The maximum damage increasing by .001/hit, means that it increases your max dmg by how many hits you taken
with the item. It can be recorded...hopefully.

Suffixes:
-of Viciousness: ReqLevel: 21
This item increases your maximum damage by .001/hit in physical damage.
-of Expansion: ReqLevel: 44
This suffix increases your maximum damage by.002/hit in physical damage
-of Blessing: Reqlevel: 10
All resist: 1-5% (double on dawn)
-of Holyness: Reqlevel: 30
All resist: 6-25%(double on dawn)
-of God: Reqlevel: 75
All resist: 26-50%(double on dusk)
-of Princes: Reqlevel: 4
.05-0.1mf%/per level(double on dawn)
-of Kings: Reqlevel:32
.3-.4/mf% per level(double on dusk)
-of Jewels: Reqlevel: 91
.5-.7/mf% perlevel(double on dawn)
-of Tal Rasha: Reqlevel: 78
2.6-3.6%enhanced defence/level (double on dawn)


Prefixes:
-Vicious: Reqlevel: 21
This item increases your maximum damage by .001/hit in physical damage.
-Madman's: ReqLevel: 44
This suffix increases your maximum damage by.002/hit in
physical damage.
-Elastic: reqlevel: 11
All resist: 2-6%(double on dawn)
-Strengthened: reqlevel: 32
All Resist: 10-22%(double on dusk)
-Tal Rasha's: reqlevel: 83
All Resist: 23-60%(double on dusk)
-Queen's: reqlevel: 62
Gold find: 10%-20%gf/level (double on dawn)
Please tell me what u think of em.

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