sanctuary
Moderator: Nizari
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- Posts: 18
- Joined: Thu Aug 11, 2005 11:28 pm
sanctuary
being still busy altering the paladin i had a look at the sanctuary aura and found that its bugged. a short test, a forum search - the last post about this was 2003 - so here i go: the additional damage/ar vs undead don't work simply because they're being defined in aurastats fields - which basically buffs the affected monsters - luckily no char is an undead one... just put the stats in the passivestat fields (like the additional weapon damage for holy fire/freeze/shock) and you're set. will test to find out what item_bypass_undead is good for. (piercing physical resistance/immunity of undead is my guess...)
Last edited by durruti on Sat Oct 01, 2005 12:26 am, edited 1 time in total.
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- Dominion
- Posts: 6921
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- Location: Orsay
ok Captain obvious :
-> we already knwo that item_bypass_undead is made to ignore undead resistances ...
-> you're bug is not one ... the aurastat is applied to the player as the aura function is th eoen that affect players ....
-> we already knwo that item_bypass_undead is made to ignore undead resistances ...
-> you're bug is not one ... the aurastat is applied to the player as the aura function is th eoen that affect players ....
"How much suffering, mortal, does it take before you lose your grace?"
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- Dominion
- Posts: 6715
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- Location: Fallen Like Lightning
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- Posts: 18
- Joined: Thu Aug 11, 2005 11:28 pm
Re: sanctuary
so, why do you suppose i said i tested this? increase par3/4 as much as you want, you won't ever notice a difference when fighting undead. that said, i got 1-hit-kills after putting the additional damage in passivestat1. and yes, i was exaggerating about buffing your enemies. didn't know the effects of skill_bypass_whatever where common knowledge...
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- Arch-Angel
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Re: sanctuary
Nobody uses the skill anyway though (I have, and not because I wanted damage, but because it knocks back the undead.) So fixing a bug where a an unused skill didn't work won't lure players to your mod.