Patch 1.14 worth it?

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devurandom
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Patch 1.14 worth it?

Post by devurandom » Thu Aug 18, 2016 9:09 am

It's obvious that patch 1.14 does offer a big improvement to MAC users, but does it offer ANY real improvement to the game in terms of Windows PC users?

My MOD issues in 1.13d that were thought to be ASLR, were not ASLR or DEP, but RtlValidateHeap issues... once resolved.. Win7 64 issues were gone.

I don't see the necessity for blizzard to combine all the code into one monolithic executable. I know it was supposedly done for ASLR.. but did it really accomplish that goal? I'm not sure it was really necessary?

The compiler optimization seems to have changed some from 1.13 to 1.14...

Code Snippet comparing 1.13d & 1.14d compiler optimization in d2common identify item function.

Code: Select all


1.13d
6FD921D4    8B4C24 0C     MOV ECX,DWORD PTR SS:[ARG.3]
6FD921D8    85C9          TEST ECX,ECX
6FD921DA    74 0F         JZ SHORT 6FD921EB

1.14d
006280E6    837D 10 00    CMP DWORD PTR SS:[ARG.3],0
006280EA    74 0A         JE SHORT 006280F6

Maybe I'm wrong.. I'm curious what other coders think of this patch overall. ?
Did it fix ASLR issues?

:-|


Edit:

Noticing many D2Common calls have frame pointer compiler option.. where it didn't have this in 1.1x

Code: Select all

00627DF0    55            PUSH EBP          ; Game.00627DF0(guessed Arg1)
00627DF1    8BEC          MOV EBP,ESP
........
00627E09    5D            POP EBP
00627E0A    C2 0400       RETN 4
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin

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