sanctuary

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderator: Nizari

User avatar
durruti
Posts: 18
Joined: Thu Aug 11, 2005 11:28 pm

sanctuary

Post by durruti » Sat Oct 01, 2005 12:24 am

being still busy altering the paladin i had a look at the sanctuary aura and found that its bugged. a short test, a forum search - the last post about this was 2003 - so here i go: the additional damage/ar vs undead don't work simply because they're being defined in aurastats fields - which basically buffs the affected monsters - luckily no char is an undead one... just put the stats in the passivestat fields (like the additional weapon damage for holy fire/freeze/shock) and you're set. will test to find out what item_bypass_undead is good for. (piercing physical resistance/immunity of undead is my guess...)
Last edited by durruti on Sat Oct 01, 2005 12:26 am, edited 1 time in total.

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay

Hand-picked

Post by Joel » Sat Oct 01, 2005 8:32 am

ok Captain obvious :

-> we already knwo that item_bypass_undead is made to ignore undead resistances ...

-> you're bug is not one ... the aurastat is applied to the player as the aura function is th eoen that affect players ....
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

User avatar
Brother Laz
Forum Legend
Dominion
Posts: 6715
Joined: Mon Jun 03, 2002 10:06 am
Location: Fallen Like Lightning

Hand-picked

Post by Brother Laz » Sat Oct 01, 2005 1:12 pm

Also, if the damage vs undead was indeed given to the monsters, one could imagine a necro with Azurewrath, and a thorns merc.
19.may.2007 | Adun Tori Laz.
Median XL released!
Flesyht sa ruobhgien yht etah.


y dont u play the game the way its supposta be played? -SlothNathan

User avatar
durruti
Posts: 18
Joined: Thu Aug 11, 2005 11:28 pm

Re: sanctuary

Post by durruti » Sat Oct 01, 2005 3:49 pm

so, why do you suppose i said i tested this? increase par3/4 as much as you want, you won't ever notice a difference when fighting undead. that said, i got 1-hit-kills after putting the additional damage in passivestat1. and yes, i was exaggerating about buffing your enemies. didn't know the effects of skill_bypass_whatever where common knowledge...

User avatar
Doombreed-x
Retired staff
Arch-Angel
Posts: 1304
Joined: Thu Jul 15, 2004 6:40 pm
Location: No more flag. :(

Re: sanctuary

Post by Doombreed-x » Sat Oct 01, 2005 10:13 pm

Nobody uses the skill anyway though (I have, and not because I wanted damage, but because it knocks back the undead.) So fixing a bug where a an unused skill didn't work won't lure players to your mod. :P

Return to “General Mod Making”