Diablo 2 mods
 


Post new topic Reply to topic  [ 15 posts ] 
Author Message
PostPosted: Thu Jun 10, 2010 9:37 pm 
 Post subject: Fixed 1.13c TXT Files
 
Offline
Champion of the Light
User avatar

Joined: Sun Jan 13, 2008 10:14 pm
Posts: 401
Location: Vernon,BC,Canada
Gender: None specified
Version 1.00
By Count.Dracula


What is this?
Fix several bugs and extend some files based on the original v1.13c TXT.
This set of TXTs will not be perfectly compatible with D2 1.10x - 1.12x.


DISCLAIMER:
I do not take any credits for making this set of fixed TXT files, since I made it with the help of Nefarius's Fixed v1.11b TXT files.
Some of the bugs present in v1.11b are already fixed in v1.13c.





--- List of Fixed TXT Bugs ---



Armor.txt

- Fixed invalid Circlet upgrade data
- Fixed incorrect column headers (extra [space])


AutoMagic.txt

- Added *comment column
- Added missing columns


Belts.txt

- Added missing *EOL column


BodyLocs.txt

- Added missing *EOL column


CharStats.txt

- Capitalized all skill names under StartSkill column to avoid confusion


CubeMain.txt

- Fixed missing *eols


CubeMod.txt

- Added missing *EOL column


CubeType.txt

- Added missing *EOL column


ElemTypes.txt

- Added missing *EOL column


HireDesc.txt

- Added missing *EOL column


HitClass.txt

- Added missing *EOL column


ItemStatCost.txt

- Filled missing divide-columns


Levels.txt

- Removed needless data
- Extended the file for more monster species to be spawned
- Fixed incorrectly spawned monster species in the Pandemonium Levels


MagicPrefix.txt

- Added *comment column
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)


MagicSuffix.txt

- Added *comment column
- Added missing columns
- Fixed missing *eols
- Fixed wrong IType data (e.g. staff --> staf)


Misc.txt

- Added auto prefix column: now we are able to link AutoMagic.txt to here


Missiles.txt

- Added the missing frozenorbexplode (client-side) to FO
- Fixed a bug caused by ReturnFire for Frozen Horror and Nihlathak's Arctic Blast
- Fixed a bug that prevented the poison trail of Plague Javelin from dealing damage
- Fixed a bug that caused several poison clouds to play incorrect sounds upon collision (does not include clawviper9's missile)
- Eliminated extra [space]


MonLvl.txt

- Removed needless data


Monstats.txt

- Fixed BatDemon & SandRaider AI
- Fixed several broken strings
- Fixed NextInClass broken chains
- Fixed duplicate cr_lancer8 IDs and associated problems


Objects.txt

- Fixed duplicate ID numbers


Properties.txt

- Fixed missing *eols


Runes.txt

- Fixed duplicate entires
- Enabled Pattern & Plague RW and fixed their wrong modifiers
- Completed *runes column


SetItems.txt

- Fixed a problem with Naj's Circlet's modifier (Light --> light)


Skills.txt

- Fixed formerly upper-case summon names and skills
- Fixed a bug that Barbs Aura only had 1/2 of the displayed additional thorns damage per level


States.txt

- Capitalized the names under Skill column


TreasureClassEx.txt

- Fixed missing *eols


UniqueItems.txt

- Removed the last blank row


WeaponClass.txt

- Added missing *Eol column


Weapons.txt

- Fixed invalid Act3 quest items upgrade data
- Fixed incorrect column headers (extra [space])



Others:

- Fixed a bug that Siege Beast's Stomp deals no damage


Attachments:
fixed113ctxt.part01.rar [195.31 KiB]
Downloaded 2177 times
fixed113ctxt.part02.rar [148.56 KiB]
Downloaded 1936 times

_________________
Dracula walks the earth!
Top
 Profile  
Reply with quote  
PostPosted: Fri Jun 11, 2010 2:08 am 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Arch-Angel
User avatar

Age: 31
Joined: Wed Mar 18, 2009 4:52 am
Posts: 1012
Location: Philippines
Gender: Male
1.13 txt files that i downloaded from the file center has a simple minor firebolt missile prob.

the trans column is not set to 1, the missile is not transparent...

i found it out when i was trying to play with missiles....

*i never messed with firebolt in the first place so i didn't know where the trans value went... :lol:

_________________
" It's not the size of the dog in the fight, it's the size of the fight in the dog. "

~Mark Twain


Top
 Profile  
Reply with quote  
PostPosted: Fri Jun 11, 2010 3:12 am 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Champion of the Light
User avatar

Joined: Sun Jan 13, 2008 10:14 pm
Posts: 401
Location: Vernon,BC,Canada
Gender: None specified
weapon-x wrote:
1.13 txt files that i downloaded from the file center has a simple minor firebolt missile prob.

the trans column is not set to 1, the missile is not transparent...

i found it out when i was trying to play with missiles....

*i never messed with firebolt in the first place so i didn't know where the trans value went... :lol:


This one has firebolt's Trans set to 1 :)

_________________
Dracula walks the earth!


Top
 Profile  
Reply with quote  
PostPosted: Mon Jul 26, 2010 3:39 pm 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Paladin
User avatar

Joined: Mon Mar 15, 2004 10:21 pm
Posts: 169
Location: USA
Gender: Male
Awesome, thanks for your efforts!

*downloads*

_________________
Fixed 1.13c txt files(Count.Dracula)


Top
 Profile  
Reply with quote  
PostPosted: Sat Dec 11, 2010 6:48 am 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Warrior
User avatar

Age: 27
Joined: Tue Mar 01, 2005 12:57 am
Posts: 19
Location: Racine
Gender: Male
Um, I noticed a few problems or unnecessary adds. For example:

The *EOL (End of File) isn't necessary, just a reference for Blizzard's Diablo II staff. Anything with an asterisk (*) is for reference, the same goes for *runes in Runes.txt and *comments. Not really a fix. I'm guessing it's there to prevent memory leaks or data overflow for compiling. The game itsself shouldn't be able to read the data or recognize it's there though.

Not a bad idea for the Circlet. It is a bit questionable why they added 4 special headgears, but I'm sure there's a reason. Probably because of sets :)

For the Weapons.txt. The code "fla" isn't the itemcode, it's the base code for the itemtype. The base itemcode for "fla" is the Flail, which the quest items are recognized as. Doing this doesn't matter much unless you're working with mods. What would be worse would be to change the Khalim flails' code to "fla".


HOWEVER:

Good find on the "staff" in MagicPrefix.txt. There's no "staff" in ItemTypes.txt. That's a fail for Blizzard, haha.

_________________
Image
Some of my Diablo 2 Mods
Perfect Drop Mod 1.03b (v1.12)
SCMod 1.02b (v1.11b)
Perfect Drop Mod 1.04 Delta 3 (v1.13c) :: Change Log | Download Link


Top
 Profile  
Reply with quote  
PostPosted: Sun Dec 12, 2010 9:36 pm 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Arch-Angel
User avatar

Age: 22
Joined: Wed Aug 15, 2007 3:48 pm
Posts: 1292
Gender: Male
The EOL is necessary for a few files (like Gems.txt, without that column there, shields can't gain 3 mods from gems...), because if you put anything other than 0 in them, game will crash.

_________________
Quote:
Although done for our needs, mod-makers should like these changes, too.

11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - Archangel


Top
 Profile  
Reply with quote  
PostPosted: Mon Dec 13, 2010 6:07 pm 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Warrior
User avatar

Age: 27
Joined: Tue Mar 01, 2005 12:57 am
Posts: 19
Location: Racine
Gender: Male
Ah. Well for the files that do have the EOL, it's necessary. I haven't noticed a different with it on every file throughout a few day period.

_________________
Image
Some of my Diablo 2 Mods
Perfect Drop Mod 1.03b (v1.12)
SCMod 1.02b (v1.11b)
Perfect Drop Mod 1.04 Delta 3 (v1.13c) :: Change Log | Download Link


Top
 Profile  
Reply with quote  
PostPosted: Wed Feb 01, 2012 8:01 pm 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Warrior

Joined: Wed Jan 25, 2012 7:51 pm
Posts: 12
Gender: None specified
Thanks a lot,that is really helpful :D


Top
 Profile  
Reply with quote  
PostPosted: Sun Sep 02, 2012 10:22 am 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Squire

Joined: Sat Sep 01, 2012 11:44 am
Posts: 9
Gender: None specified
Just wanted to say thanks.

I'm working on my own mod (mainly for personal use and for friends), and you saved me a lot of time.


Top
 Profile  
Reply with quote  
PostPosted: Sat Dec 22, 2012 5:44 am 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Paladin

Joined: Tue Jul 24, 2012 12:15 pm
Posts: 121
Gender: None specified
hi is this still up to date?
thanks for effort ^^


Top
 Profile  
Reply with quote  
PostPosted: Sun Oct 06, 2013 6:04 pm 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Squire

Joined: Sun Oct 06, 2013 4:00 pm
Posts: 6
Gender: None specified
Can I use these files for 1.13d?


Top
 Profile  
Reply with quote  
PostPosted: Wed Oct 09, 2013 11:10 am 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Crusader
User avatar

Joined: Thu Jul 27, 2006 6:19 pm
Posts: 51
Location: Poland
Gender: Male
hoorevvich wrote:
Can I use these files for 1.13d?

yes

_________________
Plugin / Mod D2 resolution 1024x768 Official topic project for v1.10-v113c + v1.14? in Polish Center Modding Diablo II


Top
 Profile  
Reply with quote  
PostPosted: Fri May 15, 2015 5:39 pm 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Champion of the Light
User avatar

Joined: Sat Mar 07, 2015 9:07 pm
Posts: 380
Gender: Male
Only one error I could find in fixed 1.13c TXT files is:

Armor.txt

For circlets The columns should read
normcode   ubercode   ultracode
ci0   ci2   ci3

not
normcode   ubercode   ultracode
ci0   


if you try to upgrade a circlet using this armor.txt you get a hand axe.

_________________
Pandemonium Quest 1.13d | Uber Tristram 1.13d
UVLoD 1.13d | 1.13d Code Edits


Top
 Profile  
Reply with quote  
PostPosted: Fri May 15, 2015 9:02 pm 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Paladin
User avatar

Joined: Mon Mar 15, 2004 10:21 pm
Posts: 169
Location: USA
Gender: Male
lol, hand axe helm. Why does it skip ci1 though?

_________________
Fixed 1.13c txt files(Count.Dracula)


Top
 Profile  
Reply with quote  
PostPosted: Sat May 16, 2015 9:34 am 
 Post subject: Re: Fixed 1.13c TXT Files
 
Offline
Warrior

Joined: Tue Mar 02, 2004 6:40 am
Posts: 23
Gender: None specified
Because ci0 is the circulet, ci1 is the coronet (both of those are normal armor), ci2 is the tiara (which is the exceptional version), and ci3 is the daidem (which is the elite verion).

_________________
(\ /) This is Bunny.
(o.o) Copy Bunny into your signature to help
(><) him on his way to world domination


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Black Rock template by onyx (based on BlackSoul for phpBB2)